Supplement Four
SOC-14 5K
Ummm... the Miranda class are Frigates, not Cruisers.
I've never heard that. I've always read that they were cruisers.
And, Memory Alpha agrees with me: http://memory-alpha.org/en/wiki/Miranda_class
Ummm... the Miranda class are Frigates, not Cruisers.
The Miranda class is a feature for feature rip-off of the SFB "New Light Cruiser" (NCL), a design which predates the movie by years (1980 supplement, vs 1982 movie).
It looks very much like the NCL, and has almost identical armament, and many SFB-matching features.
At the end of the day, the SFB NCL is a logical alternative to the Franz Joseph destroyer design (which had the same armament as a Heavy Cruiser [with an additional point defense system], but only half the warp power).
The game design of SFB made the destroyer unable to effectively use its armament. Ironic, since Task Force Games/ADB licensed Franz Joseph's work (giving it a "back door" Star Trek license). In SFB, most power is generated by the warp engines (the Heavy Cruiser has 30 points of warp power vs 4 points of impulse power). To fire all its weapons, the Heavy Cruiser requires 14 points of power, leaving plenty of energy (20 points) for shields and maneuvering (18 movement factors if no shield reinforcement is used).
I recall my friends and I all being disgusted with the handling of the destroyers in SFB. We house-ruled that they got an additional 4 or 5 points of power from the saucer, that they sacrificed crew space for additional power production, as well as for the sensor systems that were mounted on the secondary hull in the Constellations.
Later we unlinked power from warp pods even more when we introduced Federation battle cruisers from one of the Trek fanzines (Constellations with two extra warp pods and extra shield projectors mounted on the fronts of the nacelles.) Using the power calcs from SFB made them so overpowered as to be just no fun. They ate dreadnoughts like popcorn.
I never found the destroyer worthless; slow, yes. Against any other SFB destroyer, careful use of reserve power allowed it to do some serious damage. A narrow salvo of held photons, for example... deep penetrating hits, rather than mizia.
The deficiencies as portrayed are mollified somewhat by the + and a refits; A DD+a is a wonderful bit of nastiness (4 extra warp reactor).
And no design bureau historically can be rightly accused of sanity... so I doubt the future would change that.
And my luck would always see three of those torps miss! Damn you accursed dice!Or, holding 4 overloads at start: speed 15. If it hits you with a narrow salvo of everything, you die. 64 points of photons + 6x Ph-I will crunch any DD in the game (doint 30-50 internals). It's a one-shot wonder that way, but it is QUITE potent.
It's interesting to see the sphere and cylinder ship on the covers above. It looks like one of the original concepts for the Enterprise.