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Cargo Capacity and volume and mass

I'm inclined to believe whoever paletted them in the first place would have made sure the stuff was adequately shielded for transport, not to mention making sure they were clearly marked with the two-headed opossum or whatever it is the Imperials use to designate radioactive cargoes.
 
Now for what I do in MTU. I design all my ships in T4 FF&S using HePLAR maneuver drives, thrust is tracked, mass is tracked, hulls are made of metal/rock/ice whatever you want, it all has volume and mass, and is tracked. I allow fractional g loaded thrust for maneuver outside the atmosphere. To get off a planet you have three choices: Unstreamlined, thrust must exceed local gravity (lg), and must be maintained at a rate of 6 hours per g required, and you dial down your thrust to lg+.1 m/s. Streamlined, thrust must exceed lg, no limit as to initial acceleration beyond lg, speed is limited by density of atmosphere, time to orbit by planet size and atmosphere density. Standard is size 7, standard density, lg= 10m/s, 2 g thrust gets you to orbit in about an hour. Airframe lets you reach orbit if your thrust is somewhat less than lg, how much less is a factor of planet size and atmosphere density. Smaller planets with dense atmosphere requires less thrust per lg than a large planet with a thin or very thin atmosphere. In all cases your actual loaded acceleration is used and fuel usage is calculated and compared to your fuel tankage available. (you can use your jump fuel and get a lighter to refuel you after you are in stable orbit.)
Gas giant scooping is conducted like a meteror bouncing off the atmosphere by streamlined ships with maneuver drives less than lg. Failing this maneuver results in a death dive into the gas giant. Airframe designs can recover if thrust > .9lg. Ships lying doggo in gas giants require contionus thrust equal to lg and are assumed to be scooping fuel while maneuvering.
 
I'm inclined to believe whoever paletted them in the first place would have made sure the stuff was adequately shielded for transport
Indeed. Considering we can't even air freight batteries today, I'm sure any packing issues with "radioactives" on public, commercial transport are well handled.

We actually had a battery truck catch fire in Southern California week or so ago. All the lithium caught fire. They had the freeway closed for almost 24 hours dealing with that.
 
It's not dangerous till you put the radioactives in close proximity to a lot more radioactives. We store plutonium in a gell that suspends tiny flakes apart from one another, mass per m3 is a lot closer to 1kg/m3 of plutonium with the rest of the m3 having water density. On earth we have naturally formed fission reactors, the area fills with water, the radioactive particles start splitting faster, rocks get hot, water departs as steam, reaction stops. stacking pallets of plutotinium gell in a grid with water moderating is a recipie to start up a chain reaction, likley not enough to run away and destroy the gell, but a hell of a problem to deal with in your cargo hold. This is one area where you might want to actually pack your haul of plutonium at densities of 1mt/DT.
There are a lot if harzardous materials that require special packing, shouldn't be stored in excessive amounts, must remain within certain temperature and pressure ranges, etc. Unless the stuff doesn't have the proper hazmat labels and documentation and is something the crew has never heard of, they should be able to just follow the standard proceedures and be fine. Now, if some fine gentleman has set it up as a freight consignment and not bothered to document it properly (to avoid paying the extra rate for a hazardous substance, or to avoid taxes, or whatever) and the PC's ship takes it on as a standard freight load, then there's potential for excitement, though probably not a really spectacular one (or the freight handers at the port would all be dead or dying already).
 
We actually had a battery truck catch fire in Southern California week or so ago. All the lithium caught fire. They had the freeway closed for almost 24 hours dealing with that.

That is the official story, they even staged a burning truck for the news hounds, but we all know what really happened out near Baker was we had another UFO crash out in the deadlands and they had to explain why they blocked things off while the men in black collected the craft and alien bodies.
:D:LOL::ROFLMAO::LOL::D:)(y)

Sorry, I just can't help myself at times.
 
