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Fading Suns d20 --> Traveller d20 rules

apoc527

SOC-12
So I just bought the Fading Suns d20 stuff. The universe is great and I got the rest of my group interested as well. However, it uses the standard D&D HP system. This doesn't seem to work so well, so I was thinking of using T20's Stamina/Lifeblood system instead.

First of all, if anyone has any experience with Fading Suns (d20 or not) do you think this is a good idea?

Secondly, I will need to convert the armor stats and probably get slightly different weapon numbers for everything as well. For armor, T20Lite gives a nice little guideline of dividing the Armor Bonus by 3 to get the effective T20 "damage reduction". This will work ok, but many of the armor materials are also "advanced" (for example, you can make Full Plate out of Ceramsteel giving it an Armor Bonus of +10 instead of +8). I think I might divide the basic armor bonus for Full Pate (+8) by 3, and then just add two, to account for the high technology. Anyway, what do you guys think?

Finally, for weapons, I'm inclined to just use straight T20 stats (they are all about the same anyway), but I will need to make up reasonable stats for a few things.

If a "blaster pistol" does 2d6 with a x3 Crit modifier in Fading Suns d20, how much do you think it should do in T20? (Most of the standard guns are about a die type less powerful in FS. An assault rifle does a d10 instead of a d12, etc). A laser rifle does 3d6 with a 19-20/x3 crit range. I suppose I can just assume that 3d10/x2 is fair?

The only other major issue is Fading Suns' energy shields. They will probably work fine as written, but I really can't be sure until I've tested it out. Basically, they require an activation check for every attack for which the base DC is 15 for ranged and 17 for melee, and you simply roll a d20+Damage rolled to beat the DC (so yes, the more damage, the easier it is to activate the shield). If the shield is activated it has standard DR vs physical attacks, blasters, fire, and electricty (all different numbers for the 4 types). It should work fine without any modifications, I think.

Anyway, what do you all think? Thanks!
 
Well I picked up the FS D20 because I really like the setting, it is my favorite next to Traveller but I immediatley dropped it in favor of the original FS rules because they work so much better than the piece of Vorox dung that holistic games thru together to make a qiuck buck off of the D20 OGL :mad: ...... That said I think that the T20 system would work well for the FS setting But I would wait for the T20 book, use the FS book for source material and then get a few more books for FS and then do a work around. Both settings use a noble caste system and adding the church and the guild should be easy, gulilder could use merchant and like character classes but you will probably have to do your own church classes. pick weapons very similar to the ones in FS from T20 and with a little sweat you will have a very workable game not a poorly designed converstion. If you have ever played the original FS and then looked FS D20 then you will see what I mean.
DISCLAIMER: the opinion in this post is mine and maybe mine alone, if you disagree I dont care so dont post alot of "you are wrong" post as this will not help anyone. Please be constructive.
 
Huh. It seems pretty good to me, but then I don't have the original FS books, nor do I plan to buy them. I think the Victory Point system is CRAP though, so I have no real intention of trying to see how it works. FS d20 seems pretty nice so far, and it certainly is getting supported, which is nice. And actually, it works really well with only a few slight modifications. Thanks for the response and opinion though.
 
How about giving both of you giving the public detailed reviews of Fading Sun d20?

I expect apoc527 to publish a positive review, and Commonman to publish a negative one.

If this would be an inappropriate place, then I recommend moving the thread to the Random Static forum.
 
Well after reading alot about the new T20 game I stil am not convinced as to buying It for anything other than referance material for my CT. game. all It is , D@D in space ,oh and while your at it why not throw in darth vader for giggles and grins from d20 star wars game?
Staples
 
Originally posted by staples357:
Well after reading alot about the new T20 game I stil am not convinced as to buying It for anything other than referance material for my CT. game. all It is , D@D in space ,oh and while your at it why not throw in darth vader for giggles and grins from d20 star wars game?
Staples
Yep, it's chock full of dragons, elves, magical blasters, and oh don't forget the 1.5m square gelatinous cubes! I'm particularly fond of the +5 Vorpal FGMP.... :rolleyes:

Hunter
 
Originally posted by Reginald:
I guess this is not the place to talk about Dragonstar, huh? (Here or in Random Static Forum.) :(
Nah go for it, Dragonstar is a good game (so is Fading Suns, just not my cup of tea). My sarcasm above was about comparing T20 to D&D in space. Nothing wrong with that mind you, I personally like DS, but T20 is anything but D&D in space.

