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Errata - that difficult subject

Suggest keeping all the listed schools. Invalidates the fewest characters.
 
Flight school is only avalaibe to commisioned college honours graduates. NOTC, Naval Acadamy, and Merchant Acadamy. Page 45

So it needs to be dropped from scouts and B Merchant Acadamy added to Merchants.

Regards,

Ewan
 
No real errata needed; a page reference would be nice as an addition. Just note the movement rates chart on p74 of the PM. Speed on indoor squares is 10x Speed, while outdoor 15m and larger are 1x, and 150m and 1500m squares use longer rounds.

I could put a clarification note in the errata for this...?
 
AHA!

Both my dead tree copy & my electronic copy 1st Edition (MT CD) go from page 88 to 91.

No page 89 or 90.

Definitely errata

However, I just went over to Drivethrurpg.com & bought another copy of the Referee's Companion. The Referee's Companion there is also 1st ed, but it has page 89 & 90.

Not errata; my dead tree has 89 and 90. Yours is missing a page.
 
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Schools (clarification)

For the Scouts, Flight School is a valid selection, as it can be taken by any College Honors Graduate.

For the Merchants, what happened is this: When the list was originally put together, there was a "B. Merchant Academy." on the list. During editing, it was moved to "4. Merchant Academy", because you can ONLY enter the Merchant Academy after enlisting in the Merchants, and that's #3 on that list. But the C and D weren't moved up.

So errata for page 56 for the scouts (to add flight school), and page 60 (to add flight school) and 65 for the merchants (to clarify that "B" isn't missing, it's now #4).
 
Schools (clarification)

For the Scouts, Flight School is a valid selection, as it can be taken by any College Honors Graduate.

Page 45 says and "commisioned" College Honors Graduate, and you can't be commisioned in the Scouts.

Further down the page it gives further explination "individuals holding commisions (from NOTC, the Navy Academy, or the Merchant Acadamy);"

... again no Scouts.

Regards,

Ewan
 
Page 45 says and "commisioned" College Honors Graduate, and you can't be commisioned in the Scouts.

Further down the page it gives further explination "individuals holding commisions (from NOTC, the Navy Academy, or the Merchant Acadamy);"

... again no Scouts.

Regards,

Ewan

Administrator ranks IS10+ are commissioned.
 
Pre Career Options for Scouts are college and medical school Page 56. College Honors Grad auto rank IS-10.

The IS-10 ranks are "equiverlent" to officer rank. There is no commision. page 58.

Regards,

Ewan
And are mechanically handled EXACTLY like commissioned ranks. Can't promote from IS-9 to IS-10 (PM p.57). You're splitting hairs. It's a difference that makes no difference. In all ways, administrator ranks correspond to commissioned ranks, including extra benefits rolls.

Note that in CT Bk6, the E-numbers (IS-1 to IS-9) and O-numbers (IS-10 to IS-18) are ALSO used with the IS ranks, indicating that, in fact, they are officers. The same is also true of the ranks table on PM p.58

B6 p.10 reads:
Honors College Graduates: lndividuals who have attended and graduated from college with honors and who enlist in the Scouts are automatically granted Administrator Rank O1.​
PM p.58 notes it on table only, with
College graduates may choose
automatic enlistment. Starting rank is IS-1, IS-10 for honors graduates.​

B6 p.11 notes:
Promotions: Some characters may receive promotions reflecting their work quality and responsibility. Scouts serving in the Field do not receive promotions; those in the Bureaucracy can achieve promotions to a variety of ranks.
Two types of rank are possible: ordinary rank and administrator rank. Ordinary rank corresponds to enlisted rank; administrative rank corresponds to commissioned officer rank.​

While PM p.56 notes:
Scout Ranks: Ranks for characters in the Scouts are shown in the scout table of ranks. Ordinary rank corresponds to enlisted rank in the military: ranks IS-1 to IS-9 correspond to military ranks El to E9. Administrator rank corresponds to officer rank in the military: ranks IS-10 to IS-18 correspond to military ranks O1 to O9.​
 
And are mechanically handled EXACTLY like commissioned ranks. Can't promote from IS-9 to IS-10 (PM p.57). You're splitting hairs. It's a difference that makes no difference. In all ways, administrator ranks correspond to commissioned ranks, including extra benefits rolls.

