OK, so CT combat comes with several flavors...
There's the standard "range band" combat, with Characteristic mods, fatigue blows, and armor makes it harder/easier to hit.
Then there's that with Snapshot flavoring, adding an action point system.
Then there's the AHL/Striker combat orientation, with the armor decreases damage.
And a combination of the two... for example, as a future referee looking in, "range band" plus Striker hit/resolution using char mods appears to be a very clean way to go.
But I'm looking for experiences, and what "feels" like a better combat, vs. what "plays" like a better combat.
I don't want HOUSE RULES, or a Personal Combat system - I want opinions of the various published rules mechanisms.
Also, if anyone is using the DELTA FORCE combat system -- I'd really like some comments on that experience.
There's the standard "range band" combat, with Characteristic mods, fatigue blows, and armor makes it harder/easier to hit.
Then there's that with Snapshot flavoring, adding an action point system.
Then there's the AHL/Striker combat orientation, with the armor decreases damage.
And a combination of the two... for example, as a future referee looking in, "range band" plus Striker hit/resolution using char mods appears to be a very clean way to go.
But I'm looking for experiences, and what "feels" like a better combat, vs. what "plays" like a better combat.
I don't want HOUSE RULES, or a Personal Combat system - I want opinions of the various published rules mechanisms.
Also, if anyone is using the DELTA FORCE combat system -- I'd really like some comments on that experience.