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[HG] Most Commonly Used Spines in custom ships

robject

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I suspect (but don't know) that there is a subset of spinal weapons in High Guard which are more important to custom ship designs than the rest. Maybe it's one half of each list, maybe it's only four or five entries from each list, I don't know. But it seems like when players design custom ships that they all tend to produce optimized designs, and therefore the unintended result is a focus on the same few particular PA and Meson spines.

(I'm not as concerned about canon designs; I'm interested in seeing if HG players who design ships tend to focus on a few optimal weapons.)

Can anyone confirm or deny my suspicion? And if you've seen this pattern too, can you identify some of the most commonly utilized spines in custom designs?
 
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The biggest one I can fit into that hull that the power plant will support and I can afford with the ship's budget. The bigger the weapon the more critical hits are possible relative to the size of the target, but that also depends on what it is going to shot at so.......

...everything else that affects the weapon's performance has to do with factors otherwise unrelated to the weapon by itself: computer, agility, range, what the enemy had for defenses, computer, agility.

So, insofar as I can see there isn't any one optimal spinal weapon. Unless you want to compare the PAW vs. Meson gun versions.
 
These days I would field low to mid range meson guns as Rock-splitters (highly armored buffered planetoids) and high range PA's as Knut-crackers to be used on small ships, sub-2000 ton craft in particular.

But that is as part of a fleet plan. I don't rely on Battleships.
 
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