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Civilian Shipping

Use of the Path of Tears charts for "space Navy" has certainly been a boon for my campaigns. In the fewer than 5000 members column, it said to presume all were armed merchant ships. Which for a single world or very small <two system PE, for example>, means 1 per 250 personnel.

Now for larger PE's..
My rule of thumb for that was 3 to 1.
Meaning for every ship doing military raids/patrols, there were three merchants. This was a formulae I used for Solee's PE. where did I get this from?
A: from counting Non jump/ sub-craft that the RC had in service.

Now, as Richard <nods> points out, those Lab ships make dandy space stations.
What I had Solee do, was utilize Hard Times era STL's in a piggyback arrangement with a prewar SDB Jump shuttle.
In short order, a mini LASH [Lighter aboard Ship] freight system was created. Some larger versions were created from damaged Old Tukera Liners [3ktn total displacement], hauling 4-5 x 4-500 dtn lighters [which could also have been former starships with no Jump drives], or more smaller 100-200dtn freight shuttles.
Hence Solee was interested in creating C-class ports to orbitally refuel the shuttles [Allowable by JTAS for C-class port worlds at TL-8 to create orbital habitats-heck a station isn't far from that I thought], allow the small craft to do the gravity well-drop off, and scoot n jump with full lighters to the next system. MJD called them in His campaign "jump spindles"- the players who were hunting them in the RC/ Solee war campaign I ran, called them "Wagon Trains"-- and if you captured the shuttle, the system broke down-marooning the lighters in the system in question. Those put to use for Solee were indeed part of her war machine, as she was a TL-9/A navy trying to maintain TL-D-F ships. So Solee made up the difference of working spinal mounts with missiles. Which had to be ferried to where the action was...

My apologies for digressing. In militaristic PE's [Like Solee], an armed merchant marine group of freighters is bound to be there. And in time of "war"/ conflict" usually pressed to serve the few warships that maybe present.
 
Well in the Alston League all civilian ships are subject to call-up.

Military construction is also ongoing. At the start of 1201 8,300 tons of yard were available and being used with a new 3000 tons yard ready at the beginning of 1202 and a further 5000 ton yard ready at tne end of 1202. Bringing military capacity up to 16300 tons. Given the Alston is a representative democracy in a hostile area I have assumed that construction of new "civilian" vessels is also going on but at a somewhat lesser rate with most ships being of the small merchant types. TL11 Far Traders for instance.
 
The construction/ and total tonnage of production available to a PEAN Excellent lead in Antony--may I run with that? How much does a PE have in tonnage to build with? And once you have that number, how long till the players see those ships in service?

[My Apologies up front--LONG POST!]