Hunter
 
I have to agree with Hunter, T20 is "not" D&D in space, Dragonstar is D&D in space. T20 is Classic Traveller using the D20 rule system.

All RPG's evolve or die. This change is closer to the original game than MT, TNE or T4. And, I like it. With all the outside sources of the D20 system to draw from, it will be easy to customize YTU. It can be as canon, or as divergent as you wish (It helps to have a consistent set of House Rules.). IMHO this can only strengthen the game as we know it.

:cool: :cool:
 
Originally posted by hunter:
Yep, it's chock full of dragons, elves, magical blasters, and oh don't forget the 1.5m square gelatinous cubes! I'm particularly fond of the +5 Vorpal FGMP.... :rolleyes:

Hunter
DUDE! I absolutely *MUST* get a +5 Vorpal FGMP!!! By any chance, do you also have a +5 True Striking Keen Dumbshit-bane vibrocutlass? I need one for a certain someone...
file_23.gif
 
Originally posted by apoc527:
DUDE! I absolutely *MUST* get a +5 Vorpal FGMP!!! By any chance, do you also have a +5 True Striking Keen Dumbshit-bane vibrocutlass? I need one for a certain someone...
file_23.gif
Damn, should have stopped in yesterday dood. I sold the last one to a minion of Asmodeous/Grandfather last evening. :D

Hunter
 
Originally posted by hunter:
</font><blockquote>quote:</font><hr />Originally posted by apoc527:
DUDE! I absolutely *MUST* get a +5 Vorpal FGMP!!! By any chance, do you also have a +5 True Striking Keen Dumbshit-bane vibrocutlass? I need one for a certain someone...
file_23.gif
Damn, should have stopped in yesterday dood. I sold the last one to a minion of Asmodeous/Grandfather last evening. :D

Hunter
</font>[/QUOTE]Shoot. Oh well. I'll have to have one commissioned instead. And you know how that goes...damn wizards want all that gold up front. Do you have any idea how hard it is to find gold coins in the Imperium?
 
Originally posted by LordRhys:
I have to agree with Hunter, T20 is "not" D&D in space, Dragonstar is D&D in space. T20 is Classic Traveller using the D20 rule system.

All RPG's evolve or die. This change is closer to the original game than MT, TNE or T4. And, I like it.

snip
I would argue that T20 about the same distance from CT as is MT. Lots of things familiar, but subtle differences that can catch the unwary.

Besides, I was using striker combat and the DGP task system in CT, so MT was just having them both rolled into the core rules.

As for doing the armor conversions, FS could benefit HIGHLY from more realistic armor rules. I'd agree you do the material mods AFTER conveting the base type. (It makes them a far better improvement, tho.

The nicest thing about the T20 Stm/LB is the absolute portability of it; it even includes the guidelines...

Too bad i can't find players into sci-fan... FS is a great setting.
 
Originally posted by Aramis:
I would argue that T20 about the same distance from CT as is MT. Lots of things familiar, but subtle differences that can catch the unwary.
I'd honestly have to agree here. MT character and combat system-wise is a lot closer to CT than T20 is. I'd say T4 is also. The ship and vehicle design systems are closer to CT in output than other versions of the game. Worlds I think have remained fairly standardized throught all versions.

Where I think T20 comes closer to CT than other version is in its versatility and less dependence on the OTU setting. The Traveller's Handbook is the T20 equivalent of Books 0-8 rolled into one. Campaign light, system heavy. Its got all the basic tools you need to run just about any kind of sci-fi campaign. About the only thing you'd need to do is adapt the Jump Drive mechanics to the appropriate setting or replace them (and we'll probably do a TA supplement on this type of thing).

Hunter
 
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