Was it because nobody else knew what to do with the original LBBs in '77 so they just gave them to you to make something out of them (like happened with me..."Hey, you like Space 1999 and stuff - you take these and figure out how to play it."), or was it because you bought them?
I was attracted to the look of the books!
I'd seen the LBB box first and read that epic message, "This is the Beowulf calling..."
I didn't buy it though. I'd become addicted to AD&D.
About a year later (It's the summer between by Sophomore and Junior years in high school.), my family moved. I didn't know anyone, but I was starting to meet some people--even a few that played D&D. I went to the mall to look for D&D stuff at the book store and I saw that boxed set: Starter Traveller.
The box art really pulled me in. I love Dietrick's Traveller stuff to this day.
I took the plunge and never looked back.
And how did you figure out how to play the game...I mean really play, not just solo it and use the OTU as it was developed, but what did you do with the game when you first got it to make it into what you do with it now?
I just read the rules. Figured it out on my own. It wasn't until a few years later, during and after college, that I jumped into Traveller. I played a few Classic Traveller games as a player. I Refereed a few games, too. I was still mostly playing AD&D.
I fell in love with Traveller, but my gaming group always preferred AD&D. They rarely wanted to change.
Then,
MegaTraveller came out, and I lost my mind. I LOVED every page of that game.
That's when I insisted that we all play Traveller, and I had several long term campaigns in my 20's.
After that, I rediscovered
Classic Traveller and abandoned MegaTrav. CT became my true Traveller love.
Traveller The New Era came out, and although I bought a lot of the game, I never liked it. I was disappointed in it. By itself, it seemed like a cool game, but it wasn't "Traveller" to me.
I never played those rules. Looking at them today, having dropped the prejudice, I think I'd like to learn the system. It looks like the game did a lot of cool things.
But, for me, when we played Traveller, it was CT.
But...
Marc Miller's Traveller came out, and it had a modernized CT feel to it. I jumped in with both feet. I started my longest Traveller campaign using those rules.
And, as we played, I saw the flaws with T4. Some do not know this, but it was one of my players (a mathematician now working for IBM) that discovered a major flaw with the task system. I started what ended up being a major Flame War on the old Traveller Mailing List (that wasn't my intention, but that's what happened) that Marc participated in. That's where a TML member--I forget who--came up with the
It's Harder Than I Thought Rule that Marc adopted (and has incorporated a version of it in the T5 task system).
I started messing around with task systems around this time and invented several.
KB 2.0 became a popular alternative to the standard T4 task system.
Then, I turned my sights away from T4, going back, again, to Classic Traveller. I finished my multi-year campaign using CT rules (switching from T4, then back to MT, and finally ending up with CT).
It was here that I decided that CT was my game. I didn't need another. I always found myself going back to CT.
I played around with CT mods. I wrote several CT task systems. The UGM became the most popular (
Universal Game Mechanic).
But, personally, I went back to CT RAW. I liked the implied, Ref-makes-it-up (or, as I like to say, Ref-customizes-to-the-situation) system of the game.
And, I've never really looked back.
No other Traveller game has given me a reason to look farther than beyond the pages of CT.
Traveller 20 looked to be an excellent use of the d20 system, but I had no reason to try it. I had CT.
I've never been attracted to GURPS, so I never used GT rules.
BRP certainly didn't draw me away from CT.
MGT looks interesting, but it doesn't look stronger than CT to me.
And T5....yeah, I looked hard at it...but that game is a real mess.
So, it's Classic Traveller, for me, baby.
I'll probably be a CT guy until the day I die.
(But, I'd love to see a Traveller game that proves me wrong.)