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Cleaning up the Galaxiad Map

robject

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For those interested, and for casual observers who like spectator sports.

I need to clean up the Galaxiad starchart, ESPECIALLY for the Spinward Marches, ESPECIALLY outside the Republic of Regina.

And then Deneb, which is almost completely wrong.

And then elsewhere. Similar reasons.

If you've got an axe to grind, or some good ideas, or helpful suggestions, or comic interjections, then please let me know here.
 
If you've got an axe to grind, or some good ideas, or helpful suggestions, or comic interjections, then please let me know here.
Measure with a micrometer.
Mark it with a grease pencil.
Cut it with an axe.

For someone who knows next to nothing about the Galaxiad era ... are you looking for ways to "evolve/age" the mainworld UWPs in and around the Spinward Marches in ways that can "make sense" for a region undergoing a recovery?



One of the things that has always bugged me about the "Empress Wave = CurbSTOMP" of all of charted space is that basically any world that isn't a shirtsleeves environment ought to have been abandoned (mainly due to dieback). This basically means that the Rich trade code worlds become the new centers of revival ... and everywhere else becomes a resource harvest. Once you get enough TL=9+ working again to start going interstellar once more, the next "pickup points" are going to be the agricultural worlds.

I would expect that any Poor trade codes along with Hellworlds to have been LONG abandoned.
Any industrial world locations, due to an inability to maintain habitat without technological support would have quickly gone into dieback conditions and likely been abandoned. You shouldn't have places like Louzy, Efate and Enope maintaining their populations through the tragedy "as if nothing went wrong at some point" and everything continued on as normal.

Likewise, places like Boughene (an orbital space station facility) would have needed to be evacuated and abandoned almost immediately. Rebuilding/restarting that kind of orbital space infrastructure from a "black start" condition would have been ... "yeah, right."

These kinds of points are probably better directed at earlier eras (1201 and/or 1248), but there's a really strange feeling of "continuity" going on with the M1900 map on Travellermap that makes it look like the mainworlds are all "basically the same" but it's just that the border lines have moved ... which doesn't feel right. :unsure:

So maybe less of an axe to grind and more of an Occam's Razor in need of sharpening ...? :rolleyes:



One thing that DOES feel somewhat misplaced is how high tech everything is in M1900 ... with TL=16-17 seemingly thrown around like party favors. I keep looking at the UWPs and wondering how many of them "break" the LBB3.81 rules for random generation.

And I'm still wondering how Rethe/Regina has a Population: A code with that UWP (E430AAB-8) in M1900 ... as if nothing has happened in the last {checks timeline} ... 800 years ...🤨
 
I would expect that any Poor trade codes along with Hellworlds to have been LONG abandoned.
Similarly, is the Empress Wave a massive population reset? This alone should make folks think twice about having to do anything with these hellish places.

The widespread population reduction is going to reset a LOT of things. For many, going to space will just be a thing that they COULD do, but may not. Now they have some time for some navel gazing at maximum magnification about how much, or why, they may want to back to space at all.

The primary reason would likely simply be self defense, to keep away lunatics that have nothing better to do than play Stellar Conquest again.

Space flight and these systems have a cost and a burden to them that the modern societies, once reset, may not want to be part of again.
 
For someone who knows next to nothing about the Galaxiad era ... are you looking for ways to "evolve/age" the mainworld UWPs in and around the Spinward Marches in ways that can "make sense" for a region undergoing a recovery?
Similarly, is the Empress Wave a massive population reset? This alone should make folks think twice about having to do anything with these hellish places.

The setting is fully detailed here in XBoat: Special Supplement 2:
https://www.drivethrurpg.com/en/product/473479/xboat-special-supplement-2

Also, here is an older thread on the Board dealing with the Setting. Things may have changed somewhat since this draft was written:

https://www.travellerrpg.com/threads/milieu-overview-galaxiad-1902.43020/post-643028

. . . there's a really strange feeling of "continuity" going on with the M1900 map on Travellermap that makes it look like the mainworlds are all "basically the same" but it's just that the border lines have moved ... which doesn't feel right. :unsure:

There is an in-setting reason why a certain part of the Spinward Marches is largely unaffected, but I do not remember if it is mentioned in the Galaxiad Setting material above or not, so I won't say any more. Much of the rest of Charted Space fared far worse.

