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Combat Armor

I have been trying to figure out why the handbook states to wear combat armor you need the armor vacc suit feat. The referee screens show combat armor as a heavy armor.

So, which one is correct? What do others do?
 
Combat Armor is an armored (military version) vacc suit, so it requires the vacc suit armor proficiency to use without penalty.

If you wanted to allow more people to be able to use combat armor without penalty, you could declare that the armor is dual-mode. Vacc suit armor proficiency would be needed to use the armor in hostile environments where a vacc suit is needed to stay alive and heavy armor proficiency could be substituted for use of combat armor without penalties in environments that do not require life support.
 
i think there is a glitch on that chart .
It lists all armour that has a vac suit component(No matter how heavy or light) as only needing vac suit skill .(At least according to the chart)
This almost makes any armor skill but vac suit useless .
I have divided the vac suit armors up into Light,Heavy,and Medium ,just like the book Started to do, but unless you have the corresponding Armor Proficiency (Ie Light, Hvy, Medium) you use it at the listed Negative Mods ,except for the Vacc Suit Functions.
I think this is a more realistic way to portray it .
Of course YMMV
 
No glitch.

A hard vac suit is very similar to combat armor. If you can use that kind of vac suit it is a very small step to using combat armor. Personally I sometimes think that vac should be split into flexible and hard categories, but that certainly isn't the case under the vanilla rules.

Heavy armor is archaic, it depends more on using strength and pure endurance to wear. What is really wrong (and you may not have noticed yet) is that the best version of combat armor doesn't require a feat to use, though you probably want help putting it on.
 
Originally posted by veltyen:
What is really wrong (and you may not have noticed yet) is that the best version of combat armor doesn't require a feat to use, though you probably want help putting it on.
You mean Battledress? That's treated as a Vehicle rather than armour, which thus means you need VP: Battledress.

Or so I think...
 
The feat Armour Proficiency:Battledress should do the trick ;)

Note the pre-requisite of Armour Proficiency:Vacc Suit.
 
You mean Battledress? That's treated as a Vehicle rather than armour, which thus means you need VP: Battledress.
Nope combat armor. The TL14 combat armor has a zero non-proficiency penalty. Sure you need the feat to put it on correctly, but after that step you don't need it.
 
Originally posted by veltyen:
</font><blockquote>quote:</font><hr />You mean Battledress? That's treated as a Vehicle rather than armour, which thus means you need VP: Battledress.
Nope combat armor. The TL14 combat armor has a zero non-proficiency penalty. Sure you need the feat to put it on correctly, but after that step you don't need it. </font>[/QUOTE]I would argue that if you don't have a feat for it, you'd take a -2 penalty or thereabouts, regardless of the stated armour check penalty (which is 0)...

... because I'm an EVIL GM!!! Muahahahaha!

EDIT: BTW, the feat, Armour Proficiency, isn't just about 'wearing the armour w/o penalty' but it also refers to maintaining the armour. So it still makes sense, I guess.
 
On the other hand, the vast majority of actually Travelling classes (Classes that do travelling as opposed to sitting on their postiers at a University, etc.) have Armor Proficiency (Vacc Suit) as a first level, here is your list of feats for taking this class, freebie feat. Further approximately 25-30% (I may be a little off here I didn't feel like doing prob numbers, it is a close guesstimate) of homeworlds also include the feat Armor Proficiency (Vacc Suit) so in all honesty, there aren't all that many typical Player characters that won't have the feat.

I still like the fact that Armor Proficiency (Battledress) is required to get Weapon Proficiency (High Energy Weapons). As only the PGMP-13 and FGMP-14 actually require Battledress and Battledress is TLD but the PGMP-12 is TLC. So an average stellar army, that is TLC, can't use the stated squad support weapon. (Oh and 76 Gunmen ignored this requiremnet rather nicely.)
 
Something that is still in the players guide. Luckily the Weapon Profs for feild weapons are now in the army lists, something that was missing from the THB.
 
I think it meant to say that until you get Battledress its not a hand held weapon .
Its saying you can not carry it and shoot it while holding it in your hands .
Basically its a squad support weapon you set up on ground probably a bipod or tripod .
At least thats how i interpret it
I believe it was badly proofread and or written .
Of course i can be wrong .
 
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