What about rescue rockets? Judges Guild suggested one in their Spacebase. Launched from the starport and reaching speeds of 12 gs it could catch up with the ship in distress and allow the passages to disembark and await rescue in the rocket until help arrived.
Still has to match course and vector. It does that faster, but still has to do so.
I don't see a lot of practical difference between awaiting rescue in a depleted rocket and awaiting rescue in an unpowered lifeboat launched from the crippled ship, other than that you're saving the ship operator some money for not having to carry that lifeboat. A rocket from the starport might be an idea for a universe where passenger shipping was such a marginal affair - or the life support equipment so bulky - that the cost or space of a lifeboat made the business unprofitable. In a more typical Traveller universe, you're better off putting the rocket on the ship so it still has the delta-vee to do something once everyone's aboard.
Been doing some research. Emergency options include:
Marker Bouy: TL variable. A radio beacon capable of generating a signal heard across a system's a rather pricey bit of equipment at Cr150,000. In addition, it can be just as important to learn why a ship failed as to rescue the survivors, and if you're bailing because the ship's drive won't shut down or because damaged controls leave the ship unable to avoid an imminent crash, then a strong signal device can help rescuers find the unlucky castaways. The Marker Bouy consists of one system-range radio beacon, a small flight data recorder for recording details of the ship's performance and crew's conversations in the hours leading up to the emergency, a solar array to power the set, and a booster to take it away from whatever disaster awaits the ship. The marker bouy data recorder also records details at the time of lifeboat launches and automated transmissions from the lifeboats detailing their maneuvers after launch, permitting lifeboats to be tracked from the point of the bouy.
Personal Rescue Enclosure, aka Rescue Ball (NASA): TL7, cost unknown. A 0.86-meter sphere made from spacesuit material - urethane inner enclosure, kevlar middle layer, white outer thermal protective cover - with an umbilical to attach to an external life support source and a 1-hour internal O2 supply and CO2 scrubber. A small "window" permits a limited view of external conditions. The ball is intended to allow the occupant to shelter in the event of a depressurization, supported by air from the ship. The small size and internal O2 supply allow the occupant to be moved by rescuers from ship to ship when evacuating a stricken ship; the ball has a pair of handles to aid handling.
(In my TU, they're standard emergency equipment - a couple in each stateroom, a few in the lounge, etc. They're stowed in the ceiling and pop down in the event of a depressurization alarm, with an umbilicus allowing them to be supplied from ship's air and a 1-hour internal O2 supply. In addition to the O2 supply, they contain a small intercom unit wired through the umbilicus so they can speak to and be spoken to by the crew, a small pamphlet describing how to handle a vacuum emergency, a small first aid kit including a single dose of a liquid sedative and a single dose of liquid fast drug, which effectively extends the survival period in the ball by a factor of 60. Crew are supposed to enter the affected compartments and move the occupied balls to a functioning compartment, but in extremis the balls can keep the occupant alive for 2-3 days on ship's air or for 2 1/2 days on a fast-drug dose.)
Exiting a ship in a rescue ball would require outside assistance. Remaining in space in one, as opposed to using it as an improvised vac suit to cross to another ship, isn't advised but is possible with adequate external support. One could for example come upon a lifeboat with several rescue balls tethered to external umbilical connection ports to provide for support in excess of the lifeboat's internal capacity. Think of it as the vacuum equivalent of a life vest, poor souls hanging onto the sides of the inflated raft: help better get here soon.
