I have been playing the game for 30 years.
Pendragonman,
So have I. Maybe we should get to wear special buttons or something...
The limiting factor is the speed of communication as to where the picket is.
Oh for Pete's sake... You
publish which gas giant is picketed in the navigation data your port authority provides to all the other port authorities. Pilots and navigators and shipping companies know that Gas Giant A in System B is
always picketed and thus safe (as any place can be) for wilderness refueling.
Note, a ship can always jump into system at the 100 d limit of the gas giant. I have before, and will again, successfully pirate ships in systems that someone with your linear thinking has defended in the methods outlined in this thread.
Linear thinking? Will wonders never cease...
I've been thinking about this since
HG2 revealed the Big Ship - Big Fleet Imperium with an eye towards making piracy
work. You can ask anyone here that I am strongly pro-pirate. What I am not is
pro-idiot.
Piracy threads always boil done to blathering matches between two opposing camps. There's the pro-pirate
Yo-ho-ho-ists and their cartoonish Hollywood ideas about piracy that sadly cannot work in the Imperium and there's the anti-pirate
Mugwumps who claim that piracy can never work in the Imperium. Then there's the middle ground where I stand, a place where piracy is both plausible and works within the constraints post-
LBB:5 canon places on us.
I ask this: Have you played it out? If so, was your pirate commander competant or someone unfamiliar with ship's tactics? If you were the pirate, did you get away successfully? If not, was it because you didn't think as fast as the SDB commander?
I'd like to think I'm competent, I've been playing wargames since the late 60s. I've played
LBB:2 and
Mayday uncounted times. Because my RPG groups were mostly wargamers too, both vector-based games were part routinely part of our RPG. Every once and while there's a "Golden Moment"; your vector is good, your target's vector is good, the picket's vector is bad, and you'll have all the
time you need to fight, match vectors, board, fight, loot, and - most importantly - get away safely. Those moments are extremely rare and, if you try a bit of
Yo-ho-ho-ist-style piracy outside of them, you get your ass kicked. How long can you wait for those rare chances AND make you nut? How long can you skulk around jump limits and continually visit ports without cargo or pax without the authorities looking you over?
How about answering that question yourself. Set up a main world or gas giant and mark off the 100D limit. Randomly place the SDB, choose where to place your pirate, and then have the merchant drop out of jump space. Tell us how often you succeed - with success meaning getting away with loot - and how often you get damaged instead.
If you don't want to go through all that effort, why not try "just" matching vectors instead? You need to match vectors to board and you need to baoard to shift cargo. Put one ship on a vector to the port and then see how long it takes another to match it. Remember, matching means both the present and future positions must match. This is not an interception where only the future positions need match.
Here's a hint; it will take at a
minimum TWO
Mayday turns to match vectors and you'll still need to board, fight the crew, and shift cargo.
Want to guess how soon that 6gee SDB will be within weapons' range?
Having fun,
Bill