SHIP Construction Times in New Era
We must remember that TCS & Book 5 [are these the same? I have no copies of either if that’s the case]. But in either case this assumes High automation [Robots!!! Ai Virus anyone??] in their formula. I’ve adapted these tonnage times into MTU with the following provisions to “speed” things up. Another person asked if there was a modifier for “In” worlds.
The RC has to use the double labor due to the lack of High automation [AN-37 Star Meks, various other robots etc]; therefore all the ship completion times start with the 40% reduction in time [displayed in weeks]. The penalty for first run vehicles remains the same [If you have no prototype, everything is from the ground up, no getting around that problem]. Once the PT –ship/craft/module is built [yes this applies to B-class SY as well], everything becomes faster. As I have seen [and agreed to] in Freelance Traveller, upgradeable hulls of a conventional size are utilized in articles by Ken Pick. True this is CT-HG stuff, but the same should hold true in TNE shipyard concepts. Standardized hulls, with changes as a planetary navy upgrades with technology. The RC Auroran Clipper II-III series is a Standardized 600dtn hull, with engines capable of moving 2080 ktns [maximum]. What gets upgraded? The Jump engines of course! The RC wasn’t interested in building lots of different ships, but standardizing the ones they wanted [The Clipper series spawns the Fusilier-Lancer-Belladonnas for example, only they’re AF not USL open designs.]. And so on. The Leviathan’s are probably variants along the same lines of the Maggart Class IV clipper, as the previous ships are.
MY earlier article on Tonnage produced came out about right figuring 80,000 dtns an A- or B-class yard could do based solely on population [minimum UWP of 4 tens of thousands]. So Aubaine & Oriflamme have 80ktons of gross tonnage per Starport [save for the small on one of Aubaine’s moons]. Half of which can be used for Main-tenance, half for production [or variable thereof]. PoT bears me out closely, as 78,800 dtns roughly of ships are underway as of 001-1201 on Aubaine alone. [The Aubani Navy Yard has only 80ktn Mtce. capability in my estimation; Standard & KeeEEka Strongwall Yards are the movers and shakers here. What we don’t know is were all the hulls started at the same time, or in staggered times.
The caveat with that comes in when we were rolling up how many ships existed in the RC [Jump or non jump capable doesn’t matter], and which planets had them. Then we cross the frontier of the question, how soon do the new ships become available during the campaign, as the conflicts with Solee & Promise main versus Vampire Hwy loom upon us.
With the rules for figuring these out on 97-99 PoT, there are 1500 personnel per 1ktn ship to crew/provide/maintain such a ship/boat/monitor, like wise 500 personnel per a Small Space ship/ craft/ SDB. Once TL & Available starport is figured in, you get the manpower for that Planet’s “Space Navy” [many of whom in the Wilds are merely armed merchant craft].
Using those figures, [TL & Starport] Aubaine had 10x large space combatants [1 of which is the 50-75ktn Kulkulcan/ANV Aubaine]; 4x are Mr. Lewis Roberts Griffen-class SDBs., leaving five to detail [Though I offer the existence of the Xbt tenders converted to Oases class fuellers for the Jump-Calibration/refueling stations of Gobi & Sahara as another possible four 1kton ships]. Aubaine has 30 [10x 3, or 500 into 1500] smaller combatants, [4+ x Manticores, several Dragon/Shukugans awaiting conversion, & Chimera class SDBs, as well as 6x Victrix ships [pp36-37PoT] Mirablis-V**, Coral Sea-V, Jayhawk-V, Sulieman –V, Kelley-V, & Schalli-V.]. Aubaine’s System Navy Also has 12x MMS scouts, six of which were seconded to RCES/RCN. [RCS Alarm, Nightwatcher, Defiant Arms, Rawalapindi, & two others], eight MMScouts to name remaining. Total personnel-30, 000. [15k’s in large, 15 ktns in small ships]. ]. **MFU or lost in service
Oriflamme has 8x Large [TL-9 mostly], 4x Galahad Monitors [1ktn], and four relic freighters [jump capable]; & 24x small space combatants [including Winged Fury & Winged Vengeance, a pair of EMMC 600dtn Bastien/Stellar Liners, and four Victrix ships [pp36-37 PoT—Kukulcan-V**, Bellerphon-V, & Cymbelline-V, Valeria-V**], of several Archangel SDB’s [enough to cover the three GGs in system effectively, say 12, [4 per GG]; leaving six to be detailed in. Total men in service: 24,000 [12ks in large/ 12ks in small ships]. [Using B-class port & TL-9 penalties pp97-99 PoT]. **MFU or lost in service
Fija has 16,000 personnel [Thus 5 large/ 17 small ships], many of which are armed freighters of Transstar*[BARD].
Nike Nimbus has 12,000 personnel in their “space navy” [4x Large/12 small ships]
Baldur has 8,000 personnel [4 large/ 4 small—these former ships being the BCS Revival & BCS Resurrection 20ktn Colony ships, the other two are the BCS Cumulus [a Wilds converted Tukera 3ktn liner] & an ex Imperiallines Frontier Transport [2ktons] {World tamers Book}; four to detail, probably armed merchants also.
Lucifer, has with its starport & TL, 6000 personnel, or two large, 6 small ships. [One of the larger was the LMS Frankenstein a 1kton Starhauler; one of the smaller was the 600dton Bastien-class liner LMS Space Witch]. Armed merchant craft here also.
These alone total 33 large vessels & 89 smaller ones, as has been shown the bulk of them are not always jump-capable.
But going further with PoT, if force is 5000 or less, all are small ships & armed merchant craft…
Trybec and Aurora, Both TL-B, with B-ports [penalty], 3000 personnel each.
Aurora-- This can be construed as either six small ships or one large, and three small. Pp36-37 listed four Victrix ships as from Aurora at the time of the RC formation [mid-late 1200]—RCS Norfolk-V, Brannamaar-V, Muan Gwi-V**, & Ember-V**--meaning two small ships to detail.
Trybec is noted for two Victrix ships, Riggins –V & Marathon-V. It also owned DLS Reine Soleil** [Donosev Survey ship], DLS Ra**, DLS Dammerlicht** [A2 Far traders]& DLS Eos** [Converted Bastien Liner]. All six accounted for here.
Eos is the last system [C-port/TL-A] to have a Space force numbering in the thousands. By the Pp97-99 data & its population, this comes to 2,000 personnel, being less than 5,000 personnel; all are [were] armed merchants, [Like the DLS Horus**]. Three to detail.
Now the Victrix ships have been seconded to the RCES-RCN for operations, this deprives the above-mentioned systems of vessels to defend themselves with in-system. Which makes good sense for the ATEF program [See BARD].
Three of the DLS ships were launched by Ra, space force 1,500 [three small ships] and were lost she is without insystem ships now [DLS Balder, DLS Brilliant, & DLS Dawn**].
Of note and in question from whom to subtract from for “Initial 001-1201 space forces, are the DLS Aube, DLS Apollo, DLS Aurora, as well as the 11x DL Expeditionary Cruisers that went out in search of the missing twelve [Four of which of these were lost or MFU as well], and the original ownership of the 4x RC Courier ships [Crepuscule, Vivid, Fairfax, and Balthasar-Victrix].
None of the Cm-Boneyard worlds have any space navy forces.
Now PoT makes no distinguishing remarks between SDBs or armed merchants that are nonjump-capable used as same for a Wilds planet that has a viable space force. Hence if all the Dawn league ships that launched from Trybec were hers, she’d be next to if not utterly defenseless, and the formulae for Trybec then is flawed with 2x Victrixes and six armed merchant craft. [Should have been 8000 personnel then]. Still she’s in bad shape, as Eos is, as is Ra.
Now counting the Prototype Aurora-I [ex Boquist/ now TSS Kether Friedmann], there are as of 001-1201, 3x Class II clippers [RCS Eos, Apollo, & Aube] & 2x Class III Clippers [RCS Thunderchild & Immanuel Kant].
Which leads us to when were the hulls laid down, and ships completed & the rest of the Shipbuilding question. Because as of 001-1201 campaign beginning, nearly 80,000dtons of new ships are underway across the RC [78.8ktons at Aubaine’s yards alone] To refresh from previous post:

