kilemall
SOC-14 5K
Well really, HG is just a bit more individualized ship design bit of Imperium, tactics and operational maneuver is at a minimum other then fire allocation and very abstract range and shielding of the reserve.
There would need to be more granular targeting, shield/armor technology, ability to use 'space terrain' and maneuver then even in the LBBs to really get players into something more then a design competition.
Starfire has a lot of that, and achieves it with drastically different weapons at different TLs and maneuver/range. SFB is less architect since they don't let you build ST ships per se, and more maneuver/energy allocation/weapon/shield interaction, and weapons arcs play a big role.
I'm working on making my Traveller combat less of a stat/how much did you spend on stuff thing and more maneuver and clever player play and immersion in the scifi enviornment, to give the players a feel they are handling their ship and making hair raising harsh choices. It could scale to HG, but it would require a whole lot of work, with as many or more options then naval minis, and I wouldn't want to have players run more then 4 ships or 20 fighter craft max in such a game.
There would need to be more granular targeting, shield/armor technology, ability to use 'space terrain' and maneuver then even in the LBBs to really get players into something more then a design competition.
Starfire has a lot of that, and achieves it with drastically different weapons at different TLs and maneuver/range. SFB is less architect since they don't let you build ST ships per se, and more maneuver/energy allocation/weapon/shield interaction, and weapons arcs play a big role.
I'm working on making my Traveller combat less of a stat/how much did you spend on stuff thing and more maneuver and clever player play and immersion in the scifi enviornment, to give the players a feel they are handling their ship and making hair raising harsh choices. It could scale to HG, but it would require a whole lot of work, with as many or more options then naval minis, and I wouldn't want to have players run more then 4 ships or 20 fighter craft max in such a game.