One thing that DOES feel somewhat misplaced is how high tech everything is in M1900 ... with TL=16-17 seemingly thrown around like party favors. I keep looking at the UWPs and wondering how many of them "break" the LBB3.81 rules for random generation.

Galaxiad is using the T5 Rules, not CT. And the Setting is not a randomly generated setting to begin with; it is an evolution and/or projection of an existing setting. And it is a High TL setting by definition, as it is going where Traveller settings have not gone before.

And I'm still wondering how Rethe/Regina has a Population: A code with that UWP (E430AAB-8) in M1900 ... as if nothing has happened in the last {checks timeline} ... 800 years ...🤨

See above.
 
The wave of the Galaxiad is very different to the empress wave of TNE. The Galaxiad wave destroys environments in a way the TNE wave was never "imagined" as doing.

So in a lot of cases it gives carte blanche to go back to basics with regards to worlds.

The UWP at the subsector level details the mainworld - in the 800 years between the wave and the Galaxiad the people who survive may see fit to establish their "mainworld" elsewhere in the system. New explorers and colonists to an abandoned system may establish their mainworld elswhere in the system.

Who knows, Forboldn may finally be fully colonised...
 
The Galaxiad is a sci-fi story within a sci-fi story simulator game. The objective shouldn’t be simulation but interesting/weird results that entertains the far future audience with strange and audacious changes to the familiar generating compelling stories and characters.
 
The Galaxiad is a sci-fi story within a sci-fi story simulator game. The objective shouldn’t be simulation but interesting/weird results that entertains the far future audience with strange and audacious changes to the familiar generating compelling stories and characters.

The Galaxiad is also an Era: "Old Imperial Calendar" Year 1902+, the beginning of the opening up of the Galaxy via the Hop Drive, a new socio-political reality, and new perceived and rumoured Galactic-scale threats that may be "out there".
 
The Galaxiad is also an Era: "Old Imperial Calendar" Year 1902+, the beginning of the opening up of the Galaxy via the Hop Drive, a new socio-political reality, and new perceived and rumoured Galactic-scale threats that may be "out there".
As I understood it was a Star Trek for the Far Future, not actual canon. Shouldn’t make a difference to us TL 7+ primitives, but am suggesting a flavor difference in the HTU (holovid traveller universe), possibly more pulpy/operatic.
 
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As I understood it was a Star Trek for the Far Future, not actual canon. Shouldn’t make a difference to us TL 7+ primitives, but am suggesting a flavor difference in the HTU (holivid traveller universe), possibly more pulpy/operatic.

The Galaxiad is 2 things:
  1. A Holovid Series dealing with semi-historical events largely during a dark age.
  2. A Setting Era for Charted Space (ca 1902+) several centuries after the emergence from a dark age centered primarily in the Republic of Regina (at the moment) at the T5-TL17 level, that is moving back out into the unexplored wilds of the Galaxy and the rumors of what is out there (some of which are hinted at in The Galaxiad holovid), that is ALSO (potentially) the end of a Grand Story Arc having threads reaching all the way back to the time of the Ancients.
 
The map in "Xboat Special Supplement Two" mentions something called Holw-Hllo (two yellow areas in the RoR) but I am unable to find any definition of it.
 
The word appears to be in the Llellewyloly language.

If you have the PDF version it should be searchable.

I don't have it in front of me at the moment, but are the yellow areas centered on anything?
 
The map in "Xboat Special Supplement Two" mentions something called Holw-Hllo (two yellow areas in the RoR) but I am unable to find any definition of it.

I have had a chance to look at it now. Yes, the yellow Holw-Hllo areas are the parallel Llellewyloly colony regions within and parallel to the Republic. (The Llellewyloly prefer Cold, Very Thin Atmosphere, Low Gravity worlds, like their homeworld, Junidy).

 
I have had a chance to look at it now. Yes, the yellow Holw-Hllo areas are the parallel Llellewyloly colony regions within and parallel to the Republic. (The Llellewyloly prefer Cold, Very Thin Atmosphere, Low Gravity worlds, like their homeworld, Junidy).

You're right, Wayne.

I didn't adequately explain that, nor the degree to which the Dandelions' interests overlap or collide with the Republic's.
 
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