Of these 30,600 dtons is built by KeeEEka Strongwall SY, Max size ship built 6ktons [Lancer Fusilier class ships]. 4x 30,600 ktons = 122,400 employees [primarily Schalli].

Of the remaining 48,450 dtons was done by Standard Astrotronics SY. Max size ship built: 6,250 dtons [Belladonna class]. 4x 48,450 ktons = 193,800 employees. [Primarily, human]

And from the BARD papers, Delgado & Dushgin's smaller A-class yard on Aubaine's moon [Building 200 dton hulls of starships max hull sz + 400 dton max sized spacecraft hulls = 600dtons x 4= 2400 dtons per annum. [800 of starships/ 1600 spacecraft]. 4 x 2,400dtons [gross tonnage per annum] = 19,200 employees, primarily human.
[Given that 1 High automation robot does the work of four humans as a rule of thumb]*--see below

New Chart for RC ship/spacecraft/module [MCP] production
Tons Prototypes x2 labor [-40%]* 2nd production+[-40%]**
50tn< 24 weeks 15.4 weeks 9.2 weeks
100tn 40 weeks 24 weeks 15.4 weeks
200tn 48 weeks 28 weeks 17.2 weeks
400tn 64 weeks 38.5 weeks 23 weeks
600tn 96 weeks 57.8 weeks 34 weeks [Class II & III Clippers]
800tn 112 weeks 67.2 weeks 40.3 weeks [Class IV Clippers]
1ktn 120 weeks 72 weeks 43.2 weeks
2ktn 126 weeks 75.6 weeks 45.4 weeks
3ktn 132 weeks 80 weeks 47.5 weeks
4ktns 138 weeks 83.8 weeks 50.3 weeks
5ktn 144 weeks. 86.4weeks 52 weeks [1 Terran Year]
As the next category up is 10ktns, refer to closest tonnage for the Belladonna-Lancer Fusilier ships [6ktn range] as if 5kton ship.
Other modifiers:

1] As spending funds is crucial to the RCSA, the 10% speed modifier for increasing spending [Mcr cost divided by weeks] per week is kept. [“If you paid extra you got a 10% speed increase for every 10% of the weekly cost you paid extra”]. This can also by frugal GMs be used as a negative modifier!!! [Adding time on to the ship’s completion].

2] TL modifier + 2% speed increase for every TL above 7 of the planet [This figures in heavy usage of low-automation machinery/infrastructure, ie manned robotics/ dumbots, etc beginning with +2% at TL-8. [Aubaine has +10%, for example, Aurora has +08%, Oriflamme has +04%, and so forth]

3] Starport infrastructure modifier: A = +15% speed modifier [in weeks]; B = +10% speed modifier; C = +05% speed modifier.
Final analysis Aubaine: [Standard Astrotronics SY. Max size ship built: 6,250 dtons [Belladonna class]. 4x 48,450 ktons = 193,800 employees. [Primarily, human]

Example A:
Hull # 10083 RCS Ra [A-III Clipper, base hull 600dtn] begun in 001-1201. [X2 labor+ 2nd production+ TL modifier [12= +10%]+ Starport [A = +15%] =. 25 weeks and a few days, barring lack of fundage, due for shakedown 14-VI-1201 & Module fittings. Or 1x Clipper-III hull in 175 days/ 5.5 months, awaiting crew & missions modules.

