Well, if you're going to go mining, you could always mine MegaTrav for some guidance and port it over for use in CT. Starship Operator's Manual provides some guidance on ice refueling. "Routine", ergo no more difficult or risky than sucking water from an ocean.
Time's a bit confusing, a minute per kiloliter (I assume that's per kiloliter of resulting hydrogen), or about 14 minutes per dTon. I think that's off their usual task system timing, which means 14 minutes is 10% of the average time, ergo 14 minutes times a roll of 3d6, or 42 to 252 minutes, or an average 140 minutes per dTon. By comparison, sucking in water takes an average 5 hours for the entire load, irrespective of tank size - presumably because for larger tanks they provide more inlets, while for mining ice it's just you and your tools. However, I think that might be a per-person-doing-the-mining figure; doesn't make sense otherwise.
Let's see, we're talking, what, 9 tons of water ice for every ton of hydrogen? That's a bit over a kilogram a second of ice mined, about right for one person operating a one-man powered digger of some sort, or perhaps a team operating something a bit more potent with some of the team occupied in transporting the result.
All in all, it's clear that ice mining is a slooooow way to refuel, around 2 1/2 hours per dTon per person (if we draw on MegaTrav and assuming I understand the time thing right). We're looking around 75 man-hours to get a free-trader's tanks filled, 200,000 man-hours to get a Kokirrak refueled (which with a crew of around 1500 means a week and a half parked on the iceball with most of the crew working the ice in 12-hour shifts). MegaTrav's 14x3D6 variable's quite enough to account for variation in the composition of ices, not to mention whatever other random factors might speed things up or slow things down. For CT, gamemaster might give bonuses or penalties to time depending on the percentage of hydrogen in the specific mix of ices being mined - or just go ahead and use MegaTrav's roll.