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CT Only: Favorite Classic Traveller ship(s)

Right. My point is that the Explorer is a Type C that has nothing whatsoever to do with the Broadsword. Peter either has never seen the FASA design or chose to ignore the provided deckplans.

Similarly, the Judges' Guild Type C is interesting.
 
Some of the old FASA adventure class ships are not bad. The 800 ton explorer class ships is pretty neat. As is the Zhodani trader.
 
If we're talking "For use with" then the Explorer Class Scout Ship from White Dwarf (issue 39? Adventure on #40) is my favourite, I especially like the ejecting bridge and engineering sections (escape pods).
 
Another White Dwarf design - The Explorer Class Scout.

It was a great ship, but realy a bit profligate with space and budget. If you're actualy going to do a scout exploration campaign you need something with greater range and scientific investigation facilities than a Type-S, and this had it.

Also, the Leviathan just for being completely bonkers.

Simon Hibbs

I've been redesigning the Leviathan as a Hospital Ship for a campaign idea I had earlier this year. Been a lot of fun to work through some ideas I had for operating rooms, triage, and patient rehab areas.
 
Similarly, the Judges' Guild Type C is interesting.

Yep, that's the third Type C (or the first, if you go by dates of publication) to see official or licensed publication. JG's shockingly sparse external imagination aside, it is a viable arrangement. It IS a CT77 version, though, so it has Pinnaces instead of Cutters, and thus no spare modules. 80 tons of carried craft instead of 160 makes this version quite roomy.

I would really like Ian Stead to visit the JG ships of that style and re-imagine the exteriors in more of a diesel-electric train motif.
http://www.museumoftheamericanrailr...e/SlideShow/ItemID/85/AlbumID/18/Default.aspx
 
I confess a continued fondness for the 100Ton X-boat, the most overlooked and under-developed ship in the ISS fleet.

The maneuver-drive-less X-boat gives me a severe pain in the Suspension of Disbelief. Especially after the rules changed to allow a 100T ship to fit in J4 and M1. (Mind you, Maneuver-0.1 would have been good enough for me).


Hans
 
I've always liked the classic Type S.

Enough room for an adventuring party, enough mobility (in space and on the ground to get into trouble, and a shortage of cargo space to encourage adventuring.

Although the limited payload makes me view the trad Book 2 Type-S as something that nobody would actually bother to make as you can't do much with it. However, this limited payload is largely a function of the Book 2 design system. I think that an actual Type-S-ish ship would be built with a more useful specification - perhaps faster and/or more cargo. Pretty much any other starship design system for Traveller (HG, MT, FFS etc, MgT) would produce a ship that could carry a useful payload.
 
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I have a soft spot for the classic Type A. So much of my play has been solitaire that a Free Trader just feels like home.

Once I get the thing paid off and start thinking about building the Jump 2, 400 ton armed merchant that seems like the next step, well, I start getting bored. Except that as a cross between a Far trader and a Fat trader, I really ought to call it a "Fart trader" and break down in 12-year old giggles in honor to my "13 year old opening up LBB 1-3 for the first time" self.
 
The maneuver-drive-less X-boat gives me a severe pain in the Suspension of Disbelief. Especially after the rules changed to allow a 100T ship to fit in J4 and M1. (Mind you, Maneuver-0.1 would have been good enough for me). Hans

I think the mass-produced 'stock' express boat is what is largely seen, those in use in well supported routes of the network, likely many lesser encountered variants exist but still in the 100Ton category.
 
I liked the Type S, Broadsword, Far Trader, Fat Trader and Type T.

The main reason I didn't like the Type Y Yacht is it has only Jump and Manuever 1, while it has not only an air/raft, but an ATV and Ship's Boat. I could accept those on a larger yacht, especially one with higher jump and maneuver.

The Ships Boat is an absolute necessity, gives the yacht owner, presumably a wealthy person or at least moving in wealthy circles with their own ship, the means to escape pirates at likely uncatchable speeds. The passengers are likely worth a lot more then the ship.

The ATV though can do with scratching, go GCarrier and reuse the cargo space.
 
The Ships Boat is an absolute necessity, gives the yacht owner, presumably a wealthy person or at least moving in wealthy circles with their own ship, the means to escape pirates at likely uncatchable speeds. The passengers are likely worth a lot more then the ship.

The ATV though can do with scratching, go GCarrier and reuse the cargo space.

I still think that there would be higher-acceleration Yachts. There is a version in the TNE core book that had Jump-5 (I don't remember the accel rating).
 
I have always loved the Safari Ship (type K) and the Broadsword Mercenary Cruiser. Both ships caught my imagination when I first saw them. :)
 
I've always liked the classic Type S.

Enough room for an adventuring party, enough mobility (in space and on the ground to get into trouble, and a shortage of cargo space to encourage adventuring.

Having said that, it's a bit of a stretch to suspension of disbelief, precisely because of its shortage of payload. If you do a 100t Type-S like ship with pretty much any system except Vanilla Book 2 you wind up with something that has a lot more useful payload.

IM(various)TU(s) I did variants of the type-S with faster manoeuvre drives and/or more payload, which make them desirable for various parties to use or modify. This made for a whole bunch of variants with different payloads - ambulances, executive transports, patrol craft with uprated power plants and weapons etc.

This (for me anyway) gave the Type-S a reason to exist in large numbers. It was actually a useful platform for a variety of payloads - as it actually had room to fit a useful payload.
 
Having said that, it's a bit of a stretch to suspension of disbelief, precisely because of its shortage of payload

Never really had that problem with the Scout, myself, because of its purported mission: it's mostly meant to move & gather information, not stuff; and as starships go, it's pretty expendable.

And in game terms, it's really ideal. It's a conveyance - don't need to fuss over the details too much. (If your players are beyond the constraints a type S offers, well, so much the better. It's nice to have self-motivated players.)
 
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