Example B
Hull # 10084 RCS Helios [A-III clipper, base hull 600dtn] begun 001-1201, Bourgund SY [X2 labor+ 2nd production+TL Modifier [9 = +04%]+ Starport modifier [B = +10%] = 29.5 weeks. [Not including shipping & handling to Bourgund from Aubaine as a “kit” in weeks, mind you, at J-2 or J-3! Finished 21-VII-1201.

Example C
Hull #10095 RCNS Maggart, begun 001-1201. [Prototype + X2 labor [+40%] + TL-Modifier [12 = +10%]+ Starport Modifier [A = +15%] = 51.6 weeks, nearly a year, or on 26-XII-1201. Merry Christmas, SG!
Whereas hull # 10096 RCS Karlsruhe, will be done 40% faster, in 30 weeks.

Example D
Hull # NA RCS Belladonna begun 001-1201[Prototype] 6.25 Ktns [IMTU, she’s the civilian model of the Lancer-Fusilier Models, 6ktons each] + X2 Labor + TL Mod + Starport Mod = 68 weeks, completed in 21-IV-1202, without further spending [I increased spending to have the ship ready in march [III-1202] & launched the trip to Sufren 01-IV-1202, btw IMTU.
Slainte!
Liam Devlin
 
Watch this space. Two "trader wilds" and a "Killer X boat" are all in the works. I can only do them in Gurps traveller, my copy of T20 is not yet in my hands. Try to see what you can make.

Trader one, Lamb in wolfs clothing.
Fiery class Gunned escort hull and weapons. Two turrets that can be locked in the forward or rear arc so they can blaze away blindly without gunners if needed. Half the jump drive and half the manoeuvre drive & Gig removed for cargo. One state room removed for bunk room, 2 lowbirth, and a mail safe and X Boat data system. Cramped but it'll get you there. J 2, double fuel= 2xj2, Manoeuvre 1.5 Gs Full.

Gem Stone Trader. 1000 dt planetoid with jump one drive an minimal manoeuvre drive. 1 100 ton armed cargo shuttle, 1 100 ton armed fuel shuttle, 2 TL 10 fighters equipped as advertising skywriters but they can fight. 1 10 ton Launch. A few staterooms and lowbirths. Ooh did I mention that its got 10 turrets and runs a free gunnery school for the passengers? jump 1, Manoeuver .5

Killer X. Type T Patrol cruiser hull stripped of all but three staterooms. Turrets retained. Half the manoeuvre drive, all of the armory, brig, etc and the gig are removed for more jump drive and tankage. X Boat communications, 5 ton mail pod in stern for quick "mail" drops. Manoeuvre 1,Jump 6
You wana rob this pony express.

Hope fully they'll work. Will this fix your wilds trade networks problem?
 
Talking specifically about Free Trader ships, somewhere in canon IIRC it said they avoided Virus takeover by being too 'primitive' for Virus to fully develop and take over the ship as a Vampire. How 'primitive' is that? TL 9 computers, TL 10? :confused:
 
Originally posted by CardinalBiggles:
Talking specifically about Free Trader ships, somewhere in canon IIRC it said they avoided Virus takeover by being too 'primitive' for Virus to fully develop and take over the ship as a Vampire. How 'primitive' is that? TL 9 computers, TL 10? :confused:
Ah! Ha hah! Take that, Virus! You can't touch my Pentium VI 10 GHz TL-9 Computer! It's too primitive!
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Originally posted by CardinalBiggles:
Talking specifically about Free Trader ships, somewhere in canon IIRC it said they avoided Virus takeover by being too 'primitive' for Virus to fully develop and take over the ship as a Vampire. How 'primitive' is that? TL 9 computers, TL 10? :confused:
I don't ever recall reading that FT's avoided takeover when Virus hit. If so, that certainly would've been a prominent feature in the books. 3I ships had computer TLs as good as they good get. In order for that to work in TNE, relic FT's, would've had to have their original computer systems yanked in favor of lower TL computers. But Virus could function in TL10 computers. Not sure about TL9. I do know that in lower tech computers, eggs were often laid in case that useless computer interfaced with a better one down the road.
 
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