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Favourite Traveller Career

What is your favourite Traveller career/class?


  • Total voters
    198
Our groups' favorite seems to be the Drifter. Hitchhikers, junk dealers, survivalists, stowaways and space station hobos... We once had an old drifter with so many skills that we considered him some kind of space druid and urban mystic.
 
Our groups' favorite seems to be the Drifter. Hitchhikers, junk dealers, survivalists, stowaways and space station hobos... We once had an old drifter with so many skills that we considered him some kind of space druid and urban mystic.

I was wondering about that when thinking about trade and passengers. In a situation with thousands of planets , xboats (I assume) bringing tv shows and movies from 100s of them and all you had to to see the next one was work to save up 1000cr and go - I wonder how many people would get bitten by a bug to just keep going - a bit like the original Traveller novels (not quite as he was trying to find somewhere but close) - planet, work, planet etc for years or decades or perhaps their whole life? Given the size of the Imperium I could imagine billions of them.

It made we wonder about low ships - passenger ships with just low berths for the drifters - in the most populated areas of space maybe a low ship could even have a couple of thousand low berths. A ship like that would make a good setting for a zombie virus.
 
I noted no police or hunters. Never did try them myself as PCs.

Scouts can be fun for solo adventures, but with a merchant, many more options open up.

Hi,

I've included Hunter, the Safari ship is bigger and better than a scout ship!

Although I've also included Scouts, Navy and Marines

Kind regards

David
 
I've played some Police characters; they seem modeled after the UK's police more than the US's. Not bad, and I use it for generating the average police encounter.
 
I like Merchants and Scouts, but the primary character in a Traveller novel that I am working on is a Marine, albeit more of a Wet Navy one.
 
I never get to play a character -- always a GM, never a PC -- but if I did, I'd lean strongly towards retired Colonel Blimp types or not-quite-as-dumb-as-they-seem remittance men.
 
not steward? not even listed?

drew up a steward character the other day, and it suddenly seemed very interesting. like to try it somewhere.
 
I was more or less my groups' permanent referee from pretty early on.

The few times I did get to play and/or roll up a character, if allowed I would choose the scout career because of it's nice mix of space and ground skills.

The only active duty campaign I ever ran involved the Scouts because to wide range of missions (i.e. sessions) I could easily devise.
 
I just added a vote to the blank option at the end - I thought I would explain why.
A few years ago I designed the character generation tables for a megacorporation factor career.
I've had a few players pick it over the years.
 
what is a "traveller"? just somebody with a lot of money who bee-bops along wherever who is not a noble or a free-and-clear ship owner?
 
what is a "traveller"? just somebody with a lot of money who bee-bops along wherever who is not a noble or a free-and-clear ship owner?

In TNE, it's a career for just that - wealthy former nobles in the Regency and the RC, neither of which has noble fiefs. (insert obligatory gripe about DN).
 
what is a "traveller"? just somebody ... who bee-bops along wherever...?

Prior to Mongoose and the Dilettante, the Traveller was a broad range of types centering around this game's equivalent of the so-called murderhobo: no fixed address, capable of taking care of themselves, enough money (sometimes) or connections (sometimes) or luck (sometimes) or skill (sometimes) to move to the next port of call when necessary. Brian Daley called them "Breakabouts"; others have less salutary or polite names.

To answer a much older question, the choices in this poll are T20-centric. The TAS Reporter and Traveller were idiosyncratic of that edition.
 
Scout rule, but I also like merchants

I have always favored exploring and like the scout career. I am ex military so Navy and Marines were also interesting. Lately I've been reading the Solar Clipper series. This made me take another look at Merchants.
 
I can't believe more people don't see Merchants as a great career. Maybe I've spent too much time puttering around with Megatraveller but it offers a great amount of skills and a good range. Same with Marines.

Scouts are always fun since they fit the adventuring mold but I prefer the above two.
 
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