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Do you plan on Trying T5

Do you plan on trying T5

  • Yes

    Votes: 81 61.4%
  • No

    Votes: 51 38.6%

  • Total voters
    132
While I'll probably buy the T5 CD, I am extremely unlikely to ever run T5.

My players keep asking for Traveller, but keep asking me NOT to run it the way I want to. Soo.... No Traveller.
 
I doubt it so put No down. As bad as T4 was and given that I like the general traveller setting and themes while not really liking any of the systems asides from GT I don't see myself buying it.

For low tech, non transhuman SF I think "Fires of Heaven" will do me right, and for other SF styles there's now "Eclipse phase".

I kinda feel bad about saying no to it, but unless it's remarkably new in some way that I like, such as having a more detailed RPG system that lets you points buy characters and take flaws, etc, plus a damn excellent ship construction/combat system a'la FF&S redone and modernized, I don't see me getting it.

I also feel a bit like a hypocrite for saying no while hoping others buy it to keep traveller going.
 
I bought the cd and someday I'll use it!!

Oh , I bought the cd, I intend to run it ....someday. right now I'm still examining Mongoose traveller materials......
 
I wouldn't say no until I've actually seen it, however all I've ever owned is CT and it has been pretty good.
 
Every time a new version of Traveller has come out I've looked it over and just went back to CT. Each of the others (as well as CT) has its good and bad points but at each iteration it just seemed to lack the clean and open feel of the original and was instead mired down in more and more rules with less flexibility as the rules system also became tied more and more to the OTU. Which is nice, but I don't use it.

So since the only game I've run, and have yet to hear any real complaints about is CT, I doubt I'll do more than glance over T5 for curiosity's sake. So far CT has more than satisfied me for an SF RPG.

The only possible exception being the psionics, but anything CT doesn't already cover I can make up anyway.
 
Other than maybe some hit location tables, CT is real clean and simple (have to love a system with plain old d6 to do everything), just perfect really. As a GM I never really got into the damage points to heavily other than to say how injured a character actually was. Getting shot is an all or nothing deal IMO and avoiding getting shot is 9/10th's of the battle.
 
If I can look at it first (or a good portion of it), most likely. Certainly yes if I can pick a hard copy up in a store. I'm only interested in the rules, so I don't care what is done with the setting.
 
I probably will--hoping that the game is much more "Traveller" than MGT is.

I'm very curious--and hoped to be "turned on"--by the work of Traveller's major creator, MWM.

I want to see where he's going with the game he spearheaded so many years ago.

I hope it won't be like Lucas re-visiting Star Wars.

I do hope it's something better...like Aliens to Alien, or Trek II to Trek I. I hope it's what I want and then some.
 
They want MGT, and you want to give them MT?

Just a guess.

No... they want many different things. One wants saturday morning serials ala Flash Gordon. One wants 40K without the Navigators and Inquisition. One wants CT with MT rules. One wants anything but whichever rulesset I happen to use. One wanted "A good game. You hear that? A good F*ing game!" but can't elucidate what makes a good game. One wants TNE rules and MT setting. And none of them want to game at my place. And one wants canon-only, whichever OTU setting choose, but isn't picky about rules.

Which is why they made a good playtest group. LOTS of different points of view. I haven't run Traveller since the MGT playtest. But the player most important in the considerations (my wife) hates the published MGT rules.

So, next time I run, it's going to be MGT CGen (we all agree it is good), MT rules for tasks and personal combat, and a homebrew setting with homebrew ships, and a mayday/MT hybrid.

The task system alone, since last I heard it was still (Difficulty)d6 vs Stat+Skill or less, guarantees I'm never gonna run T5 as a whole.

Next game: Warhammer 40K RPG: Rogue Trader
 
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I'll borrow anything from it that fits my house rules but I will not use T5 as a core rules set.

That's my preference as well. Of course, my goal is to have T5 replace as many elements of my house rule system as possible. I want each module in T5's core rules to be an organic or evolutionary step beyond what came before. The better T5 develops, the more of CT I can finally leave behind.

My house rules were, more or less, The Traveller Book (with a couple of annotations), High Guard, Citizens of the Imperium, MTs task system, design elements from MegaTraveller back-ported to CT, and the equipment and vehicle lists in MT's Imperial Encyclopedia. And some other things I'm sure I'm not remembering from the huge pile of CT material. Plus all OTU setting material.

First, T5 replaced "Book 1" and CotI. Then, weapons, armor, vehicles, and most of Book 8. Then "Book 2" (and then some) plus MT extras, with starship design from TL 7 to TL 22 (with some elements extending that to TL 32). Then most of Books 3 and 7, and parts of Book 6. And some things that no version of Traveller had.

