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Do you plan on Trying T5

Do you plan on trying T5

  • Yes

    Votes: 81 61.4%
  • No

    Votes: 51 38.6%

  • Total voters
    132
I am gonna stick with my MT/TNE stuff -- with of course some house rules thrown in to spice it up .. and since it's an IMTU/Pocket Empire -- the setting issue doesn't matter much
 
T5...

I clicked on yes, but it is provisional. Back in the day I bought CT (and several supplements), MgT (and several supplements) and finally T:NE which was probably a step too far. By the time it came out my role-playing had really evolved beyond the need for hard and fast rules on everything. When it came to my Short Night campaign most of the time we just winged it anyway.

Reading the .pdf it looks as if T5 will be good, but I'll need to take a long hard look at it in action before shelling out my money.
 
At Aramis's insistence. I finally took a good long look at the MoT main rulebook. I was impressed. So I guess I'll take a look at T5 when it hits, and see if I want to buy it then.
 
Probably not, wasnt impressed with the MGT stuff, love the Classic stuff too much. Cant see me wanting to play yet another version. Miller would be far better writing some new stuff from Classic Traveller and forgetting the pointless 'development'. Classic Traveller is still loved and played by many many people, and theres still lots could be added and I would buy it. But for me there is only one 'Traveller' and they only ever will be. Everything else since is not, can not be, 'Traveller'.
 
Probably, Yes.

I'm an MT guy, because I believe that MT is all the bits that made CT good formalised into a consistant whole with added benifits like a task system. It pretty much covers everything I want to do with a system and intergrates it thoughtout itself.

T5 looks like it's working towards MT+, or taking what MT does fundermentaly well and updating it following years of experiance of RPGing.

With that in mind, if T5 ever sees the light of day as a real product I'll be giving it a solid go.

Best regards,

Ewan
 
Right now, "no", otherwise I'll buy it, simply to get the lowdown on the new settings, but my gaming days are on hold until I can resolve certain matters. Once that's done, then "yes", I will give it a whirl with the local gaming group.
 
I have it

While I see the old GDW/Mark Miller in the rules set... it needs to be streamlined and smooth. I am on the fence about it.
 
I won't be running T5.

I vehemently dislike the task system, I can't make much headway with ACS, don't like the hundred-ton-only hulls, and don't much like the weapon design system.

Too much complexity in places it really doesn't belong, too, like alien races.

insufficient realism in others, like guns.

It has some useful tables for other editions (10diam, 100diam, 1000diam limits).

I don't regret the $35 spent on it, as I've gotten plenty of enjoyment from reading it, but I find it unusably overtaken with needless complexity and poor design choices.
 
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