Fritz_Brown
Super Moderator
Yeah, Flynn, that is kinda what I was thinking. It may be I need to "talk" to the author. The problem is the name they have in the book is really perfect....
All very goodnews! I do however note that jan 2005 has already passed us by. :nonono:Originally posted by Fritz88:
New Info
OK. I talked to the author - Lois McMaster Bujold. Yeah, she actually e-mailed me . It seems SJG has beat me to the punch: they are going to come out with a GURPS Vorkosigan, which will include the Quaddies from _Freefall_.
So, I will end up shelling out some money to SJG, then converting them to CT. I will post what I end up with in the fLibrary (with proper credit, of course, to SJG).
Edit:
I should have done some looking... It seems the Gurps: Vorkosigan has been due out since 2000. In 2003 they had trouble with artwork, and it is delayed - release date of ummmm January 2005. So, we will see.
Fritz,Back to the original question : Are there any rules for creating alien races in CT?
Sure.Or, can I just press forward on my own - alone, unarmed, and unafraid?
Of course the other point of view would be that if you have ten earth type worlds where intelligent life had evolved odds are they would be very similar indeed regardless of thier origins be they hunter, chaser, or pouncer. nothing ruins a good sci fi more than someone trying overly hard to make an alien different for the sake of the difference and not justify how the change would help the species evolutionarily speaking. sure you could create a silicon based methane breather that communicated by ultra high frequency sound and moved about like a slug... what place would such a creature have in OTU? how would you justify such a creature having a technological society even if it was intelligent?Try and make you aliens... well... alien! Nothing spoils an alien more than seeing the zipper on the front of the funny suit or recognizing the exact plumbing supply that has been glued on it's nose. Unless your aliens need to be usable as player characters make 'em alien! Let's look at Our Olde Game for some examples of this.
Thank you Mr. Devlin. I must trot out the usual excuses - little time, horrific travel schedule, etc., plus a new one - utterly buggered computer. My seven year old machine finally bit the Big Byte and I've been taking my sweet time about getting a replacement. Going virtual does have it's virtues!Originally posted by Liam Devlin:
[QB] Mssr Whipsnade! Good to see you posting here again!
Please, disagree away!Minor disgreement with your above post--You wrote:{snipp}
I must agree. The K'Kree and Hivers are just about as alien a set of PCs as you can get. The line is fuzzy, but much beyond them and you're getting into unplayable territory.In the first instances, the Aslan and Vargr, you and I see eye to eye. I would wager my opinion that the K'Kree and Hivers do make the grade.
Regarding the Sydites and Ursa, blame it on poor prose on my part. It is not that the the T20 designers and writers failed with regards to the the Sydites and Ursa, quite to contrary in fact. T20 succeeded quite handily in presenting a pair of playable alien PCs. It is not that they did not make them more alien, it is rather that they could not them more alien and still have them useful as PCs. T20 did a splendid job within the limits they were had to work with and that is as much as anyone has any right to expect.Agreed--the Sydite's neural differences could have been detailed more. Perhaps now that the topic is breached an enterprising writer will pick up the gauntlet on that race. Agreed, the Ursa also could have been done better also.
Jamus,Originally posted by Jamus:
Of course the other point of view would be that if you have ten earth type worlds where intelligent life had evolved odds are they would be very similar indeed regardless of thier origins be they hunter, chaser, or pouncer.
Just as a shallow, poorly applied understanding of biological and evolutionary processes ruin 'good' Sci-Fi, wouldn't you say?nothing ruins a good sci fi more than someone trying overly hard to make an alien different for the sake of the difference and not justify how the change would help the species evolutionarily speaking.
What place would it have? The planet Retinae in the Spinwards Marches actually. Of course the natives there could be truly alien because they were never meant to be used as player characters in the OTU. That happens to be the point I was trying to make.sure you could create a silicon based methane breather that communicated by ultra high frequency sound and moved about like a slug... what place would such a creature have in OTU?