There are a lot if harzardous materials that require special packing, shouldn't be stored in excessive amounts, must remain within certain temperature and pressure ranges, etc. Unless the stuff doesn't have the proper hazmat labels and documentation and is something the crew has never heard of, they should be able to just follow the standard proceedures and be fine. Now, if some fine gentleman has set it up as a freight consignment and not bothered to document it properly (to avoid paying the extra rate for a hazardous substance, or to avoid taxes, or whatever) and the PC's ship takes it on as a standard freight load, then there's potential for excitement, though probably not a really spectacular one (or the freight handers at the port would all be dead or dying already).
These guys were stealing it, that does not mean it was packaged for shipment. It could have been a fuel rod manufacturing facility with the material being on pallets for moving to the de-gelling operation. The lack of knowledge and intellegence could lead to bad outcomes. I'm sure the grunts checked that the pallets could withstand being stacked three high.

Players can be stupid: I had a player piss off a local government and he and his detached duty scout was being escorted to the jump point and told not to come back. (Three decommissioned scouts with jump drives removed.) They had thier lasers targeted on him with auto return fire running. He pumped for jump, activated his turret and fired at one of his escorts. I pulled out brilliant lances and got out the hit location form for imperial scouts, he rolled a hit on jump fuel, for no immediate effect, I rolled the hit locations for all three shots, one got his jump drive with enough damage to knock it offline. He hits the jump button, and nothing happens. Fights it out. RIP
 
I do not mind if a player does something stupid with their character and gets to face the consequences. I do, however, get frustrated when a GM pulls the gotcha on characters because the player did not do or say something the character would have done automatically because of their training or career.

I had a GM kill off the whole party because he said we did not say we were sealing up our Vacc Suits. I, as a player, may have not said it. I have never been to space, never owned a vacc suit, and I have never been trained in basic SOP for scout ship functions. But my character as a 5-term Scout would not have "forgotten" to do so before going through the airlock.

There is a clear difference between player being stupid and player being ignorant and thus assuming their character would know. :unsure:
 
So MTU if you are at the highport you can take on a load of wall to wall osimum ingots (somewhere around 22mt/m3 depending on stacking, with floor plates turned down to avoid overstressing the structures. With 308 mt/DT of cargo, you may want to pile on a bunch of external demountable fuel tanks, or have underway replenishment of fuel set up in advance for when you get to the jump point. Another thing I have is stars have velocities relative to each other, Sol is orbiting the milky way in the retrograde direction, you burn delta v to 100 diameters to minimize your vector in destination system and select exit points so that you can minimize your time and distance to a safe orbit. Kinda makes you want to be a bit more conservitve on taking on too much mass.
 
I do not mind if a player does something stupid with their character and gets to face the consequences. I do, however, get frustrated when a GM pulls the gotcha on characters because the player did not do or say something the character would have done automatically because of their training or career.

I had a GM kill off the whole party because he said we did not say we were sealing up our Vacc Suits. I, as a player, may have not said it. I have never been to space, never owned a vacc suit, and I have never been trained in basic SOP for scout ship functions. But my character as a 5-term Scout would not have "forgotten" to do so before going through the airlock.

There is a clear difference between player being stupid and player being ignorant and thus assuming their character would know. :unsure:
Granted, I have understood that difference. Allways look at the prior service and character history, and sourse world for knowledge, experiance and tech familiarity before even thinking about applying fatal results based on assumptions. In this example the PC's were the pirate captian, the chief engineer and the ground team leader. The ground team were not spacers, they were farm boys that got into trouble and needed to get off planet. Used to cargo operations on farms, no experiance with radioactives, no formal eudication beyond needed to work on a farm. They know how to handle guns, stealth, and farm operations. So enough to move pallets on a hand grav truck, they might wonder what that yellow and black symbol means and figure out it is radioactive, but the answer might be "just don't spend much time around them, and stack them together over there so the radiation doesn't kill the seed wheat we have on the other side." The engineer if consulted would have known about the need to space the radioactives out so you reduce the radiation.
 
