okay version 1.2b is ready here:
http://groups.yahoo.com/group/Gal24/
NEW:
we've gone from AU's to LS's (light seconds)
for the sensor array and communications package
if you want a LONG range you'll need a class A
base and LOTS of population...this will give
you a large base hence more bidge hence better
sensor/comm equipment...
naval and scouts get 1-3 LS's tweaks beyond that...
what i see so far is about 58 LS's
for a LONG range...not real far but maybe more
traveller like then AU's...
-----------
also fixed turrets for naval and scout bases
about 30% of turrets will now be missle only
turrets...the rest will be (B,P,S) types....
i left 1 dbl turret for missles for generic bases
so you might run into this:
turret 10 type
M,S) 3 type
M,M,M) missles: xxx
dont freak thats just the
way it is for the moment.
http://groups.yahoo.com/group/Gal24/
NEW:
we've gone from AU's to LS's (light seconds)
for the sensor array and communications package
if you want a LONG range you'll need a class A
base and LOTS of population...this will give
you a large base hence more bidge hence better
sensor/comm equipment...
naval and scouts get 1-3 LS's tweaks beyond that...
what i see so far is about 58 LS's
for a LONG range...not real far but maybe more
traveller like then AU's...
-----------
also fixed turrets for naval and scout bases
about 30% of turrets will now be missle only
turrets...the rest will be (B,P,S) types....
i left 1 dbl turret for missles for generic bases
so you might run into this:
turret 10 type
![Frown :( :(](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png)
![Frown :( :(](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png)
dont freak thats just the
way it is for the moment.