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Container Transports

I haven't looked though TTA in 30 years and I never used it, so I honestly remember nothing about it except that it existed.

The funny thing is that is where I start when I start contemplating trade flows. The back 3rd of the book is a gold mine.
 
Close, it ws set completely within the Aramis subsector. It included a main campaign, side adventures and patron adventures.
There is lots of referee advice on running a Traveller game, a complete breakdown of the ship the PCs have - a 400t subbie called The March Harrier - and a comprehensive section about the variety of trade routes within the subsector. There's even a section for generating Vargr characters.
 
Close, it ws set completely within the Aramis subsector.

Only the player action is constrained; many bits are "This started over yonder and came in"... such as elements of First Call at Zila.

And several hooks for nobles with out-of-subsector influence.
 
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