As discussed before, it first appears in The Traveller Book (1982), which is a compilation & updating of LBB 1-5, all of which were published before TTB.
No, only of books 1-3, with bits of 0 and Sup's 3, 8, and 11...
As discussed before, it first appears in The Traveller Book (1982), which is a compilation & updating of LBB 1-5, all of which were published before TTB.
I must have missed that limit on skills in CT Traveller. Back to more reading of the pdfs.
Again, the rule is not introduced until 1982 in TTB, and then Books published starting with Book 7.
You won't find it in either edition of Books 1-3.
It is in Book 1 of the Classic Books 0-8 reprint and I don't think it was added just for that.
I don't see any other way to read it.
This is largely why I gave up on random character generation 20 years ago.
S4; is experience an issue in your gaming sessions?
Again, the rule is not introduced until 1982 in TTB, and then Books published starting with Book 7.
You won't find it in either edition of Books 1-3.
It is in Book 1 of the Classic Books 0-8 reprint and I don't think it was added just for that.
I have two copies of the LBB:0-8 reprint - the big floppy book - and the rule isn't in the LBB:1 of either one of them.
ALWAYS GAMED WITH IT
For the most part, I've always gamed with the Cap rule. I started with Starter Traveller, which has it. Then, I moved to The Traveller Book, which has it. Then, for a time, a long time, I played MT, which also has the rule.
So, for me, it's not a foreign idea. It's been a part of Traveller for a long, long time.
It can be read the way I am interpreting it, which is different from your reading of it.
Again, MT carried over the rule, and it agrees with my interpretation
Point Buy is OK for some games, but random is always my preference. I find with Point Buy, that players end up with competent, boring, very usual heroic types. All the same.
Characters with random generation seem to have more depth, in my experience.
To me, the crew of the Nostromo in Alien is much more interesting than the bulked up rescue team from Predator.
So, for me, it's not a foreign idea. It's been a part of Traveller for a long, long time.
There are some people here who give me the impression that anyone who didn't play the '77 edition haven't really played Traveller and really don't understand the game.
No.
Combined skills and skill levels limit for that character is 7. So if he has 3 skills, he can have no more than 4 skill levels (3 skills + 4 levels = 7 combined skills and skill levels).
TTB said:Maximum Skills: As a general rule of thumb, a character may have no more skills (or total of levels of skills) than the sum of his or her intelligence and education. For example, a character with UPP 77894A would be restricted to a total of 13 combined skills and levels of skills. This restriction does not apply to level-0 skills.
If there is one trend I can not abide it is the stealth retcon by 'oh it was meant to be errata'.
A lot of this retcon 'errata' is very recent and not originally intended at all, and yet it gets added because 'reasons'.
77 edition did not have a skill cap.
81 edition did not have a skill cap and there was no errata at the time to suggest it had.
82 TTB had it but they somehow forgot to include it in LBB:6 in 83, finally remembering to include it in LBB:7 in 85.
So you want incompetent, exciting, unheroic characters? I know very few players who would want that, unless it was a comedy game.
Although Rath is in good health (CON 13), he's not very strong (STR 8) because he's just plain lazy--he never wanted to exercise as a youth, and not it is too late. His low Wisdom and Charisma scores (6, 7) shows that he lacks the common sense to apply himself properly and projects a slothful, "I'm not going to bother," attitude (which tends to irritate others). Fortunately, Rath's natural wit (INT 13) and Dexterity (14) keep him from being a total loss.
Thus, you might play Rath as an irritating, smart-alecky twerp forever ducking out just out of range of those who want to squash him.
Rath has several good points--he has studied hard (INT 13) and practiced his manual skills (DEX 14). Unfortunately, his Strength is low (8) from lack of exercise (all those hours spent reading books). Despite that, Rath's health is still good (CON 13). His low Wisdom and Charisma (7, 6) are a result of his lack of contact and involvement with people outside the realm of academics.
Looking at the scores this way, you could play Rath as a kindly, naive, and shy professional type who's a good tinkerer, always fiddling with new ideas and inventions.
Obviously, Rath's ability scores (often called "stats") are not the greatest in the world. Yet it is possible to turn these "disappointing" stats into a character who is both interesting and fun to play. Too often players become obsessed with "good" stats. These players immediately give up on a character if he doesn't have a majority of above-average scores. There are even those who feel a character is hopeless if he does not have at least one ability of 17 or higher! Needless to say, these players would never consider playing a character with an ability score of 6 or 7.
In truth, Rath's survivability has a lot less to do with his ability scores than with your desire to role-play him. If you give up on him, of course he won't survive! But if you take an interest in the character and role-play him well, then even a character with the lowest possible scores can present a lot of fun, challenging, and all-around exciting time. Does he have a Charisma of 5? Why? Maybe he's got an ugly scar. His table manners could be atrocious. He might mean well but always manage to say the wrong thing at the wrong time. He could be bluntly honest to the point of rudeness, something not likely to endear him to most people. His Dexterity is a 3? Why? Is he naturally clumsy or blind as a bat?
Don't give up on a character just because he has a low score. Instead, view it as an opportunity to role-play, to create a unique and entertaining personality in the game. Not only will you have fun creating that personality, but other players and the DM will have fun reacting to him.
There are some people here who give me the impression that anyone who didn't play the '77 edition haven't really played Traveller and really don't understand the game.
If there is one trend I can not abide it is the stealth retcon by 'oh it was meant to be errata'.
A lot of this retcon 'errata' is very recent and not originally intended at all, and yet it gets added because 'reasons'.
77 edition did not have a skill cap.
81 edition did not have a skill cap and there was no errata at the time to suggest it had.
82 TTB had it but they somehow forgot to include it in LBB:6 in 83, finally remembering to include it in LBB:7 in 85.
Holy smokes that's a lot of work … when did you find the time … or inspiration?And in case anyone doesn't know about my Traveller Section by Section comparison document:
https://docs.google.com/document/d/1jsH-EgKvaR0mdbtJMj_Xj7X3TcYyZTqQGf-Gwu58PX0/edit?usp=sharing
Note that the rule is included in 1981 by errata (but not 1977 - dunno why anyone bothered with 1977 errata if all the changes from 1977 to 1981 aren't included, unless it was some actual errata from back in the day).
Frank
Ah, my bad. I'm sorry I wasn't clearer. I mean are your players griping about not getting experience, or are you running a campaign where you think experience is warranted … stuff like that?*much snippage*
BG, I'm not sure what you mean, "issue". What are you asking me?![]()