Hi !
The goal of evolution may be to fill one niche. Problem is that the nature of the niche is constantly changing, due to the development of adjected biology and overall environment.
That makes evolution hardly predictable in the future but still understandable if you pick one point of development and analyse development and environmental conditions of the past.
One major factor of evolution might be instability.
Analysing one moment of time in an evolutionary process usually reveals aspects, which do not fit to the actual environment and are might appear somehow "unrealistic". Things, that do not fit into a system at a special moment cause instability. Either they disappear or change their environment.
Note, that the variation range of evolutionary instablitity increases if the size of an ecosystem decreases. So, enclosed or separated environments might produce more "strange" things than bigger ones, even if its just for a relative short period of time.
What makes a lifeform at least "realistic" is not mainly the aspect, that it fits to the actual environment, but that its development process could be explained.
This might stretch oppertunities for setting up a Traveller ecosystem a bit, but its really not an easy thing to describe a convincing history of a lifeforms evolutionary development.
Anyway, even a evolutionary highly instable situation might be considered as stable in a typical Traveller adventuring time frame.
Regarding the appearance of lifeform it should be considered, that two basic physical aspects of environment shaped life.
First one is gravity, generally giving a top/down aspect.
Second one is direction, based one sensoring or movement, which are strongly related, because light was the stimulus and movement the reaction. Those things provided the front/back direction aspect.
For non-moving lifeforms or those moving in one media rotational symmetry is just consequential.
Land movement enhances the gravity directional aspect and results into lifeforms shaped by the top/down and front/back difference.
Up to this point, fundamental shape is purely given by gravity and the presence of light/a star.
Going further in evolution simplification and efficency increase of movement results in reduction and specialisations of locomotion facilities (legs). That reduction to the necessaties was done quite early in evolution e.g. spiderlike 8 legs, insects 6 legs... so I sometimes have difficulties with those 6 leg beings in Traveller (except perhaps "birds").
"Technically", a four leg right/left symetric being is kind of consequential step for a diverse, life friendly land environment. Next step is indeed a being with two legs for movement and two for manipulation.
So, planetary conditions shape life. If the conditions are equal the shaping should follow those physical rules, too.
Perhaps a completely water based ecosystem without the impacts of land life might result in really different beings, which keep rotational symetry and proceed to air movement in some strange ways..
Just a few thoughts but many others could be found by googling for "bionics"
Regards,
Mert