This is true. Now that I've had some real exposure to T5 by working with it … I have mixed feelings. I'm glad things like what a TON is in starship terms is defined, the background is defined, and lots of other loose ends.
I bring this up here on this thread because I think there's an opportunity for T5 to learn from CT about the experience rules. Once again, if Traveller wants to keep it's post official law enforcement and security career to go Travelling zeitgeist, then I think the experience rules as is, however incomplete, are fine.
I've read more than two accounts here in the past of people trying to introduce the game to their kids. To me that means applying XP to a general pool, or skill holding area, would prove interesting. My deep down gut tells me that the game has a need to retain its low profile status for whatever reason. And therefore again the XP paragraph, as written, is sufficient.
I thought that Supp 4 was running a campaign or something, and maybe he had new players who were wondering why there was no D&D level mechanic. I've read that elsewhere on this forum in years past. Which, again to me, means that it might be something worth considering for T5.
I'll say this, and take it for what it's worth, after fighting my mother in Paris to get a gaming session going, and after running a successful one with newer players, there has been a curiosity among those players that verged on disappointment. Their unexpressed thoughts, I believe, were "well, how do I level up, get more skills so I can kill more stuff?"
And that's kind of where I'm at with Traveller. It's helped me stay creative, and again I actually don't like D&D's XP level system largely because it takes away from the story, and puts an emphasis on power gaming as opposed to experiencing the game's story, which to me is what RPing and even wargaming are all about. The moments of heroics, narrow escapes and so forth. But that seems to take a back seat to power gaming / power leveling when XP gets involved. Because then you're no longer trying to save the kingdom, princess, innocent villagers, raiding that lost city, what have you, but have this "I need this to get A-amount of XP so I can reach level-B" thinking, which should be in the background, but is more at the fore of some RPer's minds.
So, I'm not sure there's a solution for all the discussion on this thread. It's an interesting concept, and I think there are ways it could work, but it may be for another game for another time.
Just my two bits. Re cloaking.