Or maybe the easy way out is the best way out -- grant DMs based on size class.
Crits are already DM by size. A 3 Factor laser shot is 3 crits with a -DM of ship size. There is no weapon that can directly crit a Tigress.
Armor also protects against crits and interior explosions, and you need crits to reduce armor.
Meson guns skip all that, which makes them an outlier. A meson can can crit the ship. But it pretty much takes a spinal mount to do that.
Were it not for a meson gun, a Tigress would be almost invulnerable (almost).
The 2 knock-out-of-fight crits are Ship Explosion and Fuel Tanks Shattered. Those are one shot, one kill. The rest can be mitigated with Frozen watch and redundant systems (easier said than done).
A meson gun hitting a ship has a .5% chance of vaporizing the ship.
The worrisome affects are Screens and Computer hits, as they make the ship easier to hit in the future. And the Crew hits will knock the ship out of the fight.
The crew hit is, to me, the singular problematic hit result. 1 Crew hit disables the ship. That almost makes sense on a small ship, but on something like the Tigress, not at all. There's a LOT of people on the Tigress.
If the ruling was that a ship reduced to 1/2 its crew factor was disabled, it would be a better result I think.
I have no problem with a crit knocking out a drive, any drive. It's not like a V-12 is going to run well on 9 cylinders, doesn't work that way. This is where ideally you'd have redundant drives. An aircraft carrier has 4 screws. Take out one, and it's still a fighting ship.
Only power plants are "scalable" that way. (Add another power plant, get more power), You can't stack M-Drives, for example. 6 1G drives to get 6G and 6 M-Drive hits.
That's where the system can use a bit of work to better mitigate crits.