I agree with what you said and that I am splitting hairs, because it's the commision that counts. It's holding the Imperial Commision that gets you into flight school.

I agree that the ranks are mechanically the same and they work the same and they are equiverlent. Scouts still don't hold a commision, and thus flight school isn't availale to them.

Note that in CT Bk6, the E-numbers (IS-1 to IS-9) and O-numbers (IS-10 to IS-18) are ALSO used with the IS ranks, indicating that, in fact, they are officers. The same is also true of the ranks table on PM p.58

B6 p.10 reads:
Honors College Graduates: lndividuals who have attended and graduated from college with honors and who enlist in the Scouts are automatically granted Administrator Rank O1.​
PM p.58 notes it on table only, with
College graduates may choose
automatic enlistment. Starting rank is IS-1, IS-10 for honors graduates.​

B6 p.11 notes:
Promotions: Some characters may receive promotions reflecting their work quality and responsibility. Scouts serving in the Field do not receive promotions; those in the Bureaucracy can achieve promotions to a variety of ranks.
Two types of rank are possible: ordinary rank and administrator rank. Ordinary rank corresponds to enlisted rank; administrative rank corresponds to commissioned officer rank.​

While PM p.56 notes:
Scout Ranks: Ranks for characters in the Scouts are shown in the scout table of ranks. Ordinary rank corresponds to enlisted rank in the military: ranks IS-1 to IS-9 correspond to military ranks El to E9. Administrator rank corresponds to officer rank in the military: ranks IS-10 to IS-18 correspond to military ranks O1 to O9.​

Agree, as I said. Ranks the same, ranks the equiverlent, ranks _corispond_ to commisioned officer ranks. But Scouts still don't hold a commision and thus they aren't eligable for flight school.

Flight school isn't mentioned in the text of Scouts. It's not listed as a pre-enlistment option. It's not listed as a post enlistment option.

Flight school doesn't mention scouts, but it does mention commisions, the NOTC, the Navy Academy or the Merchant Acadamy.

Best regards,

Ewan
 
Any thoughts on this?

Yes, Improved Internal Combustion should have the same scale efficiency as Internal Combustion. It's only a one TL difference. With Fusion, it takes an increase of 4 TL before the scale efficiency improves.

-Swiftbrook
 
Players Manual Errata

Page 4 of the Errata Document:

If a character being generated wants to undergo training in psionics, he musters out into the game.

Where does this sentence go in the retirement section?

Pg 22 - Mustering Out Tables
The Benefits Tables & the Cash Table are missing the column names.

Pg 23 - Default Skills
Shouldn't the default skills for the Navy, Marines, Flyers, & Scouts be removed from this table since they are not the character classes on the page? (Law Enforcer, Doctor, Diplomat, Bureaucrat, Scientist, & Noble)

Pg 25 - Mustering Out Benefit Objects - Missing Travellers Aid Society Blurb. (Rogue Qualifies on a 6)
 
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Wet Navy Design Rules

Should the Wet Navy Design Rules from Challenge 53 and 54 be included in the Errata document and integrated into the design sequences? have their own seperate document? or only be limited to us lucky enough to own coppies of the magazine?

Best regards,

Ewan
 
Wet Navy is also on the HIWG disc

HIWG article number is 2198 (I believe). It also has extended char generation for Sailors. Take those, add the Sailor adventure in Challenge Mag & you have 59 pages (same size as COACC) of MT goodness.

As long as we are adding stuff, don't forget that Charles Gannon wrote a nifty article adding early tech (I believe it was issue 61. I'll check when I get home)

I integraged both of these into my copies of the Referee's Manual. I also broke them out separately.
 
Wood, Wind, Fire and Steam is the low-tech design sequence article. REALLY good stuff.
 
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