http://www.astronautix.com/craft/reseball.htm
Survival Bubble (MegaTrav
Imperial Encyclopedia): TL9, Cr 600. A 2-meter plastic sphere with alternating opaque and clear panels for external view. It has a 2 hour internal O2 supply (and presumably a scrubber). Like the PRE, the survival bubble's intended to provide a quick refuge against vacuum conditions. The survival bubble's tall enough to allow the occupant to stand upright or move independently by walking on the inner surface; doors are likely to be a problem. The size of the Survival Bubble allows it to be used as an airlock of sorts for persons in a rescue ball: the rescue ball is put in the bubble along with whatever gear the occupant needs - or a second person if needed - and the bubble inflated to allow the rescue ball occupant to safely exit the ball and retrieve the gear. It can also serve as an impromptu retreat for vac-suited individuals, allowing them a place to remove helmets to eat, for example. It's more comfortable for the floating-in-space role but a bit bulky for inside ships. (In my TU, the survival bubble also has an umbilicus that allows it to be attached to an external life support source for longer-term occupancy, a built-in glove extension that allows the occupant to insert his arm to manipulate objects outside the bubble - for example, to attach or detach the umbilicus - a small 5 km range radio, and a med kit as above.)
Vac Suit (CT Book 1 & 3, MT
Imperial Encyclopedia): TL8, Cr10,000 (CT Book 3); or TL9+, Cr7000-9000 + cost of life support (
IE). The standard vac suit, with a 6-hour O2 supply, communicator and "other basic survival appurtenances" (CT Book 1) or a separately purchased Portable Life Support System providing 4 to 48 hours life support (
IE: Cr3000-8000); mention of an "air supply recycler" implies a potential for longer duration if external power is available, though this is of little value if some means of providing water for the occupant is not also available. Lots better than a rescue ball or survival bubble, you can navigate hallways and doors to get out and can manipulate things, but it's slow getting into one: the prepared crewman might have a vac suit near at hand in a deflated survival bubble so he can find shelter quickly in an emergency and then have time to don his vac suit. Addition of a Long Range Thruster Pack (IE: TL12, Cr14,000) gives the occupant the ability to travel at 2G for up to 48 hours. With the LRTP, basically a life raft with a motor for those with sufficient skills. A Grav Belt (TL12, Cr100,000) is also a way to get around, lasts longer but with less thrust; also, keep in mind that thrust gets cut in half outside of 10 diameters.
Emergency Atmospheric Reentry Capsule/EARC (
Consolidated MT Errata 2.2:
Imperial Encyclopedia): TL13, 22,000 a half dT drop capsule with capacity for three, 22 hours life support, an emergency supply kit, an emergency beacon and emergency re-entry capability if launched from orbit.
Life Raft (ATU, MT
Referee Manual design): basically an Emergency Low Berth with a solar panel to power it, an automated radio beacon and a booster to get it away from the ship. Specifics depend on the design.
Air/Raft (CT Book 3, MT
Imperial Encyclopedia): TL8, Cr600,000 (CT Book 3); or TL9-15, cost variable (
IE). Lacks life support but can provide transport for vac-suited occupants at about 1.1G in space. The CT air/raft runs 10 weeks. Performance and cost varies with tech level in
IE. At TL9, a Cr227,000 battery-powered model can be designed that will provide service for a little under 3 1/2 hours. At TL10, a Cr237,000 model can be designed with fuel cells that require their own O2 supply; it's limited to about 7 days in space. At TL15, the
IE Cr275,000 model has a little fusion plant and can run 60 days continuously. Standard seating is 4, but there are ways to make use of the cargo capacity to tow others along in space,
Enclosed Air/Raft (MT
Imperial Encyclopedia): TL15, Cr389,000. Like the Air/Raft but with an enclosed cab and life support system. Presumably the life support will maintain occupants for as long as the vehicle has power, but water and food are the occupants' problem.
Grav Carrier (CT Book 3, MT
Imperial Encyclopedia): TL8, Cr1,000,000 (CT Book 3); or TL15, MCr14.44 (!). Pretty much as with the Enclosed Air/Raft but larger - 14 passengers in CT, 8 passengers in MT plus about 2 dTons of space if you have to crowd it - and more expensive, expensive enough that a launch is usually a better bet. However, if it's what you got when the ship fails, it's what you use.
Launch (CT Book 2, MT
Imperial Encyclopedia): TL8, Cr1,000,000 (CT Book 3); or TL15, MCr9.08. 13 tons available in CT (2 crew plus up to 26 passengers), 20 passengers in MT plus many more if you crowd her, and a 1G drive to tak you where you need to go.