I say 'forgery' is a skill for npc's because IMO if you want something forged you're best off going to a hyper-specialist expert (who is also useless as a pc). It is also a good gaming situation - you need to find the bloke to forge the pass.
Forgery as a skill is far too narrow for the shtick of MGT. It's also not that useful to players - using up a skill opportunity for forgery when you could get deception instead?
Right now 'forging' stuff requires a lot of different skills that are already covered in MGT. To have a forgery skill would require all these other skills too.
So someone with deception, computer, and art/printmaking (or whatever) would probably have a good set of skills for forging stuff.
It's an uncommon game situation anyhow - hardly needs it's own specific skill.
And, to counter a particularly and unnecessarily offensive post, forgery appeared as a skill in other versions of Trav just because it was in CT. There is no other good reason, really. MGT so far has done a very good job of not just simply regurgitating CT ad nauseum.
Forgery as a skill is far too narrow for the shtick of MGT. It's also not that useful to players - using up a skill opportunity for forgery when you could get deception instead?
Right now 'forging' stuff requires a lot of different skills that are already covered in MGT. To have a forgery skill would require all these other skills too.
So someone with deception, computer, and art/printmaking (or whatever) would probably have a good set of skills for forging stuff.
It's an uncommon game situation anyhow - hardly needs it's own specific skill.
And, to counter a particularly and unnecessarily offensive post, forgery appeared as a skill in other versions of Trav just because it was in CT. There is no other good reason, really. MGT so far has done a very good job of not just simply regurgitating CT ad nauseum.