Supplement Four
SOC-14 5K
Agreed, although you must admit that you thought it was broken at one time.
You've got me there. :smirk:
Perhaps I just haven't attained the same degree of Enlightenment yet![]()
Ah, you're an intelligent dude. I have faith that you'll get there!
![Eek! :o :o](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png)
I'm not sure that I agree with you on differentiation.
I need to re-familiarize myself with AHL and Striker (and note that my comments above were directed more towards T4 and MT rather than AHL and Striker), as I've never used it in-depth (just read through it). But, I think you are missing the point.
What I meant was two-fold: (1) CT lends itself to roleplaying better because of the various modifiers it uses in combat, leading to differentation in weapons--and finding the "right" fit for a character. A PC will probably have a favorite--the one he hits best with.
(2) CT makes it easy to come up with a weapon in the same class--but slightly different...enough difference to make the weapon "cool" for a player.
A planet may be known for its manufacture of carbines. Their carbines are like the generic carbine in Book 1 except that it shoots at Short Range one point better. The GM wants to keep a handle on this weapon, so he makes the calibur some off-universal size so that ammo can only be purchased on the world itself.
This type of thing can really add to games--making little "drops" for the characters to find an be rewarded. It's not unlike finding that cool +3 vorpal sword in D&D.
CT lends itself to this type of thing whereas T4 and MT don't. (I don't think Striker and AHL do either, do they?)