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IF life on Earth like planets develops like here

Nonsens. The other 50% wouldn't even cover the children and retired family members, much less the supporting occupations.

Not all populations are self-replacing, and wives can be part of the workers and still parents given sufficient technical support.

YOU are the one with the perception issue.


Said advanced technologies requiring people to manufacture them.


Hans
But those technologies don't need to made be on-world, nor even in system.

Many technological societies are importers of people. See Japan.

Others are self replicating with under 30% children.
The US, for example, is more than 50% adults. In 2009, the US had 69M children. Of a total population of over 200 million. Not even 25%... and it's still growing.

automated distribution/packaging could enable a return to as much as 70-80%, in theory, of the adult population.... and with sufficient lifespan, children can be at or above replacement with as low as 20% of the population being children.
 
Not all populations are self-replacing, and wives can be part of the workers and still parents given sufficient technical support.

I stand corrected. The other 50% may cover the children and retired family members. That "just" leaves the supporting occupations unaccounted for.

But those technologies don't need to made be on-world, nor even in system.

That's true. If the nearby world that buys the food just happens to have the same tech level as the agricultural world, it could be buying household goods and machinery for the money it gets for the food. But otherwise, yes, the technologies do have to be made on-world, because often a world is the only place around that builds stuff of its own tech level.

Many technological societies are importers of people. See Japan.

Huh? According to Wikipedia, the population of Japan is composed of 98.5% ethnic Japanese and has experienced net population loss in recent years due to falling birth rates and almost no net immigration. It can't be importing all that many people.

...automated distribution/packaging could enable a return to as much as 70-80%, in theory, of the adult population...

Motmos has a TL of 5 and Tarkine of 7. There's a limit to the amount of automation possible. Also, why would any population bother unless its a captive government run for the benefit of the owning workd? If they're not importing advanced technology with the money they get for their food, why are they busting their humps to grow food for export? And just how do they maintain an industrial infrastructure without workers to run the factories and tertiary occupations to support them?


Hans
 
When using for an Ag coded world, I assumed that the majority were Ag or, Ag supporting people.

That's more or less where I came in. Ag is a trade code, not a social description. It simply means that a free trader gets a particular set of DMs to buying and selling food and agricultural machines (and some other things).

Regardless of whether I'm right about the implausibility of a population of 10 million people feeding a population of a billion, I'm sure that whoever came up with the Ag World Combine made the same false assumption you did. A world devoted to food production would definitely have an Ag classification, but worlds with Ag classifications are not necessarily devoted to growing food.


Hans
 
I stand corrected. The other 50% may cover the children and retired family members. That "just" leaves the supporting occupations unaccounted for.



That's true. If the nearby world that buys the food just happens to have the same tech level as the agricultural world, it could be buying household goods and machinery for the money it gets for the food. But otherwise, yes, the technologies do have to be made on-world, because often a world is the only place around that builds stuff of its own tech level.



Huh? According to Wikipedia, the population of Japan is composed of 98.5% ethnic Japanese and has experienced net population loss in recent years due to falling birth rates and almost no net immigration. It can't be importing all that many people.



Motmos has a TL of 5 and Tarkine of 7. There's a limit to the amount of automation possible. Also, why would any population bother unless its a captive government run for the benefit of the owning workd? If they're not importing advanced technology with the money they get for their food, why are they busting their humps to grow food for export? And just how do they maintain an industrial infrastructure without workers to run the factories and tertiary occupations to support them?


Hans
Japan is importing workers... but due to quirks of Japanese law, those workers can NEVER naturalize, nor can their children. Since the imported workers are all technically transient, they are not "population"... It's not a high percent right now, but it's going to climb. (I've several acquaintances who were recruited to work in Japan. 2 were recruited to work in factories. 3 teaching.)

At TL 7, much more automation is possible than was historically done on Earth. In part because of labor unions.

Oh, and retirement is non-extant in many cultures. Soviet Russia, retirement generally meant watching the grandkids, according to both histories and persons I've known from Russia. It wasn't leisure... it was parenting the children of those one gave birth to.
 
