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Errata - that difficult subject

Should the Wet Navy Design Rules from Challenge 53 and 54 be included in the Errata document and integrated into the design sequences? have their own seperate document? or only be limited to us lucky enough to own coppies of the magazine?

The articles are referenced in the errata document. They are not considered "errata". Marc has a plan for the MT Challenge articles, I'll go ask him about that...
 
Ooooh - do let us know if we can get our hands on a copy of the Wet Navy rules. Also, how about the low-tech ("Wood, Wind & Steam" I think it was called) vehicle designs - EDQ has been publishing some great wagon designs on TML which I've been snaffling.

But what I wanted to post - and forgive me I haven't read through the entire 51 pages of this thread - is some clarification on the errata on craft design. I'm pretty sure for Contact Based suspensions that the overall headings for the column should read "Per litre of suspension" not "Per kilolitre of suspension", and a clarification of Contact Based Transmissions is that the units in the table are litres for volume, kg for weight and Cr for price (although I don't think anyone seriously thought it was MCr!).

Lastly, with Mega Traveller drawing from Striker and Robots Book 8 for craft design, I am of the view that minimum chassis percentages for wheels and tracks should remain at 15% and 20% rather than 1.5% nd 2.0%. For typical vehicle designs, the higher values put a vehicle within range of the Ground Pressure value of 6.

By the way, belated thanks for the compilation of the errata - I'm very very grateful. Been really relying on it heavily.
 
Imperial Encyclopedia.

Page 75 table clarification, length is in meters, Volume in litres3, weight in kg, and price in Cr

Regards,

Ewan
 
Players Manual Page 55 under Petty Off Service Skills Column it should be:

+2 if E5+
+4 if E7+

Because they're NCOs

Also same page Staff Off column has only +2 if O4+, which means you can't get to skills 9 and 10. Suggest that you add +4 if O7+ as well.

Regards,

Ewan
 
Page 82 Referees Manual

Clarification Vehical Crew Positions Volume is in kl, Wieght is in tons (?), Price is in Credits.
 
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Referee's Manual:

Page 79, Step 32, Point Defense Targeting (correction and addition): Although the combat rules in the Player’s Manual (pages 68 and 72) mention fire control systems for vehicle-mounted and crew-served weapons, they were omitted from the design tables in the Referee’s Manual (other than point defense fire control which was misnamed as targeting - rather than fire control - modules). Replace step 32 with the following to correct this omission:

32 Fire Control
Fire control allows vehicle-mounted and crew-served weapons to engage targets in direct fire, indirect fire, or point defense modes. Hardpoint mounted weapons automatically have all necessary fire control installed. A direct fire control module allows a weapon to be used to fire at targets in line of sight, using a flat or nearly flat trajectory. A point defense fire control module allows a weapon to be used for point defense fire (to engage incoming missiles and projectiles) and direct fire. An indirect fire control module allows a weapon to be used in indirect fire modeat targets beyond line of sight.

