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Converted medical bay

I'm not sure if this is the most appropriate forum to ask, but since MTU is mostly based on CT, here goes...

Would someone care to suggest a rough price to convert an existing stateroom into a reasonable medical bay? (Probably around the TL11-ish mark.)

Obviously size would be a restriction - probably to one operating/diagnosis table in the middle, and maybe a fold-down observation bunk of to one side.

The PC's ship has a spare stateroom and since one of them is a very capable and qualified doctor, it seems like a prudent thing for them to do if they're going to pursue a life where people will be shooting at them a lot...

Thanks in advance for suggestions and thoughts.
 
I'm not sure if this is the most appropriate forum to ask, but since MTU is mostly based on CT, here goes...

Would someone care to suggest a rough price to convert an existing stateroom into a reasonable medical bay? (Probably around the TL11-ish mark.)

Obviously size would be a restriction - probably to one operating/diagnosis table in the middle, and maybe a fold-down observation bunk of to one side.

The PC's ship has a spare stateroom and since one of them is a very capable and qualified doctor, it seems like a prudent thing for them to do if they're going to pursue a life where people will be shooting at them a lot...

Thanks in advance for suggestions and thoughts.
 
The easiest at hand is to borrow the stats from T20 which is largely CT compatible...

8tons for a full medical bay costing MCr5 gets you two patient beds and a bonus to all Medical skill checks.

So cut that in half (4tons) to convert a single stateroom to a single patient bed at a cost of MCr3* for the same bonus to Medical skill checks.

* Not half the cost since the bulk of the cost is going to be equipment shared between the two beds.

What's in a medical bay? I think the topic has been discussed here before but I can't do a search at the moment. It's a pretty good search engine though so you should be able to find it yourself without too much trouble.

In my game I figure the full medical bay has a small Medical workstation for doing research and testing and a locker for securely storing supplies and drugs. Access to the area is through a quarantine airlock (4ton medical common area includes airlock, workstation and locker).

In addition to each bed doing full diagnostics they are capable of full life support and lowberth function. (4ton patient area serves as exam, treatment, operating and recovery room and includes two beds and two freshers).

The two areas are seperated by glass with curtains and the two beds can be divided into two rooms.

In your case of the converted stateroom idea the patient area is the old stateroom itself, while the medical common area will have to come out of the regular common area. Because of this and the smaller nature of the facility you may not have all the features, such as the quarantine airlock, if they won't fit into the layout.

I've got an example of just such a conversion on a small trader that I did up for a game that never took off. I'll post it up later for you.
 
The easiest at hand is to borrow the stats from T20 which is largely CT compatible...

8tons for a full medical bay costing MCr5 gets you two patient beds and a bonus to all Medical skill checks.

So cut that in half (4tons) to convert a single stateroom to a single patient bed at a cost of MCr3* for the same bonus to Medical skill checks.

* Not half the cost since the bulk of the cost is going to be equipment shared between the two beds.

What's in a medical bay? I think the topic has been discussed here before but I can't do a search at the moment. It's a pretty good search engine though so you should be able to find it yourself without too much trouble.

In my game I figure the full medical bay has a small Medical workstation for doing research and testing and a locker for securely storing supplies and drugs. Access to the area is through a quarantine airlock (4ton medical common area includes airlock, workstation and locker).

In addition to each bed doing full diagnostics they are capable of full life support and lowberth function. (4ton patient area serves as exam, treatment, operating and recovery room and includes two beds and two freshers).

The two areas are seperated by glass with curtains and the two beds can be divided into two rooms.

In your case of the converted stateroom idea the patient area is the old stateroom itself, while the medical common area will have to come out of the regular common area. Because of this and the smaller nature of the facility you may not have all the features, such as the quarantine airlock, if they won't fit into the layout.

I've got an example of just such a conversion on a small trader that I did up for a game that never took off. I'll post it up later for you.
 
Yup, I always converted one of the staterooms into a medical bay. It only makes sense.

It would cost more than a stateroom: it has fancy versions of the hand-held multiscanners, and has stores of medicines and "field" surgery equipment.

So, more than MCr2, but less than (say) a GCarrier (MCr8).

How about MCr4, then: for the cost of an air/raft, you can have a medical bay. If that seems too reasonable of a price, recall that staterooms in small starships are a scarce resource.
 
