mike wightman
SOC-14 10K
Yep, it was probably the ridiculous number of skills that advanced character generation was giving that needed the nerf.You misunderstand, I think. Yes Gruffty showed when it appeared in print. Though that may have little to do with when it was introduced. I beleive the idea may have been talked about in response to feedback on the rise in skills in advanced char gen. That's what I meant above.
It's a conspiracy I tell you...That it was not applied logically or equally is probably the result of (notorious imo) sloppy editing and/or consistency. Not some purposeful application designed to make only certain career gen adhere to it and not others.
Again true enough - it is very rare for basic characters to come anywhere near the cap, until mustering out and then learning from experience...As far as applying it equally to basic and advanced char gen, it's a moot point. I don't think I've ever had it an issue in basic char gen (well maybe once with some really low mental stats). But it has been an issue with more than a few advanced char gen characters even with average stats (and at least one with above average).
:rofl:And I will reiterate that the idea seems sound from a game rule point. It brings some balance to the stats...
...all except the classic dump stat of Soc of course
In a sci-fi game Int and Edu become really important for lots of task roles - in MT an awful lot of tasks used Int or Edu as the controlling characteristic.The rule is probably less necessary for MGT as it does use stat bonuses, as long as it treats the stats fairly* (not equally mind you, which is the way I suspect they went). I am curious if Soc is still a dump stat in MGT
* as in how many skills use each stat compared to the others? And how much do the physical stats count for beyond skills? And do the non-physical stats count for anything beyond skills. Fairly would see a balancing factor where a stat with few applicable skills would count for more, while a stat that counts for more than just skills would count less. Equally would just say "stat bonus = x for y" no matter which stat. But that's all probably less here than there.
MgT also allows you to select skill and stat needed for the success role.
I use Int and Edu in combat too to determine brain damage as a result of blood loss etc.