Captain Tye had accepted the Navy escort contract with reluctance. It pays well, in essence paying for a full hold plus some every trip. But its a risky business doing the Navies work for them, especially with a young idealistic Ensign on board to ensure 'zeal'.
As the Commerce Raider Budhyi closes in on the merchants, one pulls away, a 200 ton Trader, putting itself firmly between the raider and the rest of the Convoy. Clearly escorts are at a premium.
The 200 ton Far Trader has J2, MD2, Agility-0, Computer-7, 3x Sand-3, 3x Missile-2, Size Mod -1
***** Summary *****
With a computer-7 on board (+2 on the raiders computer-5), the Far Trader clearly wins the combat, likely driving off the raider after only 20 minutes.
After doing the computer-7 combat I re-did it for a computer-6 (+1 on the raiders computer-5). The model-6 did poorly. IMHO you might fit model-6 if you could spare the merchant losses and took the view you were only aiming to wear down the raider over several combats. But thats probably not a practicle strategy once political, trade and senior military views are considered.
So the cheapest escort is a J2 Far Trader with a computer-7 'pack', Nuclear missiles, a Navy Ensign and a Navy Computer Tech.
30 tons, 122 MCr
The Far Trader however suffers from a lack of military sensors, military crew and a fleet jump co-ordinating widget.
**** Combat Simulation 1 ****
Turn 1. The Light Raider Budhyi fires at long range, 6 x missile-2 needing 6+ to hit, modified to (size mod -1, computer diff -2) 9+ (27.77%) giving 1.66 hits. 3x sand-3 battery must be defeated, needing 6+ modified to (computer diff -2) 8+ (first 0.83 hit x 41.66% twice, second 0.83 hit x 41.66%), giving 0.49 hits rounded to 0 hits.
The Far Trader has perhaps a lucky escape.
The Far Trader fires back, 3x missile-2 batteries, hits on 6+ modified to (defensive modifier -3, computer dif +2) 7+ (58.333%) giving 1.75 hits. 4x fusion-5 batteries must be defeated on 8+ modified to (computer dff +2) 6+ (each 0.875 hit x 72.2% twice) giving .912 hits. 3 sand-3 batteries must be defeated on 6+ modified to (computer dif +2) 4+ (0.912 x 91.66% three times) giving 0.702 hits, rounded to 1 hits with Navy supplied nuclear warheads.
Nuclear Missile damage, first the surface explosion table and subject to a +0 modifier (+6 for weapon factor under 9, -6 for Nucs). The range of results is from 2 to 12.
Damage (die roll - ??/36)...... hits (fractions of 1 hits)
Critical (2 – 1/36) … 0.0277
Interior Explosion (3,4,5 – 7/36)... 0.194
Maneuver-2 (6 – 5/36)..... 0.138
Fuel-3 (7 – 6/36)..... 0..166
Weapon-3 (8 – 5/36)..... 0.138
Maneuver-1 (9, 12 – 5/36)..... 0.138
Fuel-2 (10 – 3/36)..... 0.083 (fuel hits 0.249, fuel loss 0.664%)
Weapon-2 (11 – 2/36)..... 0.055 (weapon hits 0.194, factor losses 0.524)
Damage result is a fuel-3 (Fuel loss 3%, minimum 10 tons).
Nuclear Missile Damage, radiation table and subject to a +6 modifier (+6 for weapon factor under 9). the range of results is from 8 to 18.
Computer-2 (2,3,5 – 7/36)... 0.194
Weapon-4 (4 – 3/36)... 0.083
Weapon-3 (6 – 5/36)... 0.138
Computer-1 (7,9 – 10/36)... 0.277 (computer hits 0.943, factor losses 1.331)
Weapon-2 (8,10 – 8/36)... 0.222
Weapon-1 (11,12 – 3/36)... 0.083 (weapon hits 1.053, factor losses 2.55)
Damage results is Computer-1 (reduces to computer model-6).
The Raider takes a fuel hit (10 tons lost) and a computer-1 hit. Most crucial is the Computer damage, meaning that after field repairs, the raider may suffer computer degredation on future raids.
*** Is this enough to cause the raider to have second thoughts? IMHO yes, unless he has a desire to return to a friendly port for repairs (read this as a strategic win for the escort). But if he has to, or decides to stay for turn 2...
Turn 2. Initiative is won by the Raider (+1 higher agility, +1 ships tactics). Ships tactics seems more appropriate than Fleet tactics & the raider can be expected to have a higher skill than a merchant or the Navy ensign. Short range is chosen.
The Light Raider Budhyi fires, 6 x missile-2 needing 6+ to hit, modified to (size mod -1, close range -1, computer diff -3) 11+ (8.3%) giving 1 hits. 1x sand-3 battery must be defeated, needing 6+ modified to (computer diff +3) 9+ (1 hit x 27.7%), giving 0.277 hits rounded to 0 hits.
4 x Energy-5 needing 6+ to hit, modified to (size mod -1, computer diff -3) 10+ (16.6%) giving 0.666 hits. 2x sand-3 battery must be defeated, needing 4+ modified to (computer diff +3) 7+ (0.666 hit x 58.3% twice), giving 0.226 hits rounded to 0 hits.
In return our Far Trader fires 3 x missile-2 needing 6+ to hit, modified to (def mod -3, close range -1, computer diff +3) 7+ (58.33%) giving 1.75 hits. 3x sand-3 battery must be defeated, needing 6+ modified to (computer diff +3) 3+ (first 0.875 hits x 97.2% twice, second 0.875 hit x 97.2%), giving 1.677 hits rounded to 2 hits.
Nuclear Missile damage, first the surface explosion table and subject to a +0 modifier (+6 for weapon factor under 9, -6 for Nucs). The range of results is from 2 to 12.
Damage (die roll - ??/36)...... hits (fractions of 2 hits)
Critical (2 – 1/36) … 0.055
Interior Explosion (3,4,5 – 7/36)... 0.388
Maneuver-2 (6 – 5/36)..... 0.277
Fuel-3 (7 – 6/36)..... 0..333
Weapon-3 (8 – 5/36)..... 0.277
Maneuver-1 (9, 12 – 5/36)..... 0.277
Fuel-2 (10 – 3/36)..... 0.166 (fuel hits 0.5, fuel loss 1.331%)
Weapon-2 (11 – 2/36)..... 0.111 (weapon hits 0.388, factor losses 1.053)
Damage results are a fuel hit (10 tons lost) and either an interior explosion or a weapon hit.
Nuclear Missile Damage, radiation table and subject to a +6 modifier (+6 for weapon factor under 9). the range of results is from 8 to 18.
Computer-2 (2,3,5 – 7/36)... 0.388
Weapon-4 (4 – 3/36)... 0.166
Weapon-3 (6 – 5/36)... 0.277
Computer-1 (7,9 – 10/36)... 0.555 (computer hits 0.943, factor losses 1.331)
Weapon-2 (8,10 – 8/36)... 0.444
Weapon-1 (11,12 – 3/36)... 0.166 (weapon hits 1.053, factor losses 2.55)
Damage results are Computer-1 (reduces to computer model-3), Weapon-3 (1x missile battery)
At the end of Turn 2, the Far Trader has suffered no combat damage, the raider has had its butt kicked.