Yup, I always converted one of the staterooms into a medical bay. It only makes sense.

It would cost more than a stateroom: it has fancy versions of the hand-held multiscanners, and has stores of medicines and "field" surgery equipment.

So, more than MCr2, but less than (say) a GCarrier (MCr8).

How about MCr4, then: for the cost of an air/raft, you can have a medical bay. If that seems too reasonable of a price, recall that staterooms in small starships are a scarce resource.
 
Striker actually has costs and volumes for both a company casualty clearing station (Cr20,000 and 1,500 kg at TL7+) and a battalion aid station (Cr100,000 and 3,000 kg at TL7+).

As the battalion station is stated to have all the equipment necessary for treating light wounds and performing emergency surgery on serious ones, it should logically be a reasonable guide as to what the equipment in a small starship medical bay should cost.

However assuming a $ to Cr equivalence these costs in no way equate to RW costs for a mobile surgical unit or small operationg theatre (which will generally run to millions of dollars) - but they are canonical.

TNE Fire Fusion and Steel has a sick bay as a starship component costing a much more plausible 5 MCr but with a mass of 50 tons (12.5 staterooms).

I suppose you could treat that as a rough guide, divide by six and assume an 8 ton mini-sick bay would cost about 1 MCr (rounding up to account for diseconomies of scale).

Just converting a 4 ton stateroom (actually way smaller than 4 ton as much of the allowance is for corridors, common space etc) would to my mind be far too small to do any serious medical work in - just watch an episode of ER and try and guesstimate how much room and equipment a team uses when carrying out an emergency resuscitation - certainly way more than you could fit into the glorified cupboard that a standard stateroom represents.
 
Striker actually has costs and volumes for both a company casualty clearing station (Cr20,000 and 1,500 kg at TL7+) and a battalion aid station (Cr100,000 and 3,000 kg at TL7+).

As the battalion station is stated to have all the equipment necessary for treating light wounds and performing emergency surgery on serious ones, it should logically be a reasonable guide as to what the equipment in a small starship medical bay should cost.

However assuming a $ to Cr equivalence these costs in no way equate to RW costs for a mobile surgical unit or small operationg theatre (which will generally run to millions of dollars) - but they are canonical.

TNE Fire Fusion and Steel has a sick bay as a starship component costing a much more plausible 5 MCr but with a mass of 50 tons (12.5 staterooms).

I suppose you could treat that as a rough guide, divide by six and assume an 8 ton mini-sick bay would cost about 1 MCr (rounding up to account for diseconomies of scale).

Just converting a 4 ton stateroom (actually way smaller than 4 ton as much of the allowance is for corridors, common space etc) would to my mind be far too small to do any serious medical work in - just watch an episode of ER and try and guesstimate how much room and equipment a team uses when carrying out an emergency resuscitation - certainly way more than you could fit into the glorified cupboard that a standard stateroom represents.
 
Originally posted by far-trader:
I've got an example of just such a conversion on a small trader that I did up for a game that never took off. I'll post it up later for you.
Ah, turns out my recollection was off a bit and it won't apply too well to your situation so posting seems pointless at the moment. In the one I did the medical bay was shoe-horned into the common without impacting the actual staterooms. Of course it makes the common space a bit less useful for passengers, healthy ones at least ;)
 
Originally posted by far-trader:
I've got an example of just such a conversion on a small trader that I did up for a game that never took off. I'll post it up later for you.
Ah, turns out my recollection was off a bit and it won't apply too well to your situation so posting seems pointless at the moment. In the one I did the medical bay was shoe-horned into the common without impacting the actual staterooms. Of course it makes the common space a bit less useful for passengers, healthy ones at least ;)
 
Actually alte those emergency treatment rooms on ER and such look to be about the size of a stateroom, around 3m square, so I don't see a problem. The illusion of more size comes from the glass walls and full access double doors.

Cost is the crunchy point though. Depends on if you want the machine that goes "PING!" or not ;)
 
Actually alte those emergency treatment rooms on ER and such look to be about the size of a stateroom, around 3m square, so I don't see a problem. The illusion of more size comes from the glass walls and full access double doors.

Cost is the crunchy point though. Depends on if you want the machine that goes "PING!" or not ;)
 
Ah, of course we need the machine that goes *ping*... no proper doctor can do without it!

