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Creating World Maps

Mickazoid: I agree and apologize for any damage I might have done to this thread.

I'll PM you with any further discussion of this issue. I doubt it warrants a new thread
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No damage done at all - and your observations are correct - the LunarCell results are not 'exact'.

Of course, Classic Traveller's ranges are not exact either: from Hydro ratings of 0-A, ocean % varies by as much as 10% within a single rating... far more than the variance I've observed when testing LunarCell... which makes LunarCell MORE accurate than I really need for my world maps.

If exactitude is required, your recommendation for using the Fractal Generator is a good one, and your advice is invaluable.

Again - no damage done whatsoever, and I am sorry if you feel I was stifling or dismissing your comments. Travel well!
 
Cool. I see where you're coming from now!

Do folks think a discussion of the relative advantages of various worldmap generators would be appropriate to this thread?

p.s. I'm experimenting with drawing maps using the Bryce terrain editor. I'll let y'all know how that works out.
 
I realised that I left a step out of my procedure for developing and measuring planet maps. For those who do not want to go back to find the change, I reproduce it here.

After the part about selecting a map from the slush:
[EDIT="I skipped a step"]
III-B: Surface areas

First determine the surface area of your planet(4*pi*radius^2).
For this planet, with a radius of 3,400 miles, we come up with an area of ~145,267,244 square miles.

To determine the area represented by each pixel, we divide the area into the number of pixels as determined by the mollweide field histogram: in this case, 641,661. So we get that each pixel represents ~226 square miles. Planets are big.

The pixels are small enough that I can assume they are on a flat surface with only a small loss of accuracy. So lets take the square root of the pixel are to get the approximate size of each pixel. That gives us squares about 15 miles on a side. This is adequate for short trips, but you can expect distances to be fabulously inaccurate over long trips.
[/EDIT]

Also, I'm going to attempt to reproduce Hyphen's Tavonni map using Bryce. I foresee headaches.
 
Hi !

Could somebody tell me, if LunarCell is able to use a prepared bitmap as map and proceed with its other nice functions then ?

I would like to use my FT2 worldmap but also would like to get the nice presentaion of LunarCell....

Regards,

TE
 
Ah, the Dream...

Input relevant UPP details, fractal program makes consistent planet maps, choose one and artistically modify/touch-up, overlay city/region/feature names, turn into LunarCell-esque pretty orbital pictures (with starfields, lense flair, moons, etc.)

Surely some tech-head here could whip up something over the weekend!
 
Originally posted by Alik Morikan:

p.s. I'm experimenting with drawing maps using the Bryce terrain editor. I'll let y'all know how that works out.
hi Alik - if you are looking at Bryce for mapping, you may find This Thread informative.

All the best

Ravs
 
Originally posted by TheEngineer:
Hi !

Could somebody tell me, if LunarCell is able to use a prepared bitmap as map and proceed with its other nice functions then ?

I would like to use my FT2 worldmap but also would like to get the nice presentaion of LunarCell....

Regards,

TE
Yeah, I paid for Flexify 2 on top of Flexify; you can bet your undercarriage I'd pay for LunarCell 2 if it had this feature.

Input cloudmaps, bumpmaps, colormaps, etc. and let LunarCell 2 do the rest. I'd also love for it to a logical river network based on the bumpmap and probably some sort of "wetness" parameter.

Email you friends at flamingpear: support@flamingpear.com

And, yeah, I know that's probably just the webmaster. But hey...
 
Flaming Pear has been very receptive to feature requests and bug fixes - my personal interest is in a 'gas giant' creator with cloud layer generation.
 
Yes, it works for me. Make sure you choose a valid source for the cloud URL (in my experience the first link is booty and you need to choose another).
 
Just tested it again and it worked okay for me... use the 'update this list' button (and make sure you've not prohibited Photoshop from talking to the web with some firewall, etc.), and then choose one of the options.

This image was done using the 'Goes 8km' setting just now:

RealClouds1.png
 
Yup. I've tweaked every setting, but it makes no difference (and the files are being downloaded okay, I found them).

I feel like doing a bit of debugging with a baseball bat...
 
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