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But what we're talking about is how much a population dedicated to growing food can load onto starships and send off to another world.
Do we need that many people for that anyways? How many longshoremen, teamsters and warehouse/grain elevator/stockade workers do you really need to maintain an established, mid-tech bulk shipping network? The process is already pretty automated at current Earth tech levels.

And many of those people will be starport personnel. I honestly forget: do they count as planetary population? Or is that one of those infamous Traveller debate points that never gets solved?

That 'directly involved' is one slippery concept. What about those indirectly involved? Like the factory workers that make agricultural machinery and the miners that dig out ore to melt into metal to make the machinery out of? Yoiu need to count them too.
Not quite so slippery, as we're talking about US Bureau of Labor Statistics (BLS) data. According to them, it doesn't matter what you build in that factory: if it's a factory, you're a factory worker (or rather, in a 'production occupation'). Agricultural workers do, on the other hand, include the likes of fishermen, trappers, forest rangers, and loggers -- at least according to the BLS.

Here is a link to the most current raw data, and the current labor definitions that go with it:

http://www.bls.gov/cps/cpsaat09.htm
http://www.bls.gov/cps/cenocc.pdf

There is one previous statistical error I made, however: it turns out the 'less than 1% in agriculture' refers simply to those in the US labor force, rather than the entire US population. This is a considerably lower number than I previously understood. According to the raw data (above), barely more than a million Americans are currently classified as bona fide agriculturalists -- which in this case also includes loggers, conservation workers, et al.

Does 'the average American farmer' include his family as well?
As a direct benefit of his production? Not really. His product goes right to the open market, where the end result ultimately does get eaten by his family, but only inasmuch as they are American consumers too. A certain amount of homemade food does make it to their tables, of course, but that's 'invisible' and doesn't really make its way into the stats. People haven't really kept track of things like that since the old Victory Garden days of WWII.

But you still need people to build the machines.
By my book you could just as easily import the machinery from offworld. Either individuals, co-ops or combines could make the deals, or the world itself could arrange reciprocal arrangements with its more developed neighbors as a matter of economic policy.

Of course, a more isolated or isolationist agricultural world wouldn't be able to make such arrangements. But they're also much less likely to have the interest in nor the opportunity to be feeding billions of people.

Men without families? Men who would be part of the census figure?
Inasmuch as those family members are agricultural producers, no. My understanding is that about half of all migrant workers are US citizens. Even so, the US census does make an effort to count everyone involved (it's a census, not a citizenship tally) -- although, of course, the undocumented workers are considerably more difficult to nail down precisely.

And those people are often used because they're cheaper than automation, not because automation isn't available. A world with no population surplus could invest in automation and pass the cost along to its customers. Or they could simply recruit gastarbeiter to coffinjump over for seasonal, under-the-table work. Do people that purposely avoid being counted show up on the UWP? Or, since they're seasonal itinerants, wouldn't they be just as likely to be counted as part of their homeworld's UWP?

I don't doubt it. I just think that they should be counted. If one agricultural worker can produce food for 155 people (and I have to back down on that part, I find), one agricultural worker and his family can produce food for, what, one quarter of that per family member?
That would make sense, based on the notion of a farm economy as a community of small to modest-sized freeholds forming a collective market together. But this is not the case, at least in TL8 USA. While the vast majority of farms are still smallish family affairs, they really don't matter as much, from an economic perspective. It's the huge farming operations that make an impact, production-wise: large-scale operations only account for 12% of US farms by number, but make up for 84% of the agricultural output by volume.

In those industrial farming operations, family members are going to be far outnumbered by regular employees. What a family consumes or eats for itself is going to be a drop in the ocean compared to what that farm produces.

Even if an agricultural worker can produce food enough for 155 people, a population of 10 million people do not contain anywhere near 10 million agricultural workers.
True, but you're going to have a considerably higher percentage of the workforce involved in agriculture, so even a 10 million population Ag world is likely to have millions of people involved in food production.

