CT bk1: Too simple, range bands concept an abstraction, doesn't work well on ships AS WRITTEN.
Snapshot: Same exact attack protocols (Snapshot is a reformat of the tables, but is the SAME data). The action points slow play down just a touch, but make it MUCH more suitable for shipboard (rather than dark alley) kind of combats.
Striker: As written... shudder. too fiddly. Replacing just the to-hit and damage systems, it's a bloodier system, and tough characters lose out, while weak ones gain quite a bit.
AHL: the action point system works quite well, and not having the ordering rules makes it playable as is.
Delta Force: Uh... I've run it, yes, it's US Gun ⌧. If you're going that way, maybe, but I'd say AHL is FAR better, and it's on par with Snapshot.
Note: I'd recomend a hybrid house-rule anyway, if you want deadly but fast: use striker stats (to-hit data, pen, av), but use the striker damage roll (2d6+Pen-AV) as the number points per die of damage listed in Bk 1 (So multiply (2d6+Pen-AV)*(Bk1NumDice) )
Snapshot: Same exact attack protocols (Snapshot is a reformat of the tables, but is the SAME data). The action points slow play down just a touch, but make it MUCH more suitable for shipboard (rather than dark alley) kind of combats.
Striker: As written... shudder. too fiddly. Replacing just the to-hit and damage systems, it's a bloodier system, and tough characters lose out, while weak ones gain quite a bit.
AHL: the action point system works quite well, and not having the ordering rules makes it playable as is.
Delta Force: Uh... I've run it, yes, it's US Gun ⌧. If you're going that way, maybe, but I'd say AHL is FAR better, and it's on par with Snapshot.
Note: I'd recomend a hybrid house-rule anyway, if you want deadly but fast: use striker stats (to-hit data, pen, av), but use the striker damage roll (2d6+Pen-AV) as the number points per die of damage listed in Bk 1 (So multiply (2d6+Pen-AV)*(Bk1NumDice) )