The old 'how much brains does it take to sneak up on a leaf' argument, huh? Larry Niven brought that old chestnut up and shot it down too. Check out his Puppeteers.to directly address another issue.. K'kree are highly improbable as a intelligent species and are an example of different for the sake of different. the K'kree hand is such that they would have alot of trouble with a hammer or most basic tools and it is also important to note that it was the increase of protiens in proto human diet <meat eating> that spurred our increased brain growth.
Agreed. Bad is bad. However, something can be different and still be good.different for the sake of being different is bad.
Traveller is all about personal choices. The Original Three LBBS didn't even mention the Imperium after all. My campaigns only occasionally featured aliens and then very rarely as PCs. That was my group's preference. Other groups have other tastes, hence all the IMTUs floating about.For these reasons and many more I prefer the more humanocentric traveller universe.
True. But then again, life - in a form that has little to do with Earth-based biology - might well evolve on radically different worlds. IMTU, life can be anywhere where there are both energy and reasonably complex chemical environments.Originally posted by Jamus:
Of course the other point of view would be that if you have ten earth type worlds where intelligent life had evolved odds are they would be very similar indeed regardless of thier origins be they hunter, chaser, or pouncer.
I agree, but in most cases, designers have tried to address this.nothing ruins a good sci fi more than someone trying overly hard to make an alien different for the sake of the difference and not justify how the change would help the species evolutionarily speaking.
Intelligence and technological society do not have to go hand in hand. For example, while an intelligent maritime lifeform is not unreasonable, it simply lacks the means to make even the first steps of adopting tools.sure you could create a silicon based methane breather that communicated by ultra high frequency sound and moved about like a slug... what place would such a creature have in OTU? how would you justify such a creature having a technological society even if it was intelligent?
While I agree that the K'Kree are an oddball in a number of ways (but then again, even improbable things happen) I do not think that the "basic tools" argument is valid here. The K'Kree certainly have developed tools that are suited for them, not for us. How they look like, you ask? I can't tell you - no surprise for something that the K'Kree race took tens of thousands of years to invent.to directly address another issue.. K'kree are highly improbable as a intelligent species and are an example of different for the sake of different. the K'kree hand is such that they would have alot of trouble with a hammer or most basic tools
That might be different depending on the biological chemistry of the K'Kree.and it is also important to note that it was the increase of protiens in proto human diet <meat eating> that spurred our increased brain growth.
On that basic premise I agree - but I think that even very different aliens can be reasonable if given enough thought.different for the sake of being different is bad.
Yes I have, and as I pointed out given ten earth type worlds you would end up with basically the same animals filling the same ecological niches.Another graduate of the Star Blecch School of Biology I see. As long as a world is 'Earth-like' - a nice, Star Blecchian, fuzzy term there, have you ever given thought to how many different terrain and climate types exist on just our ball of rock?
Im not really a gene roddenberry fan, I base most of my Traveller game on Isaac Asimov who you may note postulated a basically humanocentric universe in most of his books, namely the foundation series come to mind.- all intelligent species will be bipedal, interfertile, have mutually understandable languages, mutually comprehensiable thought processes, and bits of different plumbing supplies glued to their noses and foreheads. Gene Roddenberry you have a lot to answer for.
Actually they are more alike than different from a genetic stand point and probably share about 99% of the same dna make up. they both are warm blooded four legged fury mammals that give birth to live young that are suckled on milk. they both are devided into two sexes and they both live in a herd. the differences are cosmetic at best which i suppose makes a kangaroo just a pronghorn in a fuzzy suit. or visa versa.Let's test your 'similar evironments, similar results' thesis with a case just on our single Earth-like world. The pronghorn antelope and the red kangaroo occupy the same ecological niche on two different continents. They live in nearly the same enviroment, eat nearly the same vegetation, and are completely different in body form and lifestyle.