It also occurs to me that, at least after a certain tech level, the limiting production factors are not population, but arable acreage, potential per acre crop yield, and availability of markets. The US could certainly produce much more food than it does right now, for example, even at current acreages and worker numbers, but there's simply no money in it for them to do so. Or at least it's not worth the extra investment. And US universities are constantly investing in new ways of increasing crop yields, often with dramatic results.

Similarly, any typical T-Prime world has billions of arable acres available for production, regardless of how many people are on it. You could fill that up shore-to-shore with gigantic monoculture farming operations and still have a global population just in the low millions. This is exactly the kind of thing, after all, that responds very well to economies of scale.

I figure that's the most likely ultimate development for any agricultural world within easy jump distance of a rich or high population system. Unless those local agworlders have racial, ethical or cultural reasons to avoid this. Agricultural worlds run as breadbasket colonies of high population worlds are almost certainly going to be run this way.
 
It also occurs to me that, at least after a certain tech level, the limiting production factors are not population, but arable acreage, potential per acre crop yield, and availability of markets. The US could certainly produce much more food than it does right now, for example, even at current acreages and worker numbers, but there's simply no money in it for them to do so. Or at least it's not worth the extra investment. And US universities are constantly investing in new ways of increasing crop yields, often with dramatic results.

Similarly, any typical T-Prime world has billions of arable acres available for production, regardless of how many people are on it. You could fill that up shore-to-shore with gigantic monoculture farming operations and still have a global population just in the low millions. This is exactly the kind of thing, after all, that responds very well to economies of scale.

I figure that's the most likely ultimate development for any agricultural world within easy jump distance of a rich or high population system. Unless those local agworlders have racial, ethical or cultural reasons to avoid this. Agricultural worlds run as breadbasket colonies of high population worlds are almost certainly going to be run this way.

It's also likely that a world which has massive potential to become a massive monoculture producer of goods for the neighboring high pop world is quite likely to have a series of "unfortunate accidents" if it resists the market drive to massive monoculture. Grain costs more to ship than it does to buy (Usually) at the production world... so anything that the food importing world can do to lower costs is likely to be a viable option. Including inducing regime change, or even overt hostile takeover.

So even cultural resistance to monoculture and gen-mod crops on the agri world is unlikely to be sufficient to prevent it.
 
Not quite so slippery, as we're talking about US Bureau of Labor Statistics (BLS) data. According to them, it doesn't matter what you build in that factory: if it's a factory, you're a factory worker (or rather, in a 'production occupation').

Precisely my point. It isn't actually one agricultural worker that is producing food for 155 people. It's one agricultural worker plus the (fraction of) people who produced his high-tech equipment.

By my book you could just as easily import the machinery from offworld. Either individuals, co-ops or combines could make the deals, or the world itself could arrange reciprocal arrangements with its more developed neighbors as a matter of economic policy.

Yes, that's quite true. But Traveller worlds do not appear to do so. If they did, the tech levels of the food-producing worlds would be the same as the tech-levels of the (hypothetical) food-importing worlds.

Unless, that is, the food exported is a relatively small bit of luxury food the sale of which would enable the planetary elite to import a few ultra-tech luxuries for themselves, but were insufficient to buy enough consumer goods for most of the general population.

Of course, a more isolated or isolationist agricultural world wouldn't be able to make such arrangements. But they're also much less likely to have the interest in nor the opportunity to be feeding billions of people.

An agricultural world as I presume you mean the term (dedicated to producing food in abundance) would HAVE to be selling it offworld. There's no point in producing any more than the can consume themselves otherwise.

The thing is, an Ag world is not (necessarily) an agricultural world in that meaning of the term.

And those people are often used because they're cheaper than automation, not because automation isn't available. A world with no population surplus could invest in automation and pass the cost along to its customers. Or they could simply recruit gastarbeiter to coffinjump over for seasonal, under-the-table work.