Code:
[/FONT][/COLOR]
[COLOR=black][FONT=Arial][COLOR=black][FONT=Arial][B]                DIRECT FIRE CONTROL MODULES[/B][/FONT][/COLOR]
[COLOR=black][FONT=Arial][U]TL[/U]    [U]Power (MW)[/U]    [U]Volume (kl)[/U]    [U]Weight (MT)[/U]    [U]Price (Cr)[/U][/FONT][/COLOR]
[COLOR=black][FONT=Arial]  5              -                 0.005             0.005                  500[/FONT][/COLOR]
[COLOR=black][FONT=Arial]  6              -                 0.010             0.010               1,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]  7         0.0015            0.020             0.020               5,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]  8         0.0012            0.030             0.030             10,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]  9         0.0010            0.040             0.040             20,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]10         0.0008            0.050             0.050             30,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]11         0.0006            0.060             0.060             50,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]12         0.0004            0.070             0.070            100,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]13         0.0003            0.080             0.080            125,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]14         0.0002            0.090             0.090            150,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]15         0.0001            0.100             0.100            200,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]16         0.0001            0.120             0.120            225,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial] [/FONT][/COLOR]
[COLOR=black][FONT=Arial][B]         POINT DEFENSE FIRE CONTROL MODULES[/B][/FONT][/COLOR]
[COLOR=black][FONT=Arial][U]TL[/U]    [U]Power (MW)[/U]    [U]Volume (kl)[/U]    [U]Weight (MT)[/U]    [U]Price (Cr)[/U][/FONT][/COLOR]
[COLOR=black][FONT=Arial]  9          0.010              0.40               0.40            200,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]10         0.008              0.50               0.50            300,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]11         0.006              0.60               0.60            500,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]12         0.004              0.70               0.70          1,000,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]13         0.003              0.80               0.80          1,250,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]14         0.002              0.90               0.90          1,500,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]15         0.001              1.00               1.00          2,000,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]16         0.001              1.20               1.20          2,250,000[/FONT][/COLOR]
[COLOR=black][FONT=Verdana] [/FONT][/COLOR]
[COLOR=black][FONT=Arial][B]               INDIRECT FIRE CONTROL MODULES[/B][/FONT][/COLOR]
[COLOR=black][FONT=Arial][U]TL[/U]    [U]Power (MW)[/U]    [U]Volume (kl)[/U]    [U]Weight (MT)[/U]    [U]Price (Cr)[/U][/FONT][/COLOR]
[COLOR=black][FONT=Arial]  5              -                 0.050             0.050               6,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]  6              -                 0.075             0.075               8,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]  7         0.0020            0.100             0.100             10,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]  8         0.0010            0.200             0.200             20,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]  9         0.0008            0.300             0.300             30,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]10         0.0006            0.500             0.500             50,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]11         0.0004            0.600             0.600             60,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]12         0.0003            0.700             0.700             70,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]13         0.0002            0.800             0.800             80,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]14         0.0002            0.900             0.900             90,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]15         0.0001            1.000             1.000            100,000[/FONT][/COLOR]
[COLOR=black][FONT=Arial]16         0.0001            1.100             1.100            110,000[/FONT][/COLOR]
[/FONT][/COLOR][COLOR=black][FONT=Arial]For mortar fire control modules, multiply all values by .25[/FONT][/COLOR]
[FONT=Arial]
 
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Imperial Encyclopedia: existing errata entries shown below are incorrect and should be deleted:

Page 75, PGMP-13 (correction): The PGMP-13 volume and weight should be 0.9, not 9.0.
Page 75, PGMP-14 (correction): The PGMP-14 volume and weight should be 9.0, not 1.0.

Justification:

From Striker Book 3, page 31 – listed weight for a PGMP-13 is 9/60 (weapon/power pack, units is kilograms) and listed weight for a PGMP-14 is 1/9 (multiply power pack weight by 10 with gravitic field generator off).

The above conflicts with the characteristics shown on CT Book 4 but since much of what is in MT (most notably the passage in question) is derived from Striker I think that Striker data should be used, meaning the original entries are correct.

What is missing from the table though is a note showing what units are used. Suggest the following:

Page 75, Weapon Prices (addition): Notes on units were left off of the original table. Insert the following under the table on page 75: Length is in meters. Volume is in liters. Weight is in kilograms. Price is in credits.
 
Referee’s Manual:

Page 80, Step 7, Basic Obscuration Devices (addition): COACC introduced countermeasures that aided aircraft in evading guided missiles. To introduce guided missiles into vehicular combat situations, similar countermeasures must be included in the design sequence. The following addition does this:

Replace Step 7 with the following:

7 Obscuration and Protective Devices
The following are devices to obscure line of sight or assist in evading guided missiles.

OBSCURATION AND PROTECTIVE DEVICES
Smoke Discharger: TL 5. 0.001 Mw. 0.005 kl. 0.005 tons. Cr 135.
Decoy Dispenser: TL 7. 0.001 Mw. 0.04 kl. 0.02 tons. Cr 1,000.
Anti-Laser Aerosol: TL 8. 0.002 Mw. 0.001 kl. 0.001 tons. Cr 20.
Prismatic Aerosol: TL 10. 0.003 Mw. 0.001 kl. 0.002 tons. Cr 20.
Sandcaster: TL 12. 0.005 Mw. 0.01 kl. 0.014 tons. Cr 1,250.

 
Imperial Encyclopedia: Replace the Drop Capsules entry in v 2.19 with the following amended text.

Drop Capsules (omission): Drop Capsules were accidentally omitted from the Imperial Encyclopedia. They are listed here for your convenience.