I would just point to the above response.I won't even bring up just what fills a squirrel's ecological niche in Australia.
and yet the species of man that evolved on the australian continent was still basically like any other man and other than some minor changes, it does jump out that here on this rock every form of intelligent life since the start of evolution as we know it has been bipedal and omnivore in nature. Animals will adapt to fit a niche and regardless of the base stock of said animal <reptile mammal avian> it will basically be similar to any other animal fitting the same niche on any other world. that is why traveller uses terms such as chaser.. a chaser is a chaser whether it is scaled or furred or has two legs or six.It seems evolution has many more bits to work with and much time to fiddle than Paramount's SFX department.
seems we are makeing the same point. as an aside is Retinae a earth type world? no it is shrouded by a dense insidious atmosphere, probably amonia methane or chlorine based. could intelligent life evolve here? maybe.. should such life be usable as a player character? no.What place would it have? The planet Retinae in the Spinwards Marches actually. Of course the natives there could be truly alien because they were never meant to be used as player characters in the OTU. That happens to be the point I was trying to make.
Manipulators help, don't they? Even so, don't porpoises have larger brains than humans? They're mammals, too... related to the cow, I believe. Mmmm, intelligent cows...Originally posted by Jamus:
[...]it does jump out that here on this rock every form of intelligent life since the start of evolution as we know it has been bipedal and omnivore in nature.
Jamus,Originally posted by Jamus:
[QB]Yes I have, and as I pointed out given ten earth type worlds you would end up with basically the same animals filling the same ecological niches. Granted I will conced there may be some small cosmetic changes.
I had the pleasure of attending a 'con in Boston that the Good Doctor attended. In an authors panel he addressed Foundation's humanocentric universe. He made the choice for a few reasons; it made the series easier to write and the story arc easier to plot were the principle ones. You'll also remember that Asimov explained his humans-only universe in later books; it was the deliberate result of tampering by R. Daneel and the other human-serving robots.Im not really a gene roddenberry fan, I base most of my Traveller game on Isaac Asimov who you may note postulated a basically humanocentric universe in most of his books, namely the foundation series come to mind.
Of coure they are! They evolved on the same planet after all. We'll have much more in common genetically with black-smoker tube worms than any extraterrestial life we find.Actually they are more alike than different from a genetic stand point and probably share about 99% of the same dna make up.
Bullfeces. A hominid evolved in Australia would have taken a much different path than the one we stand at the end of today.and yet the species of man that evolved on the australian continent was still basically like any other man and other than some minor changes...
That's either a bold statement or a deliberately stupid one seeing you're basing your assertion about the possible nature of intelligent lifeforms on a sample of exactly ONE....it does jump out that here on this rock every form of intelligent life since the start of evolution as we know it has been bipedal and omnivore in nature.
Form does follow function somewhat. Ponder this one - is a shark the 'same' as a dolphin? They fill somewhat similar ecological niches and have somewhat similar shapes, but are the thus the same?Animals will adapt to fit a niche and regardless of the base stock of said animal <reptile mammal avian> it will basically be similar to any other animal fitting the same niche on any other world.
Precisely. Thank you for making my point for me. Animals in Traveller are classified by their behavior and not squeezed into purely Earth-centric classifications. Using Traveller's behavior system, a shark, a dolphin, and the free-swimming carnivore on Planet X are the same even though they are very different.that is why traveller uses terms such as chaser.. a chaser is a chaser whether it is scaled or furred or has two legs or six.
With regards to the differences in design between PCs and NPCs sophonts, we are making the same point. What am I doing now is taking great exception to your muddleheaded assertion that evolution on an Earth-like will automatically produce intelligent bipedal, omnivorous, pseudo-hominids.seems we are makeing the same point.
I disagree, I think evolution produces survivors that best fit into an ecological niche. part of that would be adapting to best take advantage of said niche and food supply thus a squirrel will remain a squirrel regardless of haow many time you reset the evolutionary clock simply because of all the mariad creatures that tried to fit that niche the squirrel did it best.Sorry, but no. Evolution doesn't drive towards a goal, all it produces is survivors. Restart the evolutionary clock again here on Earth and you'll end up a radically different set of species.
will do, however take note that i am not one to believe just anything i read.Check out Gould's Wonderful Life for a more in depth understanding. Pay especial attention to the chapters covering the Burgess Shale.
