Forgery just doesn't seem to be needed, in my opinion.
Forgery can be broken down into two parts or tasks.
1. to actually construct/make the forgery itself, either as an exact copy to fool someone, or as piece that has been modified to suit some purpose ( changed manifest or a fake 'just discovered' artwork in the style of a famous artist. )
This task would require artistry ( for print, sculpture, etc. ), mechanic ( for making fake rolex watches, etc. ) or even another skill related to actually creating something. The skill of 'forgery' means nothing in the construction of a forged object when approached in this fashion.
2. passing the forgery off as authentic which should be role-played or played as an interpersonal, uncertain task. It is my opinion that there are other skills more appropriate for this than a nebulous 'forgery' skill.
'Forgery' appears to be clumping several disciplines into a single skill as opposed to separating the individual skills used out.
Its my position that forgery as a skill is not necessary. Perhaps mongtrav designers felt the same.
I wonder if bribery can be played out as a sales transaction of sorts; pay money, favors, etc. in return for some goods or service ( even if that service is to just look the other way ). Another interpersonal task, to be sure. ( uncertain, fateful, hazardous )
Forgery can be broken down into two parts or tasks.
1. to actually construct/make the forgery itself, either as an exact copy to fool someone, or as piece that has been modified to suit some purpose ( changed manifest or a fake 'just discovered' artwork in the style of a famous artist. )
This task would require artistry ( for print, sculpture, etc. ), mechanic ( for making fake rolex watches, etc. ) or even another skill related to actually creating something. The skill of 'forgery' means nothing in the construction of a forged object when approached in this fashion.
2. passing the forgery off as authentic which should be role-played or played as an interpersonal, uncertain task. It is my opinion that there are other skills more appropriate for this than a nebulous 'forgery' skill.
'Forgery' appears to be clumping several disciplines into a single skill as opposed to separating the individual skills used out.
Its my position that forgery as a skill is not necessary. Perhaps mongtrav designers felt the same.
I wonder if bribery can be played out as a sales transaction of sorts; pay money, favors, etc. in return for some goods or service ( even if that service is to just look the other way ). Another interpersonal task, to be sure. ( uncertain, fateful, hazardous )
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