Thanks for the suggestions (and very varied they are too!). One of the things that I think is baffling me the most is the Credit to Credit to real-world exchange rate.

Is a CT credit the same as a MT credit, or the same as a GT credit, or a D20 or FFS one? I'm sure in some online articles I've read there have been implications that they don't share a common exchange rate. Can anyone shed any light please? Or is there an existing topic or table that gives a suggested exchange rate?

3MCr from the T20 conversion and about 0.5MCr from the FFS conversion seem like good extrapolations... but how do the T20 and the FFS Credit balance against the CT one?


As for space in the converted stateroom, yes, things will be cramped. Hence the fold down bed on one wall for recovery. I envisage the display screens being mounted against the walls or possibly on a swing-arm suspended from the ceiling, with supplies and equipment in lockers under a worktop along one wall, with plenty of wall mounted lockers up fairly high. (And we'll hope the medic isn't short!)

IMTU most electronic equipment connects by wireless to almost any other, so portable scanners, diagnostic units, samplers, etc. will transmit to the medical computer; the absence of cabling means they can be stored and used pretty much anywhere in the room as needed. Thus the room would be designed around the needs of the doctor (and patient) rather than the needs of the equipment.
 
Ah, of course we need the machine that goes *ping*... no proper doctor can do without it!

Thanks for the suggestions (and very varied they are too!). One of the things that I think is baffling me the most is the Credit to Credit to real-world exchange rate.

Is a CT credit the same as a MT credit, or the same as a GT credit, or a D20 or FFS one? I'm sure in some online articles I've read there have been implications that they don't share a common exchange rate. Can anyone shed any light please? Or is there an existing topic or table that gives a suggested exchange rate?

3MCr from the T20 conversion and about 0.5MCr from the FFS conversion seem like good extrapolations... but how do the T20 and the FFS Credit balance against the CT one?


As for space in the converted stateroom, yes, things will be cramped. Hence the fold down bed on one wall for recovery. I envisage the display screens being mounted against the walls or possibly on a swing-arm suspended from the ceiling, with supplies and equipment in lockers under a worktop along one wall, with plenty of wall mounted lockers up fairly high. (And we'll hope the medic isn't short!)

IMTU most electronic equipment connects by wireless to almost any other, so portable scanners, diagnostic units, samplers, etc. will transmit to the medical computer; the absence of cabling means they can be stored and used pretty much anywhere in the room as needed. Thus the room would be designed around the needs of the doctor (and patient) rather than the needs of the equipment.
 
DANGER CONTROVERSY ALERT!

I have suggested elsewhere - and strongly disagreed with - that the CT 20 dTon minimun bridge should include a place for every REQUIRED crew member to perform his job.

A Pilot station for the Pilot.
A Navigation station for the Navigator.
An Engineering station for the Engineer.
A Medical station for the Medic.

Stewards and gunners are optional crew positions.
Large ships just provide a position for the Department Heads.

So the Sick bay could be included in the 20 dTtons and cost for the bridge. Giant ships might have operating theatres for a large medical staff, but the 200 to 1000 dTon range just needs 2-4 dTons for the ship's medic to do his job.

Go ahead, disagree away.
 
DANGER CONTROVERSY ALERT!

I have suggested elsewhere - and strongly disagreed with - that the CT 20 dTon minimun bridge should include a place for every REQUIRED crew member to perform his job.

A Pilot station for the Pilot.
A Navigation station for the Navigator.
An Engineering station for the Engineer.
A Medical station for the Medic.

Stewards and gunners are optional crew positions.
Large ships just provide a position for the Department Heads.

So the Sick bay could be included in the 20 dTtons and cost for the bridge. Giant ships might have operating theatres for a large medical staff, but the 200 to 1000 dTon range just needs 2-4 dTons for the ship's medic to do his job.

Go ahead, disagree away.
 
Except that Navigator, Engineer, and Medic aren't REQUIRED positions on small (less than 200ton) ships


Other than that I can see some sense in it but I would include both Steward and Gunner stations on ships supporting such requirements.
 
Except that Navigator, Engineer, and Medic aren't REQUIRED positions on small (less than 200ton) ships


Other than that I can see some sense in it but I would include both Steward and Gunner stations on ships supporting such requirements.
 
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