You can believe or do whatever you want, but when you disagree with RAW, it's a house rule.
Good thing then that I've never claimed to "Be The RAW" ... wouldn't you agree?
What I've said is that RAW
has an error in it.
Here's the error.
Here are three proofs that it's an error from three different perspectives.
Here's how to fix the error.
And your answer is ...
"NO IT DOESN'T!"
They are also The Rules As Written. Deviating from that based on the math, including interpolation and extrapolation, may be more consistent and plausible than The Rules As Written -- but are not those rules.
Don't fix anything.
Don't find the errors.
Just use the stone tablets given to us by our ancestors and don't question anything ... and whatever you do, don't
<CENSORED>.
Critical thinking: OUT.
Cult thinking: IN.
Questions will be disparaged.
Answers to those questions will be denied as "heretical" to the Holy RAW.
Blind Faith will be rewarded.
Traveller has a LONG and honorable history of "fixing it".
- Book 5 (High Guard) "fixed it".
Except they'd didn't fix LBB2, they just went around it.
Have to agree with
@Grav_Moped here.
LBB5.80 didn't "fix" the flaws (and errors) of LBB2 ... it just grandfathered in LBB2 as "still being usable" in CT despite being an incompatible design paradigm.
LBB2 "works" for starship design ...
in a limited and specific way ... which was fine for a first draft (before pocket calculators were readily available to do the math that was really needed), but that's all it really was. LBB2 was a quick and dirty way to make starships "quickly enough" for use in the game (just pay no attention to the man behind the curtain). It was more of a "broad brushstrokes" yet still minimalist way of doing things, where you didn't have to keep track of all that much (during the design phase).
The problem with LBB2 is that it is TOO LIMITED.
How do you design a (from scratch) new small craft using LBB2?
Short answer: You both DON'T and CAN'T.
LBB5.80 struck out in a completely different direction for starship design (and combat) with game mechanics and systems that are decidedly incompatible with LBB2. There's even a distinct asymmetry when "translating" starships between the two design paradigms.
- You can put LBB2 stuff into a LBB5 craft and things will "still work" (mostly) the same.
- If you try to put LBB5 stuff into a LBB2 design ... all kinds of things "break" almost immediately (and they stay broken in a bad way).
So LBB5.80 was less of a "fix" and more of a "new shiny!" way of doing things that mostly sidestepped away/around what LBB2 had done without completely invalidating LBB2 entirely.
Later rules had fuel use proportionate to output, but not generally coupled with the LBB2 tech/size paradigm.
Later developments went more in the direction of being a Simulation, because that helped immersion (and accounting, for those who care about such things). The "first draft" of Traveller (LBB2 in particular) wound up being largely discarded later on in favor of alternative paradigms (such as dropping computer programming as an upgrade path/bottleneck for starships). The vector mapping for starship combat and maneuver movement is another system that "works" in theory, but in practice often times winds up being more trouble than it's worth (unless you're tabletop wargamers who like measuring distances with bits of string).