The high cost even of low passage (several months of the yearly income for an unskilled manual worker) is a problem with that explanation.

True, but you're going to have a considerably higher percentage of the workforce involved in agriculture, so even a 10 million population Ag world is likely to have millions of people involved in food production.

A food-producing world would have a higher percentage of the workforce involved in food production, no argument there. What I question is that a population of 10 million would be able to produce food for 1 billion even if one agricultural worker as defined by the US census can produce food for 155.

And an agricultural (food surplus-producing) world need not be an Ag world (having an Ag trade classification). Any food surplus-producing world with a population level of 8 would be an agricultural world without an Ag trade class.

It also occurs to me that, at least after a certain tech level, the limiting production factors are not population, but arable acreage, potential per acre crop yield, and availability of markets. The US could certainly produce much more food than it does right now, for example, even at current acreages and worker numbers, but there's simply no money in it for them to do so. Or at least it's not worth the extra investment. And US universities are constantly investing in new ways of increasing crop yields, often with dramatic results.

There's no reason why the amount of arable land should be a limit for worlds with technology high enough for hydroponics and carniculture.

I figure that's the most likely ultimate development for any agricultural world within easy jump distance of a rich or high population system. Unless those local agworlders have racial, ethical or cultural reasons to avoid this. Agricultural worlds run as breadbasket colonies of high population worlds are almost certainly going to be run this way.

I figure most high population systems would invest in hydroponics and carniculture and limit their imports of Real Food to the upper levels of society.


Hans
 
Precisely my point. It isn't actually one agricultural worker that is producing food for 155 people. It's one agricultural worker plus the (fraction of) people who produced his high-tech equipment.
A fraction of a fraction, assuming you amortize for the lifetime of the equipment. Or are we buying new combines every year now? Realistically, a durable enough piece of equipment at a world with a stable tech level could last for decades or more. Farmers (at least the ones I've known) are notoriously conservative about the equipment they use.

Yes, that's quite true. But Traveller worlds do not appear to do so. If they did, the tech levels of the food-producing worlds would be the same as the tech-levels of the (hypothetical) food-importing worlds.
Why? Worlds aren't limited to producing goods at their personal tech level. In fact, if I recall Mongoose rules correctly, they become particularly good at producing efficient and high-quality lower tech gear. Ag worlds tend to be lower to mid-tech (an artifact of the worldbuilding rules, true), but an in-game reason could be because, being inherently conservative and dirty-job kinda places, they prefer their equipment to be as tested and stable as possible.

Also, they'd want equipment that their local shops are equipped to fix, assuming the unthinkable happens.

Unless, that is, the food exported is a relatively small bit of luxury food the sale of which would enable the planetary elite to import a few ultra-tech luxuries for themselves, but were insufficient to buy enough consumer goods for most of the general population.
Oh, I see. General consumer goods. In that case I'd defer to cultural conservatism and parochialism (in the best case) to outright xenophobia (in the worst).

And ag work generally doesn't pay well for anyone below the management/ownership level (or even at the ownership level, in most cases), so lack of affordability is a definite likelihood too.

An agricultural world as I presume you mean the term (dedicated to producing food in abundance) would HAVE to be selling it offworld. There's no point in producing any more than the can consume themselves otherwise.
Not really; that's just the kind of agricultural world I'm bringing up for the basis of this discussion. As I recall, the core of the issue was whether or not such massive cornucopia worlds were even possible.

I think they are, but I certainly don't think they're the only ones. Mostly, the 'Ag' classification means to me that the world's economy is dominated by agrarianism, and as a result any tradeable goods coming out of that system are food-based.

Factory farm worlds are going to show up under certain circumstances (high enough tech level, decent starport, nearby high pop or rich worlds). Like the high pop worlds they service, there won't ever be a lot of them, but they'll pack a socio-political punch well above their UWP rating.

