Hey, you got your dungeon crawl in my Traveller.
As young men, my group enjoyed many of the early published adventures. As for the Double Adventures, ‘Death Station’, ‘Shadows’ and ‘Across the Bright Face’ were our favorites. They all had good elements of tension to keep the story moving forward (nothing like a corrosive atmosphere or ATV loads of armed pursuers to make you time sensitive). Sadly, I couldn’t convince them to try ‘Marooned’ or the Chamax adventures.
Somewhat off the topic: I was lucky enough to run Leviathan to its logical conclusion. Logical for a bunch of teen agers: we high jacked that big SOB! If I remember correctly, the PCs didn’t have the full support of the crew that they were counting on. It turned into a big mess; with armed parties taking and re-taking control of various parts of the ship till one PC Engineer intentionally Mis-Jumped. I tabled the game made some rolls, took a vote, passed around snacks and drinks and celebrated a survivable Mis-jump further into the Hinterlands outside the Imperium. The game lasted another 5 or 6 long sessions. By that time the itch to return to short games of D&D, Gamma World, Boot Hill and Top Secret overcame the group’s desire to continue Travelling.
As young men, my group enjoyed many of the early published adventures. As for the Double Adventures, ‘Death Station’, ‘Shadows’ and ‘Across the Bright Face’ were our favorites. They all had good elements of tension to keep the story moving forward (nothing like a corrosive atmosphere or ATV loads of armed pursuers to make you time sensitive). Sadly, I couldn’t convince them to try ‘Marooned’ or the Chamax adventures.
Somewhat off the topic: I was lucky enough to run Leviathan to its logical conclusion. Logical for a bunch of teen agers: we high jacked that big SOB! If I remember correctly, the PCs didn’t have the full support of the crew that they were counting on. It turned into a big mess; with armed parties taking and re-taking control of various parts of the ship till one PC Engineer intentionally Mis-Jumped. I tabled the game made some rolls, took a vote, passed around snacks and drinks and celebrated a survivable Mis-jump further into the Hinterlands outside the Imperium. The game lasted another 5 or 6 long sessions. By that time the itch to return to short games of D&D, Gamma World, Boot Hill and Top Secret overcame the group’s desire to continue Travelling.