A very elegant solution for merchant ships. Plus it opens the door for a pirate ship to “tune” his emissions to the well known background frequencies to buy him a little more time to stalk a merchant undetected (in game terms, it might reduce the civilian detection range by 25 or 50 percent). It would have no effect against a real Navy ship, but it could buy the pirate a small advantage in time.Originally posted by TheEngineer:
Well, You could use a single cell but simply filter out the well known background frequencies ...
That should keep construction simple, too![]()
[and Bill C. just made it abundantly clear to me in another topic that TIME is a pirates greatest enemy – the time from when the victim sends a call for help until help arrives is all of the time a pirate has to stop a ship, loot it and escape.]