The high cost even of low passage (several months of the yearly income for an unskilled manual worker) is a problem with that explanation.
Mitigated, perhaps, by a prearranged deal with a bulk carrier -- the one you're doing business with already, most likely. Or you or your combine could include a shipping/human trafficking line in your vertical monopoly. Charge the people low passage for at-cost (or a bit more), or better yet, loan it to them if they're poor and desperate.

That said, automation is still the better choice, assuming you have the TL to handle it.

A food-producing world would have a higher percentage of the workforce involved in food production, no argument there. What I question is that a population of 10 million would be able to produce food for 1 billion even if one agricultural worker as defined by the US census can produce food for 155.
I suspect a TL9 or 10 agricultural world could. No disrespect to farmers, but it's not brain surgery. My books are still packed up, so I can't look up exactly what a TL9+ Traveller robot is capable of, but I think it can be trusted out in the field shaking space-weevils for the day. Even here on Terra I think the rapid approach of farm automation is going to render that 155 number obsolete right soon.

And an agricultural (food surplus-producing) world need not be an Ag world (having an Ag trade classification). Any food surplus-producing world with a population level of 8 would be an agricultural world without an Ag trade class.
True, and that's always annoyed me. I suppose one could argue that worlds in the hundreds of millions in population necessarily have more diverse economies. I'm not, but I'd accept that as a debatable proposition.

There's no reason why the amount of arable land should be a limit for worlds with technology high enough for hydroponics and carniculture.
True. And there's really no reason why any relatively hospitable world couldn't be self-sufficient, food-wise. Even high population ones -- excepting the crazy, planetwide Hong Kongs like Deneb.

I figure most high population systems would invest in hydroponics and carniculture and limit their imports of Real Food to the upper levels of society.
That would be the safe and logical thing to do. But if cheaply-grown imported bulk staples are available, and if hydro/carniculture happens to be a little too energy intensive (or if they happen to have really high local labor costs), then a world may take the easy path and resort to imported staples. Or at least a too high percentage of food imports for my comfort level.

It's the dumb thing to do. But dumber things have happened in the name of saving a buck.
 
So even cultural resistance to monoculture and gen-mod crops on the agri world is unlikely to be sufficient to prevent it.
Well, by 'racial' I was thinking of Droyne or Aslan. They'd be a hard nut to crack if you were trying to force a cultural shift on them. Maybe even Vargr, too.

Then again, you still could be right. Agricultural worlds are so underpopulated that any high population world could demographically overwhelm them without even breaking a sweat. You could simply land-rush the locals into minority status in less than a generation.
 
Rancke2 said:
What I question is that a population of 10 million would be able to produce food for 1 billion even if one agricultural worker as defined by the US census can produce food for 155.
The U.S. census does not say that.

You are saying that based on an erroneous assumption that taking the number of U.S. classified workers and dividing into the U.S. population yields how much food a worker can produce.

Your assumption fails to take into consideration:
  • The meat and poultry industry is the largest segment of U.S. agriculture.
  • Meat and poultry workers are lumped in with Agriculture - that's nearly 500,000 of the total number.
  • The U.S. is a major food exporter - nearly 1/3 of the World's exports of both meats and grains! (Recently changing with China and India.)

In addition,
The U.S. federal subsidy program (over $30 billion) pays to not grow as well as buys 'surplus' that the U.S. 'gives' away (a huge part of our massive 'foreign policy').
The EPA lists over 2,000,000 'farms' based on net > $1,000, but less than 50,000 produce around 50% of the crops.

Much of the crops produced by the U.S. farmer is going to feed the meat and poultry industry - of which American's are over consumers.

With all those things - the yield of an individual worker is greatly distorted by simplistically using census figures to calculate worker yield.

I gave my RW figures in a prior post for myself as a hobby farmer (there are tax incentives ;) ) who uses 30-40 year old equipment. They are way in excess of 1:155.

(For sources, reference: EPA, USDA, and AMI)
 
Crop production numbers for Earth will be invalid for the greatest majority of worlds in the OTU due to differences in the environment; water, incident solar radiation, nutrients available, etc.
Most worlds will have less-than-ideal growing environments for human-food.

