I wonder if the MGT sales are still as strong as they were when the game was released. Sometimes things start big then die down quickly.
Anybody know?
I do
The main rulebook is just about to undergo it fourth reprint (and we are not exactly doing small numbers on each run). High Guard all but sold out its first run on the first day of sales to distributors, prompting us to initiate an 'emergency' second printing. Again, we were expecting it to be popular and had an over-sized run. But we did not expect _that_ popular!
Traveller is doing extremely well, and is showing no real signs of slowing.
And don't even get the people who think it gives too much started on the point-based option!
"Too many" increases the chances of stacking three or more into a single skill, at which point the task system starts to break for that skill. The system works quite well, however, if you get a lot of rolls that are spread thinly across the skill set. A reasonable number of well-spread skills helps shape the character mechanically and helps cement the career choice as having an effect on the character other than being a label. The stacking effect is what the "too many" folks are talking about.
I do
The main rulebook is just about to undergo it fourth reprint (and we are not exactly doing small numbers on each run). High Guard all but sold out its first run on the first day of sales to distributors, prompting us to initiate an 'emergency' second printing. Again, we were expecting it to be popular and had an over-sized run. But we did not expect _that_ popular!
Traveller is doing extremely well, and is showing no real signs of slowing.
And I bet my (real) name still ISN'T in the playtester group at the front. That makes me mad; I contributed (even if it was ignored, I should be thanked, because I tried).
Umm, what about the OGL and SRD was a problem? The FUA, I understand the fact that it took some time to get sorted out, was unfortunate, but it seems fine now. But lawers, licenses, negotiation take time. The net result is a non-commercial way to write stuff for MGT OTU. Granted, its not the Spinward Marches, but you do have the options of just never mentioning where it takes place.
Mongoose does have financial interets to protect. I'm sure it wasn't cheap for them to get Miller to agree to sunset all other licenses (save gurps and Miller's own) and who knows if it cost them more to release Foreven as a free sector to make the fans happy. So I'm wondering what about it is the problem?
The use of the OGL and SRD require that certain things be defined. Even now, those definitions for MGT are such that I would have trouble composing a commercial product with any certainty that it would be within the OGL. That is not a good environment for encouraging use of that license.
So, shall we discuss what can be published under the OGL with the Traveller name on it? Hmmm? Nuts and bolts, now. The level of detail a *writer* needs to know.
Oh, and why do I need to go to the company forums to find a real link to the Developers Pack? The Downloads page for MGT doesn't have it, though it claims up and down that it does.
But the OGL/SRD/FUP continues to be a mess. The day it stops being a mess is the day we'll see OGL Traveller products hitting RPGNow like hail out of a blue sky. Until then, don't expect much.
Ok, I'm guessing you're new to the OGL. The OGL has been around for 8 years. Its a known quantity and VERY easy to work with.
I don't think that is very realistic. Is the Traveller market currently underserves, yes. Will here be a flood of new companies starting up to support Traveller, no. Why not? That hasn't happened anywhere else.
"Does Mongoose Traveller leave you cold?" Yes. Artwork and design sucks. Mostly the design of the two sucks actually.
AND Mongo boards/forums ARE full of wannabe writers most of the time. Say anything slightly oblique and you are stomped. Hardly consumer friendly and certainly not the way to promote Traveller. They appear ridiculously scared of of any real free critique of anything Mongo. Don't know why. Scared little cold fragile fluffy rabbits?
So, to reiterate. The game does NOT leave me cold. I actually rather like it. Sure, some House Rules are called for, but that has always been a part of Traveller. Day One, Book One.
But the OGL/SRD/FUP continues to be a mess. The day it stops being a mess is the day we'll see OGL Traveller products hitting RPGNow like hail out of a blue sky. Until then, don't expect much.
"Does Mongoose Traveller leave you cold?" Yes. Artwork and design sucks. Mostly the design of the two sucks actually.
AND Mongo boards/forums ARE full of wannabe writers most of the time. Say anything slightly oblique and you are stomped. Hardly consumer friendly and certainly not the way to promote Traveller. They appear ridiculously scared of of any real free critique of anything Mongo. Don't know why. Scared little cold fragile fluffy rabbits?
The Rev is allowed to have his opinion. And, I suspect many more Traveller fans agree with Rev than not--otherwise, MGT would have the entire community in its grip, and it certainly does not.
Watch out, Rev. Allensh is a known MGT fanatic around these parts, and he does tend to jump on people--even new posters on the forum, such as yourself--if they bad mouth his favorite version of Traveller.
Instead of blowing this up by responding to all the details, let me try to lay this to rest and simply welcome you, Rev, to the forum
Please, feel free to speak your mind (as long as it doesn't breakt the rules).
The CotI is a pretty friendly place. I'm just sorry you didn't see that on your 6th post.
Welcome, though.