A lot of people have mentioned chrome recently, mostly to complain about it, as if it some how diminishes a game.
I have played in all sorts of games for 30 years, I have had Game masters that just throw the basic facts, and Game Masters that have created world that almost literally came alive for the players.
In my opinion, there are players and game masters that communicate the bare essentials, and those that want every fine detail.
I would like to know how others feel.
Personally I love a lot of “Chrome” detailed descriptions of objects, buildings and especially characters. This makes the game more enjoyable. Yes the is less time for throwing dice, and making things happen, but then hack-and-slash is an extremely filthy and disparaged style of gaming in the groups I play with.
Rather then picking up a generic auto pistol, lets say, the bowman mk 3 with the scratches on the grip just feels better in my imaginary hand. That detail adds nothing to the mechanics of playing the game, but it can determine if I killed 3 hours with friends or I enjoyed a memorable role playing session.
Finding Game masters with the talent, and the energy to provide all of that decorative material is the difficulty. To me at least, the rewards are HUGE as a player. When I game master I strive to be as descriptive as I can.
As an example, walking through a modern high tech starport, I have described in detail a computerized direction system. Enter your destination, a specific hotel for example and special sensors track your movements. Special screens that focus independently on the face of each person in the concourse give you real time directions to your destination. The same feed may include ads, tourist info, local news, and other items.
Again that detail changes going to the hotel from a simple statement that you arrive at the hotel, into a long description of the journey, but again, once you have established that image, simply stating the players are in an area that it covers and dropping bits of news or other potential hooks and distractions moves the game along but in a more vivid fashion.
Anyone else care to share their thought?
I have played in all sorts of games for 30 years, I have had Game masters that just throw the basic facts, and Game Masters that have created world that almost literally came alive for the players.
In my opinion, there are players and game masters that communicate the bare essentials, and those that want every fine detail.
I would like to know how others feel.
Personally I love a lot of “Chrome” detailed descriptions of objects, buildings and especially characters. This makes the game more enjoyable. Yes the is less time for throwing dice, and making things happen, but then hack-and-slash is an extremely filthy and disparaged style of gaming in the groups I play with.
Rather then picking up a generic auto pistol, lets say, the bowman mk 3 with the scratches on the grip just feels better in my imaginary hand. That detail adds nothing to the mechanics of playing the game, but it can determine if I killed 3 hours with friends or I enjoyed a memorable role playing session.
Finding Game masters with the talent, and the energy to provide all of that decorative material is the difficulty. To me at least, the rewards are HUGE as a player. When I game master I strive to be as descriptive as I can.
As an example, walking through a modern high tech starport, I have described in detail a computerized direction system. Enter your destination, a specific hotel for example and special sensors track your movements. Special screens that focus independently on the face of each person in the concourse give you real time directions to your destination. The same feed may include ads, tourist info, local news, and other items.
Again that detail changes going to the hotel from a simple statement that you arrive at the hotel, into a long description of the journey, but again, once you have established that image, simply stating the players are in an area that it covers and dropping bits of news or other potential hooks and distractions moves the game along but in a more vivid fashion.
Anyone else care to share their thought?