That is given the theory that life on another planet wont share the same chemical/dna make-up as life here.Of coure they are! They evolved on the same planet after all. We'll have much more in common genetically with black-smoker tube worms than any extraterrestial life we find.
That is again if we take it on faith that the materials will be different and even if they are a animal designed to chase prey will still be very similar to a wolf in behavor be it scaled or feathered. secondly the kangaroo is the product of continental shift which separated oz and so a common rodent<possum> evolved to fit a niche. had there been no mammals on oz at the time a lizard would have filled the spot. my point is evolution moves to fill ecological niches.The point is that if evolution can shape two very different mammals as an antelope and kangaroo from the ultimate mammalian precursor, what will evolution do on different worlds with different starting materials?
Aboriginals dont seem to disimilar to the rest of us despite thousands upon thousands of years of evolution in australia.A hominid evolved in Australia would have taken a much different path than the one we stand at the end of today.
what number of samples are you using for your statements?That's either a bold statement or a deliberately stupid one seeing you're basing your assertion about the possible nature of intelligent lifeforms on a sample of exactly ONE.
one is a killer the other a chaser or possibly pouncer. they do fill similar ecological niches though and to be honest your statement proves my view more than yours.Form does follow function somewhat. Ponder this one - is a shark the 'same' as a dolphin? They fill somewhat similar ecological niches and have somewhat similar shapes, but are the thus the same?
it does however mean that the two will share alot of the same features though, a shark on earth will be very alike in function to an aquatic killer on any other world with a similar environment.Now travel to another world's biosphere. There, free-swimming marine predators will be streamlined shapes with lots of teeth, but that mean they are indistinguishable genetically from sharks and dolphins? Of course not.
the issue is they will not be very different, they will both be streamlined agile swimmers with a mouth full of teeth and very good senses.Precisely. Thank you for making my point for me. Animals in Traveller are classified by their behavior and not squeezed into purely Earth-centric classifications. Using Traveller's behavior system, a shark, a dolphin, and the free-swimming carnivore on Planet X are the same even though they are very different.
Until you can show me proof that it wouldnt i see no basis for your argument. it is my belief that man is as he is because this size and form are the most capable of survival on a world such as ours.With regards to the differences in design between PCs and NPCs sophonts, we are making the same point. What am I doing now is taking great exception to your muddleheaded assertion that evolution on an Earth-like will automatically produce intelligent bipedal, omnivorous, pseudo-hominids.
and if yours is filled with jumbled masses of flesh that would more than likely be incapable of manipulating basic tools more power to you. I prefer my aliens to be able to function and be believable. if that is not your want than so be it.If your TU is filled with all-but-human sophonts because of your personal, humanocentric preferences (not to mention an extremely poor understanding of biology and an almost Lamarckian view of evolutionary processes) so be it.
they were also filled with creatures admitadly created for the sole purpose of being different ex. k'kree but that makes them no more advanced or creative than any other, on the contrary it makes them seem shallow and fake.Other TUs, including the official TU, were peopled by creators with an imagination, a broader vision, and an inkling of just what wonders life can create.
Based on what evidence exactly? your have stated nothing but your opinions as have I. the differnce is I can back mine up by looking around me at what has happened here on earth, you rely on a fantasy, to be honest i think you may as well populate your TU with D&D monsters as that is about the level of realism you are espousing.This isn't a quesion of which of these TUs are 'better' than the others, all are equal actually. However, an basic argument can be made for which of these TUs is closer to biological reality. In that measure, your TU fails.
yes it is.Despite that, your TU is still loads of fun to play in! Fun is the only yardstick any TU should be judged by.
this concept of niche doesn't seem to be quite accurate. animals are what they are, and since they exist they are said to evolve to fill a "niche", the niche being conveniently defined as what that animal does. but clearly this concept is backwards as there are many niches that never get filled. consider rabbits and cane toads in australia - vast niches for them, but somehow australia's ecosystem just never in ten million years generated anything able to find these niches. one may observe any number of other examples elsewhere. clearly niche-filling is not a driving factor.I think evolution produces survivors that best fit into an ecological niche.