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I can get a factor-E meson gun into a 15kton hull at TL-13, with factor-13 armor and all the other bells and whistles.
Getting the more effective factor-L meson gun requires either a much bigger ship (30kton) or much less armor (factor-7 armor at 21ktons or factor-4 at 18ktons).
I haven't tried any TL-12 designs yet. I tend to think that TL12 (and down) warships rely mainly on nuclear missiles and not spinal mounts, at least not spinal meson guns. You might be able to do something with spinal PAs.
Question:
Using High Guard tactics, a fleet of invaders with a fair number of relatively cheap hulls as escorts can advance a few of their escorts to water down how many defense boats the "big guns" have to withstand. If you have 4 Big ships plus say, 20 destroyers in escort - what impact would this have on an defending force of equal value credits wise?
Probably. Don't think of it as being outnumbered, think of it as having a target rich environment
I would however, like to find out what the formulas were that the designers of FIFTH FRONTIER WAR used to determine planetary defense numbers/values. The Battalion formulas for world's infantry units was divulged in JTAS and then again, in GURPS TRAVELLER: GROUND FORCES. Now if we could ONLY figure out what kinds of ships it takes to do in High Guard (or GURPS TRAVELLER for that matter) what was done in FFW the boardgame.
I've no doubt that what you guys were working on raised some interesting scenarios in your own eyes, and perhaps opened your eyes regards to cross tech level conflicts.
Someone has already worked that out - I have a copy of the paper at home and will try to locate it tonight. (The author was a player in my PBEM Fifth Frontier War game in '04.) FWIW, I *think* but am not certain that the same values & formulae were used in "Imperial Squadrons" from T4.