Condottiere
SOC-14 5K
Just In Time And Space.
Exactly. That is where I see the small-time private free trader that is the typical PC merchant ship.Then you are in the real of adventuring, speculative trade leads, extra renumeration for carrying cargo of a more 'dubious' nature, that sort of thing.
That's kinda like saying bus fares implement a cap on taxi fares. (Also, I would naturally apply variable rates to subsidized ships as well.)Running a Subsidized Merchant, an R2 (J2 version of it, implied by the 400Td standard hull), or Subsidized Liner on a route places a cap on freight rates. Others can charge rates that try to recover their costs, but shippers need only wait until the next subsidized ship comes through to get the subsidized Cr1000/Td/Jump rates.
I agree.I consider the Bk 7 version of trade an even worse attempt than LBB2.
It seeks to describe the economy of everything from megacorportation lines to free traders and thus achieves neither.
I appreciate this is all from a gaming angle, and from that angle you're right.Also, I see no reason why "freight" should be the boring "let's fill the hold for Cr1000 a ton" option.
I would so like to get one of those cat wheels for my cats. I just don't dare. They're expensive, apparently you can't return them, and if you know anything about cats, they are the finickiest creatures about what they do and don't like. So I don't want to drop the $$$ only to have the cats stare at it, rub on it once, and then go play with the free cardboard box or wrapping paper it came in.The end result (from an adventuring standpoint) was ... well ... one of these ...
In that region, you have one similarly large world (Fornice) of slightly lower tech level, so that would probably be an actual trading partner (cheap from Fornice <-> high technology from Mora). You have two pop 8 worlds which may figure as minor markets and sources of specialty products. And you have a bunch of low-pop worlds which do not even make up for a rounding error in Mora's GDP several digits down.I would be more worried about off world dumping.
The immediate region around Mora might be an industrial desert.
There should be. There isn't.Theoretically there should be a modifier for per jump of several parsecs, for higher demand of faster cheaper per parsec shipping, more lots should be available.
Indeed. Part of the problem is that "shipping cheapest" under Traveller's cargo rules is "shipping below cost," which doesn't provide incentives for carriers to enter the market. That's papered over in the "big ship universe" iteration by saying that megacorps have huge high-Jn traffic flows that happen well outside the B2/B7 trading system.Given our age of sail timing, shipping cheapest and warehousing for months in advance of demand would be a definite business model.
One can make money on a J1 pure cargo design even at TL9 HG-80... assuming one can keep it full.Running a Subsidized Merchant, an R2 (J2 version of it, implied by the 400Td standard hull), or Subsidized Liner on a route places a cap on freight rates. Others can charge rates that try to recover their costs, but shippers need only wait until the next subsidized ship comes through to get the subsidized Cr1000/Td/Jump rates.
Or, as I pointed out, if nobody makes money on J2 or higher, nothing moves more than 1 parsec at a time and longer trips end up charged per-parsec anyhow because those trips get purchased one jump at a time.
There's and easy fix for that problem ... it's called a laser pointer.I would so like to get one of those cat wheels for my cats. I just don't dare. They're expensive, apparently you can't return them, and if you know anything about cats, they are the finickiest creatures about what they do and don't like. So I don't want to drop the $$$ only to have the cats stare at it, rub on it once, and then go play with the free cardboard box or wrapping paper it came in.
This is, honestly, one of the great fallacies of thinking about the LBB2 trading system.But yes, there really should be, and the modifier should be based on cost for the most-efficient available ship to make the multi-parsec trip. That is, assume that such ships exist, and by existing are the ones that set the baseline price. On the other hand, the market for multi-parsec cargo jumps is generally smaller than that for single-parsec cargo jumps (there's less cargo that's worth the higher freight costs).