DROP CAPSULES: AVAILABILITY
Drop Capsules are designed to transport specially-trained troopers and their equipment from orbit to a planet surface. This type of assault operations can be carried out as a precursor to a full-blown planetary invasion, as a small-scale raid, or as a method to get reinforcements quickly to a threatened location. The sale of drop capsules is restricted by Imperial authorities, so only military vessels and licensed mercenary organizations can legally obtain them. Drop capsules are launched from gravitic accelerators similar in design to a mass driver or sandcaster. They are battery-powered and fitted with an oxygen supply so the carried trooper does not begin to deplete his suit’s supply until after landing. Drop Capsules are guided in flight by one of three methods – operator controls, pre-programmed inertial navigation, or by remote commands sent from the launching vessel. Of these, pre-programmed inertial navigation is most common. To avoid a catastrophic impact, braking is accomplished either with a small fusion rocket or with grav lifters. Three general types of drop capsule are widely available:

Atmospheric Reentry Capsule (ARC): Constructed at TL12+ and used by military and mercenary organizations. An ARC is lightly armored (armor factor 8) and can accommodate one Battle Dress-equipped trooper with supplies (though the carried load must be planned to not exceed the maximum weight allowed by the drop capsule design). Because other capsule types are more expensive to purchase and maintain, the ARC remains widely used for training and supply drops as well as insertions on worlds that do not pose a significant threat to the assaulting force.
Assault Atmospheric Reentry Capsule (AARC): The AARC is an improved version of the ARC constructed at TL13+ and used by the military and some well-equipped mercenary units. It is more heavily armored than the ARC (armor factor 20) and also mounts a countermeasure dispenser to protect against missiles fired from the surface. It is identical in performance to the ARC but weighs more and is more expensive. Like the ARC, AARC loads must be managed so as not to exceed the allowable weight for the model in use.
Assault Atmospheric Reentry Capsule High Survivability (AARC-HS): The AARC-HS is available at TL14+ and is designed for use in very high-threat insertions. It is only used by the military. Armor is increased (armor factor 28) and a set of ten decoy launchers is installed. During re-entry, these launchers deploy decoys that mimic the signature of a drop capsule, providing multiple false targets to draw surface defensive fire away from the capsules carrying troopers. Performance remains comparable to the other drop capsule types.

I am drafting a summary of the essentials to be inserted into the design sequence in the RM. Hope to have that done and posted in a few days. I think this is all that should be said in the Imperial Encyclopedia unless you think I should put in a chart with the volume/weight/price data for each.
 
I've updated the 'Partial Streamlining' thread and would like that included in the next version of the Errata.

-Swiftbrook
 
Player's Handbook:

Page 80, Starship Weapons (correction): The tech levels listed for two fusion guns do not match the starship weapons charts in the Referee's Manual. To correct this, change Fusion-15 to Fusion-14 and change Fusion-16 to Fusion-17.
 
Referee's Companion Manual - Alien Languages

When did the letter R become a vowel?

While I was redoing the word generation charts on pg 95 of the RC manual, I noticed that w/the Zhodani Vowel table 6, that the last row is filled with R's (Although the page is monolithic, there were no stars...)

Checked pg 21 of AM4, same thing. I also checked every other language chart, this is the only on with consonents by themselves in the vowel charts.

Any ideas?
 
pronounce vowel-R as "er" and you'll do fine.

R, M, and N can be used as vowels, in one or another language. Several African languages use M as a vowel.
 
When did the letter R become a vowel?

While I was redoing the word generation charts on pg 95 of the RC manual, I noticed that w/the Zhodani Vowel table 6, that the last row is filled with R's (Although the page is monolithic, there were no stars...)

Checked pg 21 of AM4, same thing. I also checked every other language chart, this is the only on with consonents by themselves in the vowel charts.

Any ideas?

Yes - I thought perhaps the Zhodani affected an Edwardian lisp. As in, Welease Woderick! (Although one would think a Zhodani Pontius Pilate would be quicker on the uptake as to why the crowd is laughing so hard ... )

Many apologies, just could not resist.
 
R and L are called "liquids" or "semivowels", and can be used as vowels in some cases. Several Slavic languages, including Polish, use R as a vowel.

Other letters that can be used as vowels include W, M, and N, though M and N are uncommon in that role.
 
W when used as a vowel usually is a very different sound from the english /w/.
 
Players Manual Errata

Pg 22 & 24 under basic skill eligibility:

Reads: Upon receiving commission .......... 1
Change to: Upon receiving a position ....... 1

Reasoning: Basic character groups 2 & 3 have positions, not commissions.

Pg 22 & 24 under Character Generation Checklist:
Reads: C. Roll for position, called commission for these six careers (if not yet rank 1).

Change to: C. Roll for position (if not yet rank 1).

Reasoning: As above.
 
Players Manual Errata

Pg 51, Mercenary Skills Table Shipboard column
6 - Ship Tactics
7 - Fleet Tactics

I don't think so.

Recommend replacing w/Special Combat.
 
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