With each subsequent draft document I could replace another element of my house rules with something better. Weapons, armor, vehicles, and starships are compatible with CT, and therefore MGT with a minor conversion.

I still have a couple "house rule" elements waiting to be replaced (for example, an equipment list). But there's not much left. Although, the drafts are still under revision.
 
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I will get it eventually as I buy all things Traveller, but I will not likely use it as my system of choice. Right now, I have a homebrew T20/D20 Modern rule set as my game of choice.

I have been buying new game books for Traveller based on three things. I see T5 right now falling into my fifth priority.
1) If it adds to the history of the Original Traveller Universe or a new region.
2) If the book allows me to incorporate Traveller into sufficiently different Game System
3) A new setting
4) An E-book
5) Yes, I'll get it because it is related to Traveller

As examples:
When Interstellar Wars came out, I bought it and GURPS 4th Edition - Characters, because of my first priority. Eventually, I went back and bought every GURPS 4th ed. (Campaigns, High-Tech, Space, etc.) referenced by and used for support of Interstellar Wars due to my second priority. I will likely never, ever play GURPS, but I bought them for to get a look and feel of how the rules mold the action.

I purchased the HERO System version of Traveller, because I wanted stats for stuff in HERO System. I play HERO system on occassion, and it is fun having Vargr mercenaries fighting UNTIL agents... and yes, I bought the HERO character making software just so I could create Traveller characters

Yes, I have Hammer's Slammers and Judge Dredd even Savage Traveller. Heck, I even have that Lord Slough Feg CD because of priority three.

I do not see T5 being high on my list since it does not cover a different time period/region/setting and from what I have heard the rule systems will not be sufficiently different from CT, T4 or MongT. (My votes are for Ancient's War, Heat Death of the Universe, The Long Night or Solomani/Hiver border).

The only time I changed my priorities is if I know a product is disappearing. I bought the Babylon 5 Universe e-books before they went offline because Mogoose's license was ending.
 
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I've been working a little bit of T5 gradually into my CT game. I been hampered by reading it in bits & pieces, I need to focus & read all the way thru. I've been doing the same with Mongoose's Traveller stuff.
 
I do not see T5 being high on my list since it does not cover a different time period/region/setting and from what I have heard the rule systems will not be sufficiently different from CT, T4 or MongT.

FFE will let everyone know if a different milieu is crafted to showcase T5. As it currently stands, T5 does a better job at encompassing the milieux (e.g. from Ancients to early-tech Interstellar Wars to late-tech Far Far Future) than previous versions of the game, and Mongoose is doing a fine job of bringing the Classic Era up to date.

I've been working a little bit of T5 gradually into my CT game. I been hampered by reading it in bits & pieces, I need to focus & read all the way thru. I've been doing the same with Mongoose's Traveller stuff.

This is how I work as well. I don't have the time to digest entire rulesets.
 
Aramis--your experience with your wife is interesting. I'd probably still be playing CT if my wife hadn't taken so strongly to MGT during the playtest.

MGT has grown on me more since, but it's still heavily influenced by CT.

As to the babel of rulesets desired by my players, I've managed to pare things down a bit lately. The one that was dead set on CoC, I gave my 4e core rulebook and Cthulhu Modern sourcebook. Now they have their own campaign and rather than complaints I get requests for advice in running the game (their first session was a catastrophe--half the players at the table were hack and slashers, she'd set up a thoughtful mystery. The hack and slashers did what such players do when they get bored.)

I got some of my fantasy players to consolidate by shifting to Pathfinder RPG for my "fantasy light" campaign, so for the time being requests for WHRPG, Hackmaster and D&D3.X have fallen by the wayside. I've had one comment about the new "Runequest II" so far. Not likely to happen at my table--they want RQ it'll be the real RQII. ;)

My "heavy" fantasy campaign is still on OD&D, we're presently debating whether to go back to the original Chainmail combat system, again, there. Pathfinder means that I've got a smaller, more focused group for OD&D now, too.

Traveller seems to be going into abeyance for a while. I was running a B5 MGT game. Winter seems to do this, then people want SF again in late spring. PFRPG is contributing, too. At least two of my young players can't think about anything else (in gaming, anyway) right now.

I'll certainly buy T5, and run it if possible.
 
Sounds like you knew how to manage people's expectations (or wants) by knowing them and systems they'd probably find interesting. Not a bad tactic.
 
Sounds like you knew how to manage people's expectations (or wants) by knowing them and systems they'd probably find interesting. Not a bad tactic.

Generally, true, but that comes from a decade+ of knowing these people. That is important. If you don't know, ask.

I do like certain MGT elements: T&C, CGen.
Ship design is close, but not "right," IMO, but I can do an alternate/variant, and ships for it, since I've got the SRD's...

But I like MT combat and tasks.
 
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