The advantage of vat food is that you can control the environment, but you'll still have to provide the water, nutrients and energy ( light for photosynthesis based growth ) which will cost money. If that cost is greater than imported food from a garden world, then the food vat won't be used.

Expect to pay life-support costs for such food vats for the sake of the food inside the vat, as well as maintenance for such life support equipment giving a nice growing environment inside the vat.
For a given volume of food vats to produce the needed food, purchase life support as per starships and then pay 10% per year for upkeep. Oh...and power plants to satisfy the power requirements ( environment control and energy the food will use for growth ) and 10% maintenance costs for them as well.
You really don't think such things are cheap and maintenance free do you? It may very well be cheaper to import from a jump or two out.

If there is a demand for something, somebody ,somewhere will provide a supply; free enterprise, market forces and all that.


btw, the same issues here may very well apply to industrial output as well. Workers producing saleable goods out of resources....
Like how 4 worlds with a total pop of 36 billion ( only a fraction working in industry ) can produce all tech 15 gear used in the Marches with ~300 worlds and a pop of around 190 billion ( imperial worlds )
 
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A fraction of a fraction, assuming you amortize for the lifetime of the equipment. Or are we buying new combines every year now?

No, but we are buying fuel and fertilizer every year.

Why? Worlds aren't limited to producing goods at their personal tech level.

That's one of the canonical definitions, yes, but it is broken. It would mean that such places as mining colonies (and Ag worlds that imported all its equipment and consumer goods) would have a tech level of 0, and there are enough canonical examples of mining worlds to show that this is not the case.

Meanwhile, other rules (the various economic rules) show that the tech level in the UWP is the tech level employed by a majority[*] of the people of the world.

[*] Enough of a majority to ignore, for purposes of the economic rules, whatever higher and lower technology is employed by those segments of the population that employ higher or lower technology.

In fact, if I recall Mongoose rules correctly, they become particularly good at producing efficient and high-quality lower tech gear.

Interesting. That seems reasonable.

Ag worlds tend to be lower to mid-tech (an artifact of the worldbuilding rules, true), but an in-game reason could be because, being inherently conservative and dirty-job kinda places, they prefer their equipment to be as tested and stable as possible.

And instead of relying on that unreliable TL13 stuff that has only been tested for less than a millenium, a farmer will prefer technology that is far less productive (and thus profitable)? I don't think so.

The traditional explanation (in classic SF; Traveller simply ignores the question) for worlds with backwater technology is the lack of money to upgrade their infrastructure. Worlds that are exporting huge amounts of food would not lack for foreign currency.

Also, they'd want equipment that their local shops are equipped to fix, assuming the unthinkable happens.

If they imported higher technology the local shops would be equipped to fix it. Denmark imports all its cars (and has a maximum sustainable technology of around 3 without imports (practically no metals)) but has thousands of car repair shops.

Oh, I see. General consumer goods. In that case I'd defer to cultural conservatism and parochialism (in the best case) to outright xenophobia (in the worst).

Cultural conservatism would cause a colony to stick to the technology that brought them to their world in the first place, i.e. a minimum of 9 (and for most of the worlds colonized in the last thousand years and a lot of those colonized earlier, Tl 12 and up). Outright xenophobia would make them eshew buying anything at all, no matter what tech level, which would make it rather pointless to produce anything for export.

And ag work generally doesn't pay well for anyone below the management/ownership level (or even at the ownership level, in most cases), so lack of affordability is a definite likelihood too.

That doesn't mean that agricultural workers live at a lower tech level than the rest of the population.

Rancke2 said:
An agricultural world as I presume you mean the term (dedicated to producing food in abundance) would HAVE to be selling it offworld. There's no point in producing any more than the can consume themselves otherwise.

Not really; that's just the kind of agricultural world I'm bringing up for the basis of this discussion. As I recall, the core of the issue was whether or not such massive cornucopia worlds were even possible.

