CosmicGamer
SOC-14 1K
I didn't notice a forgery skill. The closest skill is deception, right?
I wonder if this is a good place to use the Task Chains? If we look at page 51 “Aiding Another Character” the idea of Task Chains are presented. So the chain might be:Yes, that Deception is the most popular choice so far in the discussions I've read. Art and Broker have also been suggested, but I think Deception is generally the best choice.
I wonder if this is a good place to use the Task Chains? If we look at page 51 “Aiding Another Character” the idea of Task Chains are presented. So the chain might be:
1: Admin (Research what is needed to be forged)
2: Art (Doing the copy)
3: Deception (Presenting the fake as the real thing)
Thus my character wants to buy a forged set of papers. The GM could notate that the Art roll included an effect of 3. I buy the papers and when I present them to the customs people I make my deception check with an unknown +1 the GM adds in because the Art effect riding on the chain.
What do you think?
Daniel
I see what your saying but I think you messed up using an example of customs papers.
I think it should be possible for some criminals/rogues to be good at forging paperwork but there is no art skill in their skill tables. A spy/agent is another career where someone might be skilled in forging a document and they also have a deception skill but no art. Also an administrator might be able to because of familiarity with the subject matter, or because they actually create the real thing with fake info. Guess what skills they do and don't have.
For your step 3. Does the person presenting the papers need to be deceptive? For example, lets say your characters are asked to pick something up and are given fake paperwork but they don't know the paperwork is fake.
Now if your forging a painting....
I see what your saying but I think you messed up using an example of customs papers.
I think it should be possible for some criminals/rogues to be good at forging paperwork but there is no art skill in their skill tables. A spy/agent is another career where someone might be skilled in forging a document and they also have a deception skill but no art. Also an administrator might be able to because of familiarity with the subject matter, or because they actually create the real thing with fake info. Guess what skills they do and don't have.
For your step 3. Does the person presenting the papers need to be deceptive? For example, lets say your characters are asked to pick something up and are given fake paperwork but they don't know the paperwork is fake.
Now if your forging a painting....
Initially, I was only thinking of forged ID's and papers which would require less artistry. One of the nice things about these threads though is new thoughts and ideas come popping forth.I don't know if I would use the artist skill, and I think this is the point you are trying to get across. I think I would use the deception skill since the amount of art work is usually small.
but after looking at the tables I couldn't quickly come up with something to pull out. There are other reasons that are a bit off topic for why I didn't look at this closer.a Crime skill with Forgery as one of the specializations. Pick pocket, safe cracking, and other such crimes could also be specializations
the word degree caught my eye and I thought maybe forgery describes works that require less art and fall under deception but more artistic works like making fake money or reproducing a great sculpture would not be forgery. Instead call it counterfeiting and use an art skill check.forgery can, and often does, require a degree of artwork
forgery is a skill for an npc rather than a character.
there would probably never be a need for a "forgery" skill check.
I tell this story because I believe in a high-tech future society, I think that forgery would take on a different aspect in some cases then it does today.
Many documents would probably be done on computers, or holograms or something other then hand-written documents. At which case, security precautions could be something like watermarks, serial numbers, etc.
This means that a computer skill check, art, stealing the paper used, or some other preperation could be used for forgery depending on the situation and therefore, in my opinion, unless travelling to a low-tech world, there would probably never be a need for a "forgery" skill check.
Hey, take it easy there. All too often i see people reasoning using only "this is the way it is in RL". I like that there was some "In the Traveller Universe it would be more like this" and would like to encourage that type of thinking.Apparition, Gee, you think?
every version of Traveller - except for Riki-Tiki-Trav - has forgery as a separate skill. Even when first described in the LBBs, forgery attempts were said to require special materials. It's always been more than just the simple matter of a pen and a supple wrist.
The fact that it is missing in Riki-Tiki-Trav is the result of an egregious mistake and a laughable playtest, not a conscious design choice.
This is a matter of errata.
"Riki-Tiki-Trav" hmm, ....
These are just suggestions to think about...Which tables would you change (rogue, agent, are there other professions) and what are you going to throw out that is currently on the table?
Klaus and Apparition, sorry, but I don't understand those statements. Are you saying that you think forgery should not be created as its own skill? Are you saying that you think that players will never try to forge anything? Maybe you could clear up what you meant in that statement for me.
That assertion is one of the best examples of a gross conceptual error as has graced these boards in many a week.
And both past and present forgers never needed to worry about things like using the proper inks, using the proper paper, using the proper writing implements, or anything other than simple copying, right? It was just as easy as when you traced your mom's signature on that field trip permission slip, right?
Let me ask a question because this might help me understand what you are trying to say.But back to the topic at hand, even digital documents would have security measures, and under this theory, computer would be the skill I would pick to do any type of forgery. Security measures would likely be along the lines of encryption codes, or possibly even DNA codes imprinted for authentification.
I dont know if I am answering the question asked....but my opinion is that forgery as a skill is not going to be a common skill, as I dont feel that it would be something widely practiced, even in the darker side of the law. I think technology would have made this skill obsolete in most cases.
Let me ask a question because this might help me understand what you are trying to say.
Do you think the word forgery only applies to paper items?
Daniel
Thanks for clearing things up a bit but I have a different opinion on this part.but my opinion is that forgery as a skill is not going to be a common skill, as I dont feel that it would be something widely practiced, even in the darker side of the law. I think technology would have made this skill obsolete in most cases.