tbeard1999
SOC-14 1K
I've just skimmed v3.2 of the playtest document and two things jump out at me (assuming I've read them correctly):
1. Given the incredibly high chance of getting a 5 or 6 on the effect die on typical rolls, weapon damage is gonna be far more predictable than I think is desirable (from a either a realism perspective or a dramatic perspective). For instance, a character with net modifiers of +2 (very easy to get) shoots an assault rifle at a target. 66% of the time, the effect die will be a 6. 15% of the time it will be a 5. If the player chooses to always allocate the best roll to damage, the chance of getting a 6 rises to a whopping 96% chance!
This means that the weapon will do exactly 16 ([2x6]+4) points of damage most of the time. This will not kill an average character, but will always knock out an average character. Cloth armor is nearly worthless—stopping 5 points only.
EDIT--I completely misread the burst fire rule. I still hate it, but it doesn't produce the outrageous effects I thought it did.
2. Why does a TL7 assault rifle do 33% more damage than a TL5 rifle? The assault rifle fires a lighter round (typically 5.56 x 45mm or 7.62 x 39mm) than the rifle (typically 7.62 x 63mm [.30-06] or 7.62 x 54mm). The rifle should have significantly higher penetration and do more damage (or at least equivalent damage) than than the assault rifle. Since MGT equates damage and penetration, the rifle should do more damage.
1. Given the incredibly high chance of getting a 5 or 6 on the effect die on typical rolls, weapon damage is gonna be far more predictable than I think is desirable (from a either a realism perspective or a dramatic perspective). For instance, a character with net modifiers of +2 (very easy to get) shoots an assault rifle at a target. 66% of the time, the effect die will be a 6. 15% of the time it will be a 5. If the player chooses to always allocate the best roll to damage, the chance of getting a 6 rises to a whopping 96% chance!
This means that the weapon will do exactly 16 ([2x6]+4) points of damage most of the time. This will not kill an average character, but will always knock out an average character. Cloth armor is nearly worthless—stopping 5 points only.
EDIT--I completely misread the burst fire rule. I still hate it, but it doesn't produce the outrageous effects I thought it did.
2. Why does a TL7 assault rifle do 33% more damage than a TL5 rifle? The assault rifle fires a lighter round (typically 5.56 x 45mm or 7.62 x 39mm) than the rifle (typically 7.62 x 63mm [.30-06] or 7.62 x 54mm). The rifle should have significantly higher penetration and do more damage (or at least equivalent damage) than than the assault rifle. Since MGT equates damage and penetration, the rifle should do more damage.
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