Heck, even the LBB says "The above is the only
ordinary method of
self-improvement available to characters" (emphasis added). In other words, any other methods would either not be ordinary or not be classified as self-improvement.
Mandatory training is not
self-improvement. If a crewman is hired at Engr-1 and the chief (Engr-3) trains that crewman intensively as part of ship maintenance, it would go by different rules. Advancing to Engr-2 would take half the time (2 yrs temporary + 2 yrs permanent). For a technical skill only one apprentice can be trained on the job; a full-time instructor could handle many apprentices.
An Engr-2 could only train his assistant to the temporary level, it would take 4 yrs to make it permanent (self-study but with automatic discipline/motivation success). Anyone Level-2 in a skill should be able to train several students to Level-1, time dependent on how technical the skill is.
In an advanced society there should be subliminal/post-hypnotic means to accelerate certain kinds of training, perhaps requiring sophisticated VR gear and training modules. This would only work for less physically intensive skill types, such as Navigation, Electronics, Computer, etc.
I disagree with the idea that level 1 is easy to reach. If success in general is 8+, then a +1 is normally equal to a +16.7%, which is like a +3 on a d20 roll, which is no small deal. Level 1 is
complete proficiency of all the basics, and executing the skill in real-life situations.
Level 2 (up to +30%) is mastery, Level 3 (up to +44%) is expert. For example, Medic-1 would be a licensed paramedic, Medic-2 RN or PA, Medic-3 is full Doctor. To go from Level-1 to Level-2
should take 4+4 years to advance a level by self-study.
CT uses a skill level of ½ to represent a more casual familiarity, and frequently imposes a negative DM to an attempt by a level 0 skill holder.
Education can *definately* change with some continued learning programs. Also, the more you learn, the better able you are to learn, so Intelligence could increase, IMO (albeit very slowly, perhaps).
No, the ability to learn is still education, not intelligence. There are some people who learn it early and intuitively, and the probability of that is intelligence. Someone from a primitive society would function at a lower level of Int than the raw score, until acclimated in the ways of the advanced society, but that is a different matter.
Then again, +1 Intel results are tossed around rather freely in both the Personal Development Table and Mustering Out, or even +2 Intel. (One of the things I changed IMTU: +N Intel on Muster Out becomes +N Equipment, pick anything but weapons or vehicles.)
Remember that Edu 9+ is equivalent to a BS degree, and above that graduate degrees. The scale is ~2 yrs formal, intensive schooling for each 1 point of Edu. (8 = Assoc. degree, 7 = High School grad, etc.)
Few could self-study at a college level. Only a genuine genius, which I would define as Intel 13+, can hope to self-study at a graduate level.
In addition, how about letting players choose a skill from the skill list whenever they roll Jack-o-T after the first time?
Only
after the first? JoT has
got to be the most abused thing in CT. In one game I got a JoT and asked the GM if I could instead choose a skill which wasn't available for my branch of service. He acted like he'd never thought of handling it that way, but IMTU that's the ONLY way. Maybe on the 3rd or 4th JoT roll I'd let a PC have a real JoT ability?it's been
earned.