How common are skill levels above 3 (4+) in YTU?Originally posted by Eyeball:
Although you could go down further and further specialisations, you might consider putting a cap on the depth of the cascade to stop things from getting specified to a rather silly level.
My inclination would be to increase the cascade system and make sure that things don't go beyond roughly three levels.
1. There are none.
2. A few people have one.
3. Most people have one.
4. Most people have more than one.
5. Everyone has more than one.
What is the highest skill level YOUR character has ever had?
Most of the cascade skills are level-0 type skills, so most characters have access to them already. It is an increase from level 0 to level 1, but how much of a difference is that really?I'd also try to keep a goal of having no skill be too useful or useless. The vehicle example is a good example of the system but the highest level Vehicle-1 seems almost too useful, giving you a better chance at driving a racing car, a tall ship, or a biplane.
How much training do people get before they are allowed to operate a 12' fishing boat? Almost None. I have never driven a bulldozer or tractor-trailer in my life, but I am fairly confident that I could start either of them up and perform simple maneuvers if I tried. I assume that operating an air raft will be closer to driving a car than flying an F-15.
Having been trained in Wheeled Ground Car-1, I could probably also operate a small watercraft, a tracked vehicle, a large wheeled vehicle or an air raft. Fancy tricks and repairs would require higher skill levels, but that is a referee judgement issue and not really part of the rules.
Some vehicles (like the F-15) might require a higher skill level to operate - referee call.
You could also make Vehicle-0 and move up the specialization to Grav vehicle-1, etc.
The original goal was to make the Character generation roll (Blade Cbt, Vehicle, etc.) a level 1 skill and the specific equipment item (revolver, air raft, etc.) a level 3 skill - for uniformity, simplicity and ease of use.