I guess Blackbat242 doesn't believe that.
Well it also depends on the retcon, right?
I mean, if you take for example jump masking and jump shadowing, in the meta game it simply doesn't matter. Ship takes off, ship heads to 100D (like the rules have always said to do), and ship jumps. Depending a bunch of factors (destination system, time of year in both the originating and destination system, orientation of the destination system, particularly if you have a "3D" map, etc.) determines whether the destination is shadowed by either star or or not. If it is, there's a little more travel involved to get there. If not, it's a normal every day jump.
But 99% of the time, the story doesn't really care about the shadowing, it's simply not important. Like waiting for a train or a slow line somewhere, it's usually not germane to the plot, rather it's simply an interesting detail that COULD be leveraged at some other point during play. But if they didn't exist, there's innumerable other mechanisms that can create the same kind of delays or time in space or whatever the jump masking is preventing that day.
Ideally a retcon is adding detail where it was simply implied or glossed over before. But obviously some retcons are worse than others, I just don't think this happens to be one of them.