Originally posted by far-trader:
Check your Traveller Book again Making inferences based on the drawings is not gonna cut it either. And look at the travel times to orbit table. Notice how there is a 1G column, for all sizes of planets.
I'm trying to see what you're talking about. I am. But, there is no travel times to orbit table in the Traveller Book.
There's a
Typical Travel Times table on pg. 54, but it doesn't show travel times to orbit for "all sizes of planets" as you say.
What it mainly shows is safe jump distance from worlds.
There's only one line that says "Typical distance surface to orbit", and the 1G column is market. But, if you use the Travel Formula, right above the table, it's easy to see that a world's gravity wasn't considered...
neither is world size...all the table shows is how long it will take a ship to move 10,000 km.
I think you're looking at the table wrong.
Besides, looking at Striker, a 1G starship
can land on worlds that are Size 7 or less.
Also, Striker isn't a board game. It's not Imperium or Fifth Frontier War or Dark Nebula or even Mayday. It's a set of rules for squad sized-plus mass combat.
It's a set of rules like Snapshot (tactical combat for the rpg) or Azhanti High Lightning (interior combat vs. Striker's exterior combat).
And, throughout the JTAS and other Traveller articles, Striker is cited as the vehicle design system for the
Traveller RPG.
Starships are vehicles.
I'm thinking that
Striker's rule on this isn't an inconsistency...especially since I see nothing in the main RPG rules to dispute it.
The Striker rules are meant (or at least capable) of being integrated with the RPG. There's a whole section on integrating Striker with Traveller starting on pg. 38 of Striker Book 2.
Guess what...that rule I quoted above in Striker was taken from the
Integration With Traveller section of the Striker rules. That rule (that says a ship with a G rating the same as or less than planetary gravity) was written specifically for
the Traveller RPG and it's integration with Striker. It's not a Striker rule sitting out there by itself. It's in the specific RPG section. Check it out yourself, pg. 41, Striker Book 2.
Then, there's the White Dwarf article. Written before Striker was published. Obviously, some other Traveller gamers were thinking about escape velocity and 1G M-Drives on Size 8 worlds.
On top of this, all small craft ships in the Traveller Book, except the 20 ton Launch (which is described in the text as a life boat), is fitted with 2G+ M-Drives.
Coincidence?
Here's what I think happened.
I think, in CT, it is the case where a 1G ship can only land on Size 7 worlds or smaller.
Then, MegaTraveller came along, and this little thing was changed.
I think they threw it out because it was too much of a hassel to deal with.