Originally posted by lightsenshi:
I honestly don't see Traveller appealing to a younger crowd any longer. It lacks the instant flavor of some other game systems.
I agree with your assessment, but not because of a lack of "instant flavour". Most of the younger people I know (limited to those I work with, my nephews/nieces and those I know through church) don't understand sci-fi the way I (and I suspect may Traveller players) do.
Most of them know about sci-fi as a TV/movie genre, not the almost solely literature genre I grew up with. I mean I got to watch Star Trek (original), Buck Rogers and Star Wars, but I formed my mental picture of sci-fi through Isaac Asimov, Larry Niven, Jerry Pournelle, Poul Anderson, Robert Heinlein and Harry Harrison (go Stainless Steel Rat!).
Many of the young people I know just do not find my favourite 'science fiction' interesting, either because there aren't anime references, they don't understand the science (when real science is actually referred to) or find the characters too old to readily identify with. Most of them are uninterested in pen-n-paper roleplaying because they'd prefer to play online computer games than actually have to use their imagination and visualise!
OTOH, my nephews were delighted when I got one of them the DVD of Outland, they thought it was a great movie (despite some dated SFX). Perhaps I should get them playing some T20?
The RPGs that have "instant flavour" probably do well because they pick up on existing brands (like Star Trek, Star Wars, Farscape, etc.) and get bought by kids looking for background material on their favourite TV series/movie. Also, Traveller has until recently only been seen as either:
1. Classic Reprints: Young 'uns think they must be for old-timers.
2. GURPS Traveller: Just another GURPS universe, and so less appealing to non-GURPS players.
Perhaps T20 will break those old views and get it out amongst the sub-25 year olds again!