Ah! I thought I had already backed down on that one in earlier posts. Sure, if you can find an Ag world within one or two parsecs of a high-population world of the same tech level, it's possible. Just not for every Ag world in the universe.

I think they are, but I certainly don't think they're the only ones. Mostly, the 'Ag' classification means to me that the world's economy is dominated by agrarianism, and as a result any tradeable goods coming out of that system are food-based.

As I said before, that does not follow.

Factory farm worlds are going to show up under certain circumstances (high enough tech level, decent starport, nearby high pop or rich worlds). Like the high pop worlds they service, there won't ever be a lot of them, but they'll pack a socio-political punch well above their UWP rating.

But a lot[*] of Ag worlds do not have high enough tech level, decent starports, or nearby high-population worlds.

[*] Some? I haven't actually counted them; all I know is that the worlds of the Ag World Combine are among them.

The high cost even of low passage (several months of the yearly income for an unskilled manual worker) is a problem with that explanation.
Mitigated, perhaps, by a prearranged deal with a bulk carrier -- the one you're doing business with already, most likely. Or you or your combine could include a shipping/human trafficking line in your vertical monopoly. Charge the people low passage for at-cost (or a bit more), or better yet, loan it to them if they're poor and desperate.

Someone still has to pay the cost.

That said, automation is still the better choice, assuming you have the TL to handle it.

If you have a nearby potential supplier to whom you are exporting huge amounts of food, you will have the TL to handle it.


Hans
 
Expect to pay life-support costs for such food vats for the sake of the food inside the vat, as well as maintenance for such life support equipment giving a nice growing environment inside the vat.
For a given volume of food vats to produce the needed food, purchase life support as per starships

Umm, only if your "vats" are on an airless world. Otherwise, :rofl:
 
Umm, only if your "vats" are on an airless world. Otherwise, :rofl:

I think that you'll still need some life support. I did some work with some biologists doing production with bacteria stacks. This had to be kept at a specified temp/pressure/atmosphere, which changed during the cycle. I only did the programming, they wouldn't let me near the equipment.

Even hydroponics needs some help in order to keep the quality constant.
 
only if your vat-food grows in a vacuum without heat or water.....
the vat provides a specific environment in which the food grows.

Sorry, you need to do your research. Maintaining temp and whatnot in a temperate environment takes FAR less energy that it does in outer-space/vacuum world.

Try again and then get back to me. But, not before..
 
But it does take similar equipment to maintain a specific temp, humidity, pressure, etc. and that equipment does take power and it does take maintenance.
This is something that the game ignores except for the very specific examples of spaceships/vehicles.

These costs and the various power requirements ( most trav worlds are not temperate ) will be what determines the price of vat-food and the viability when compared to importation of real-food.

Even my house has 'basic life support' with heat, AC, water, and power. And that's not even worrying about maintaining a specific pressure or nutrient level.
Do you really think that the volume where the food grows has less?

in the meantime, here is a paper covering even moral and possible cultural effects of in-vitro meat..
https://docs.google.com/viewer?a=v&...ShttVu&sig=AHIEtbTA6gdqJ1vifE-v0wV1AlNZviam-Q
 
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There's no mention of massively increased cost of living for people living in sealed habitats, on or off worlds. (The City of Leedor does charge an air tax of Cr10 per day, but even an extra Cr300 per month is a far cry from the canonical shipboard life support costs). Perhaps housing and air is more expensive than housing and air on worlds with breathable atmosphere (It sounds more expensive to build a sealed environment than a surface city), which would mean that food would have to be cheaper. One way that could be is if the same investment (in housing and equipment) produced more food. Hydroponics gardens can probably produce harvests more often than once or twice per year and carniculture vats may well be more efficient than living animals.

Indeed, even Ag worlds may be producing a certain amount of hydroponics food and vat meat for sale to the poor. ;)

Perhaps life support for large stations gets a huge efficiency of scale bonus or perhaps the canonical life support costs are grossly inflated. I certainly have never found an explanation of just what all that money paid for that sounded convincing to me.


Hans
 
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