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How Crunchy do you like your Traveller?

How Crunchy Do You Like Your Traveller?

  • SW soft serve

    Votes: 6 4.1%
  • Medium Sci-Fi/Space Opera

    Votes: 28 19.3%
  • Average (Traveller can be pretty crunchy anyways)

    Votes: 71 49.0%
  • Super Crunch

    Votes: 23 15.9%
  • Ouch! Broke a tooth....

    Votes: 10 6.9%
  • Other

    Votes: 7 4.8%

  • Total voters
    145
other. try to keep the natural science as hard as I can follow, but the tech science is unknowable and therefore amenable to gaming and roleplaying.

I would have said that was Average, so I suppose that the whole thing may be a little subjective and based upon our own interpretations.

I would have thought that too crunchy would have bought a whole lot of problems given the shortcomings in trading and economic systems that've been discussed in other forums. Too, how far does crunchy reduce the fiction element in favour of the science part?
 
Enough Space Opera and Pulp to keep things fun and moving for everyone with enough crunch to keep it honest enough to be believable. Not Star Wars, but not 2001: Space Odyssey, either. The scale slides back and forth depending on the needs and tempo of the game session.

I use Asmivo's rule on technology a lot of the time unless more is required: it is enough to say it is a laser pistol or Jump Drive without having to describe it exhaustively because the story's overall believably supports it as common fact and the reader understands what you are talking about because of that. In my game we all understand we are playing a scifi RPG and none of us (usually) are engineers and rocket scientists, and we are all there to have fun and adventure.

So it is usually sufficient to just tell the players they are getting shot at by a 3m long, 2m high orange centauroid dragon-y thing ridden by what can be best imagined as a vicious-looking super otter in fanciful armor and wielding a bell-mouthed thing that cooks you in your combat armor at 100 meters or so. If the players want more crunch they can wait till the aliens get close enough for the drangon-y centauroid to pull out its huge spiky mace to clobber them with.

Me though, oh jeez...as an old school grognard of infamous reputation for nit-pickyness and detail I can spend days worrying some rule process or design like a dog does a bone. There was a dark time once of players moaning, "Oh no, Scotty has new rules....." nearly every week.
 
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