I do not mind if a player does something stupid with their character and gets to face the consequences. I do, however, get frustrated when a GM pulls the gotcha on characters because the player did not do or say something the character would have done automatically because of their training or career.
Exactly. In a world where one can buy, sell and transport extreme radioactives those working in that area will know the basics. Even if the player doesn't.
 
...
I had a GM kill off the whole party because he said we did not say we were sealing up our Vacc Suits. ...
Time to retire the GM and see if someone else will step up. I don't give second chances for GMs like that.

Occurs to me those radioactives might be medical grade, the low intensity stuff they use in nuclear medicine. They take that stuff extremely seriously, but it's not the same level of dangerous. It's a kind of sneaky dangerous, looks innocent and innocuous except for the warning labels, until the inspectors come round and point out where your staff didn't follow proper clean up procedures and now the damned stuff is all over the place.
 
We actually had a battery truck catch fire in Southern California week or so ago. All the lithium caught fire. They had the freeway closed for almost 24 hours dealing with that.
This has become a huge thing in Korea, they’ve started to ban EVs from underground car parks cause they keep catching fire and burning like mad.

Some fancy BMW EV managed to cause something like 8billion Won in damages last month because it was in a fancy car park in a fancy building with other fancy cars - burned for like 24hrs and they couldn’t get the correct dampening chemicals down cause of how the car parks were built.
I had a GM kill off the whole party because he said we did not say we were sealing up our Vacc Suits. I, as a player, may have not said it. I have never been to space, never owned a vacc suit, and I have never been trained in basic SOP for scout ship functions. But my character as a 5-term Scout would not have "forgotten" to do so before going through the airlock.
Sounds like a fairly new GM. I’ve had GMs and DMs who were new get whole hog into the ‘realism’ aspect of things and insist that if you don’t say you do things you didn’t do them.
 
Sounds like a fairly new GM. I’ve had GMs and DMs who were new get whole hog into the ‘realism’ aspect of things and insist that if you don’t say you do things you didn’t do them.
Had he been aa new GM I would have understood or even laughed it off. But that was the last straw in a chain of actions that made it clear he felt it was his duty to kill us off. Stupid because with the resources the GM has, we would never stand a chance. He was just a turd. :-(
 
Had he been aa new GM I would have understood or even laughed it off. But that was the last straw in a chain of actions that made it clear he felt it was his duty to kill us off. Stupid because with the resources the GM has, we would never stand a chance. He was just a turd. :-(
Well it’s better to find out sooner rather than later. I hope you didn’t waste too much time on that game. 😂
 
I do not mind if a player does something stupid with their character and gets to face the consequences. I do, however, get frustrated when a GM pulls the gotcha on characters because the player did not do or say something the character would have done automatically because of their training or career.
Very much this.
 
There are a lot if harzardous materials that require special packing, shouldn't be stored in excessive amounts, must remain within certain temperature and pressure ranges, etc. Unless the stuff doesn't have the proper hazmat labels and documentation and is something the crew has never heard of, they should be able to just follow the standard proceedures and be fine. Now, if some fine gentleman has set it up as a freight consignment and not bothered to document it properly (to avoid paying the extra rate for a hazardous substance, or to avoid taxes, or whatever) and the PC's ship takes it on as a standard freight load, then there's potential for excitement, though probably not a really spectacular one (or the freight handers at the port would all be dead or dying already).
I have MTU rules for hazmat rates and containers. Most liability would be on the shipper to package it safely- normally. This would be some sort of shenanigans where the players are pushing it.
 
Even if someone were doing killer Ref, a saving throw for any character with Vacc skill to roll save, remember and reflexively remind everyone would be reasonable. Maybe even a mnemonic of ‘this is my rifle this is my gun’ variety would be common.
 
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